So I have quite a successful build atm that rarely loses but how do you normally run I'm hoping I pick up something I've missed or overlooked. Thanks to anyone in advance that can help.
Ben
So I have quite a successful build atm that rarely loses but how do you normally run I'm hoping I pick up something I've missed or overlooked. Thanks to anyone in advance that can help.
Ben
Firespray-31: · Kath Scarlet (38)
· Lone Wolf (2)
Seismic Charges (2)
Engine Upgrade (4)
Outlaw Tech (2)
Glitterstim (2)
Y-Wing: Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Y-Wing: Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
-- TOTAL ------- 100/100p. --
Right now im 2-2 have trouble with higher ps aces
That's similar, to what I used at first but I found out the y-wings do too little damage for their price, at least when you only have 2
That's similar, to what I used at first but I found out the y-wings do too little damage for their price, at least when you only have 2
Yes they really need R4 agromech to be worthwhile. To get it, drop either the seismic or glitterstim (I'd rather keep glitter, personally).
Ben, It's ok to post your build so others can comment on it. no-ones going to steal it ![]()
Double post
Edited by jokerkdTriple post!
Edited by jokerkdNot worried about it being stolen, I imagine it being very generic
Kath: PTL, K4, Engine upgrade
2 Binyare pirates
N'dru Shulak: Lone wolf, glitterstim, hull upgrade, cluster missiles
That's a pretty much 5-0 list but it came down to the last headhunter last game
I use a dual build, one with 2 Thugs and another with Kath Scarlet and Kavil, both worked very well, but as Gambit1977 said, the 2 Thug build had problems to fight higher PS builds, just because your only high PS is Kath. That's why i exchanged the 2 Thugs for a fat Kavil (emphatised in bomb loadout to control the field).