Hey guys. So I recently got the Strange Eons card creator, and I figured I'd try my hand at making some X-Wing stuff. Specifically, I thought I would try and make the Upsilon-Class Shuttle (Kylo Ren's shuttle) from the new film. I figure it's almost certain that this will come to X-Wing officially at some point, so it would also be interesting to see how my version compares to FFG's (and if I actually manage to predict
anything
correctly
).
Please bear in mind that I don't have a huge amount of experience with making cards. That being said, I'm a fan of and pretty knowledgeable about the game itself, so hopefully my sense of balance is okay when it comes to costing new stuff appropriately. I'll leave it to you to decide.
I decided to approach this from the viewpoint of creating a complete expansion pack. I used the Lambda-Class Shuttle as a starting pint, both for the ship itself, and an idea of what number and sort of cards would come in said pack. Like any actual expansion, it includes some goodies specific to the ship, as well as some more general cards that should go well with the ship they come with, but can be used elsewhere.
I'll break down each aspect as I go, noting my thought process where necessary. Like I said, I do not expect this to be perfect by any means; it is very much a WIP. I welcome any advice, suggestions, or critiques of what I've done, be it points costs, thematic fails, or OP abilities etc. Also, there is precious little fan art for TFA yet, so some of the pictures are either kind of placeholder or simply missing.
Anyway, here we go:
The Ship
So here is the base for the ship. You'll probably notice its quite reminiscent of the Lambda, but with a few 'upgrades':
I figured that Boost was something the original Lambda loved, and helps a lot with manoeuvring large, clunky ships. It also follows the T-70 X-Wing trend of using Boost to represent an upgrade in mobility from earlier models. It's also slightly tougher overall (again, like the T-70), and has more of its health in its shields to represent advanced systems.
Next, here's the spiffy new dial:
I wanted a dial that remained true to the original Lambda, representing a somewhat ungainly beast, but that also emphasised this new ship's superior capabilities. The Upsilon still finds it hard to turn, but can do a long k-turn in an emergency if it needs to about face. It can also move faster a bit more comfortably, with white 3 banks and a 4-red for 'speedy' getaways.
The Pilots
First, the generic pilot, again drawing inspiration from the Lambda (and from the TIE/fo sqadron of a similar name):
As you can see, it's traded out the Cannon upgrade slot for the new Tech upgrade slot, which seems like it may be on all the new ships (although as you will see later, it actually can still take a Cannon upgrade with the right cards). The 6-point increase over the base Lambda it to take into account the improved dial, shields, and the Boost action. I feel like it's a fair price to pay, but if you disagree, I'm open to suggestions. The other pilots are based on the assumption that this is a fair cost.
Now, the named pilots:
This guy is good at doing what the ship was built for; namely, shuttling people. As befitting his role as just another generic trooper guy, he takes a back seat (pun intended) to his passengers.
I know we do not see her pilot it in the films, but she seems like a hands-on sort of Captain, who may fly a ship from time to time, especially if someone important like Kylo Ren is on board. I feel like it makes more sense than putting her in a small fighter-like craft, since she is primarily a ground soldier and thus more likely to be on a ship that also transports troops. Her ability emphasises the fact that as a Captain, she likes to fly in formation with soldiers under her command, and is most effective when doing so. Sort of like a reverse Scum-Boba ability.
I thought the idea of having an ace-level pilot on a large, cumbersome ship was interesting. It could actually be a potential drawback, making you prone to being blocked. But, the idea is that this guy/gal gained their codename from fearlessly leading the charge through enemy AA fire to establish a beachhead for troop deployment, and that is reflected in their ability. It's a mass Swarm Tactics that allows for a devastating alpha strike at the cost of having to fly your list in tight formation. I figured that this has the potential to be a very brutal ability (especially when paired with Veteran Instincts), hence the premium you pay for it in points cost.
First Order/Upsilon Specific Upgrades
The title for Kylo-Ren's own shuttle (I don't know if it's given a name anywhere; Pursuer is my idea). It's sort of an inverse of Fearless's ability, and meant to represent the intimidating presence and debilitating stealth technology the shuttle brings to the battlefield.
I couldn't find a suitable image for this one sadly, but it's meant to be the jamming technology inside those huge wings the shuttle has. I think Jam is a very interesting and powerful action, and could find a home outside of Epic play if used sparingly. Plus, it just seemed way too fitting an idea not to include.
Strip out the crew area to put big guns in. I felt like it would be strange for the Upsilon to have no Cannon option when the Lambda did, so this is the compromise. You can kit it out for transport or combat.
There are lots of fan-made Kylo Ren cards, but this is my take on him. Hopefully the wording is clear/correct. He can drastically improve the effectiveness of your attack, but at the cost of piling on the stress. I wanted a card that bore similarities to Vader without being identical.
Not much to say here. He combos a bit with Kylo and the red-filled dials of the Upsilon/Lambda. Could maybe cost 1 point.
General Upgrades
So, here are the cards that can be used elsewhere. I fee like these are the hardest to balance by far, since you have to think of every existing ship that could take them:
This was a tricky one. The idea is that it's a very heavy but inaccurate laser cannon that overwhelms the opponent with sheer firepower. Maybe broken, maybe rubbish; I'm having a hard time deciding which.
You scan them by target locking them. Meant to be more thematic than super useful, but may have some applications.
She can use her stolen codes/system access to temporarily weaken their shields, allowing you to go in for the kill-shot during that small window of opportunity.
The fact that there isn't a card like this already makes me wonder if it's broken with something. In any case, it seems like a good fit for larger ships that often have trouble evading damage.
Sort of like a super, one-use Stay on Target. Again, this seems like a card that I'm surprised they haven't printed yet.
Another card which I think has the potential to be very powerful, but could also be a total flop. It rewards you for careful flying and for always facing your enemy.
So, there you have it. Like I said before, I'd love feedback, comments, suggestions, you name it. Is this a pack you would buy? Are any of the cards meta-defining? OP? Worthless? Let me know what you think
EDIT: I have made various tweaks to the cards here in the OP. For a list of what was changed, see my post a bit further down the page.
Edited by Omnitron310