Screed Swarm

By reegsk, in Star Wars: Armada Fleet Builds

Hey all! I've been retooling my store championship Screed list, and one major concern of mine was the anti-Ryhmerball/Fireball capabilities. I think I've struck a balance between anti-fighter potential and still maintaining some anti-ship capability.

Objectives

Advanced Gunnery

Fleet Ambush

Dangerous Territory

Ships - Admiral Screed

ISD II

Avenger

Captain Needa

Flight Controllers

Boosted Comms

ECM

Turbolaser Reroute Circuits

SW-7 Ion Batteries

Raider II

Overload Pulse

Raider II

Overload Pulse

Fighters

Howlrunner

8 x TIE Interceptors

So the idea is with my old Screed list - the Raiders either stripping defense tokens with their fire or with Overload Pulse, then Avenger slams them. With the SW-7, Avenger title, TRCs and Screed's ability, that's a guaranteed seven damage that cannot be negated or redirected with tokens, and at least one critical hit. I'm also debating swapping Needa and the TRCs for the XX-9's (for extra critical goodness) and maybe a Wing Commander to guarantee that I'll have a squadron command exactly when needed.

The TIE swarm should be able to handle pretty much everything, including Fire/Rhymerballs. With a banked token, the ISD can fly five squadrons forward. Howlrunner can jump up and throw four blue dice, followed by four TIE Interceptors that can each throw six. So proper positioning means that the front end of a Fireball can be smashed up, with the rest of the TIE/Ints flying in to pick off any TIE/Advs providing protection to Dengar, setting him up for elimination with one more Squadron command, which ties the entire Fireball down. Worst case scenario, they can throw nine Blue dice at enemy ships.

One big thing I've been debating, however, is whether to field this with 8 TIE/Ints or 11 TIEs.

Just keep in mind that countering Howlrunner + Dengar + Interceptors is very hard to do without killing those two heroes very quickly. If you make a mistake and attack one of those interceptors they have counter 4. That can be very devastating. I've seen a few Imp's running heavy ships plus Howlrunner, Dengar, and 3 or 4 interceptors just wreak havoc on Rhymerballs and A wings alike. People often forget that Counter 4.