My friend - my groups' GM - was doing some playtesting for an upcoming campaign, and - according to Rules as Written, player characters are completely and utterly helpless against vehicles . He did playtesting, found that an anti-tank rocket just BARELY kills a swoop bike by 1 point of damage, and that it would take TWO to kill a normal, unarmored landspeeder (think Luke's X-34 from A New Hope). He took an AT-PT next, and threw rockets at it. Only one point of damage per rocket could get through. To quote my friend - the disparity between personal and vehicles scales is just way too massive, to the point were designated anti-vehicle weapons can barely scratch a TIE FIGHTER .
Is there seriously something we're overlooking, or was this just a major oversight by FFG? If the former, what are we missing? If the latter, how do we fix this?