My entire group, myself included, is new to this game, and I'm having trouble making dice rolls interesting. It seems like there are a LOT of Advangates/Disadvantages generated with any given roll that a PC is competent at, and trying to spend them has become a bit of a pain, to the point where I'm letting them cancel each other out, just to make my life easier. How do you handle spending them, especially on non-combat checks?
Also, my players are being extremely passive, letting me do all the spending of ads and disads both, I guess to allow a more coherent scene. Should I be forcing them to describe how they want them spent?
Edited by Barachiel