I ran this today in a couple of games.
Redline (27)
Cluster Missiles (4)
Munitions Failsafe (1)
Homing Missiles (5)
Vader (29)
Vet. Instincts (1)
Engine Upgrade (4)
Soontir Fel (27)
Vet. Instincts (1)
99 pts total
Thoughts?
Edited by ClangadorI ran this today in a couple of games.
Redline (27)
Cluster Missiles (4)
Munitions Failsafe (1)
Homing Missiles (5)
Vader (29)
Vet. Instincts (1)
Engine Upgrade (4)
Soontir Fel (27)
Vet. Instincts (1)
99 pts total
Thoughts?
Edited by ClangadorPunishers can't take turrets, so no autoblaster. Extra munitions instead would be good. Never leave home without autothrusters for your interceptors ![]()
and Fel needs push the limit
I think redline needs to many upgrades to make the combo of these 3 viable
Sorry that should have said Homing Missiles on Redline.
Love it, I've been running a similar list lately w/ Fel, Bounty Hunter and a Punisher. For my money, I would pick either Fel or Vader and then attempt to get some more hull points into that list.
Tie Advanced - needs that Tie/ X1 title and then either the advanced targeting computer or an accuracy corrector to help it put out some more damage. Oh and it does that for free.
Soontir - needs push the limits. Hands down best way to activate that ability.
Punisher - I agree with Dwing that it needs the extra munitions. When you fly him, it's best to push it slowly up the table to hit things hard at range three and to benefit from that extra evade dice. They can't really put out the damage you'd hope they would without becoming over costed themselves. Ion Missiles and Flecette Torpedoes are my favorite on them to help put out stress and ion tokens which are hard to come by for the imperials.
So it might look like this:
Soontir w/ push the limits, Royal tie, targeting computer and autothrusters
Vader w/ Tie /X1 and Accuracy Corrector
Redline w/ Fire Control System, Extra Munitions, Ion Engines mk II, Flecette Torpedoes and Ion Missiles