I made this list to do some quick damage against aces, in order to early cripple lists that rely on them. Any feedback would be appreciated.
Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)
Corran Horn (35)
Marksmanship (3)
Fire-Control System (2)
R2-D2 (4)
Experimental Interface (3)
Green Squadron Pilot (19)
Wingman (2)
Chardaan Refit (-2)
Draw Their Fire (1)
A-Wing Test Pilot (0)
Total: 99
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Damage against aces
Wes looks very strong, but I would switch things around on Corran. Your Corran is 47 points, but I would try this out:
Corran: Push the Limit, Engine Upgrade, Fire Control System, R2D2 (48)
Or
Corran: VI, FCS, R2D2 (42)
With the cheaper Corran build you can upgrade your A wing to Jake Farrell, which is a solid upgrade.
Thanks for the reply, Gersun (have you been gone a while or haven't I payed enough attention to this subforum?)
My reason for using Marksmanship, which is obviously a point sink here, is the fact that PtL only allows Corran to use a focus token for half his attacks. Come to think of it, PtL Corran might work well next to Kyle Katarn, but that's another story. I found the offensive strength of Marksmanship+FCS is huge. To lose that in favour of an even more expensive Corran is not what I had in mind.
So I am more inclined to try the cheaper Corran you mention. A more powerful A-Wing might be worth the trade.
But could Kyle/Corran/Jake be a thing?
The thing about PtL corran is the synergy between R2D2 doing greens to recover, so you get action economy since you are limiting yourself to greens for shield recovery, engine upgrade helps reposition.
I get your thoughts on marksmanship working on both attacks, note that this kind of "focus" does not work defensively, but corran as is is potent enough not to need the boost on atack. You are playing hit and run game and sometimes you can save the focus for the second atack.
The problem with Kyle is that whilst he hands out focus tokens like candy, he doesn't add that much damage capacity.
A TLT might be nice 'steady' damage to complement the 'burst' damage off corran.
- Corran Horn - Veteran Instincts, Fire Control System, R2-D2
- Jake Farrell - Push The Limit, Chardaan Refit, Autothrusters
- Kyle Katarn - Recon Specialist, Twin Laser Turret, Moldy Crow
The thing about PtL corran is the synergy between R2D2 doing greens to recover, so you get action economy since you are limiting yourself to greens for shield recovery, engine upgrade helps reposition.
I get your thoughts on marksmanship working on both attacks, note that this kind of "focus" does not work defensively, but corran as is is potent enough not to need the boost on atack. You are playing hit and run game and sometimes you can save the focus for the second atack.
For me the problem with Corran isn't offense, it is defense. With Marksmanship you pose a more expensive and less defensive Corran, which will ultimately result in a dead Corran. With VI it can be nice to have EU, but that 4 points usually requires a sacrifice somewhere else in the squad.
On the topic of Kyle and Jake, it is a brilliant combo. Jake's ability works when he is assigned a focus token, so he can focus or evade normally, and then at the start of the combat phase he can get Kyle's focus, do a barrel roll/boost and then push the limit. The combo screams for outmaneuver and prockets though.
PS 7(12) 4 actions Jake
Jake: PtL, Outmaneuver, AT, Procket (35)
Kyle Katarn: TLT, Moldy, RecSpec (33)
32 points left. Could take a couple Zs with missiles and GC, or a B wing with HLC, or a number of different X wings. If taking Wedge or Wes, I would drop OM on Jake for Crackshot or VI, and give more points to the x wing. That would make BB8 PtL Wedge fit, actually.
PS, I've been here. I post pretty frequently still, must have just missed me ;P
Edited by Gersun