I've seen it, at the stand of the official Italian importer/translator of WFRP. The box was open and it's content layered under an expositive "glass box".
I could not touch it but it was there, staring at me... and I could stare at it. Not everything was visible (cards and decks were stacked, booklets were closed) but I could get a first impression nonetheless.
My first tough was: 100€... and you get so few? I mean: a handful of coloured dies, some deck of small (yes, slightly smaller than Magic cards), some carboards and 4 softcover tinysmall booklets that will serve as handbook.
Dies quality seemed to be average and below average were the external quality of booklets (I'm used to V2 ones) whose thickness ranged from Terror in Talabheim to Old World Bestiary (more or less). They weren't piled but I can estimate that piling them you could get a thickness compared to slightly more the one of realms of sorcery.
Cards, as I told before, seemed a bit small, but the thing that disappointed me was the sight of the possible results for the "Melee Attack" action. You basically can Hit, Hit stronger, get an half action bonus or hit so badly that the opponent can disengage you. Now, I obviously don't know all the rules and the meaning of the other dies but as an experienced GM I was expecting much more from those new "storytelling aiding" like system, finding just 4 pre cooked results a bit...well... few and uninspiring. I know... some of you will tell "With %dies you either get hit or non hit, here you have 4 possible results". Yes, of course... but you see, that's the very same thing as using a reference table for your die roll and for a GM improvising a suitable description above a reference table is much harder than improvising a suitable description above a percentile roll. But that's not the discussion this thread is about.
Let's return to my main concern: price. At the same stand you could buy, for 50€ a gorgeously looking Dark Heresy handbook, hardcovered and full of everything (bar dies, blank paper and pencils) you need to start GMing it. And it's almost as thick as Tome of Corruption + Realms of Sorcery with almost 400 pages count. And you can GM as many players you want, you can't loose action-skill-spell cards and your players do not need to buy expencive player's kits in order to be able to have their own dies (Guess what happens if you ever loose a couple of those dies?).
So, far from telling it's a bad game with bad mecanics (I yet have to play it and be sure I will), my first impression about V3 is surely negative and if I'd have to make a decision today I'd surely choose to implement the good ideas and mechanics it has upon the rocksolid V2 thus obtaining my own V2.5 making both my players and my wallet happy. This is, of course, unless my first demo game with V3 will convince me that it is so good that I can forget both it being so different from the old rocksolid one and it's unconvincing commercial-merchandising method.
