So I just got done running our second session of F&D, and while it's going well there are a few issues we're having with the system that I'd appreciate a bit of help with.
1. Stat Min-maxing. Several of the players already have stated that they feel that going with 5 in a single stat is simply the best choice. We have "the Brawn guy", "the Agility guy" and "the Intellect guy" and already things feel a bit silly given that the Intellect guy can mysteriously know and engineer everything. Is this normal and the right way to start?
2. Unstructured Force healing. It seems that a character with the Force Heal talent can use the heal power an unlimited number of times in unstructured play, letting dark side results fail, thus healing the entire group completely between every encounter unless there is a harsh time limit. Is this the intent? I seem to recall that Warhammer had a similar problem which was never addressed.
3. Loot. As ex-D&D players of course the PCs have taken the opportunity to strip the weapons and gear from every defeated enemy and even attempt to drag off scrapped droids for salvage. While this doesn't seem very Star-Wars-ish it is hard to believe that captured enemy weapons, especially ones that don't need ammo, would not be valuable to someone. However it does mean that after completing Hidden Depths the players could sell 12 Blaster Carbines and Vibroblades and pool the resources amongst themselves. Is this number of credits entering play intentional?
(The players also had the team healer knock Ironarm unconscious and then attempt to remove his cyber arm..)
4. Auto Fire. This just seems incredibly powerful. This was how Ironarm was killed: a player shot him with a repeating blaster for 11 damage, dealing 6 after soak, no problem. Oh wait, it has autofire and the PC got a triumph and two advantages, that means he takes 2 extra 11 point hits and suffers another 12 after soak, bringing him over threshold in the very first round. He literally delivered his speech about "you're not Jedi" and was then cut down in a hail of energy bolts. The same repeating blaster guy could drop cavetrooper groups in a single burst of fire although that is at least fairly canonical. Still, it seems to create an incredibly initiative-centric combat system especially if the bad guys also had autofire weapons. Is this intended?
5. Involving morality. One of the PCs has Obstinance as their weakness so I re-used the Obsession test from the adventure, and I was able to use Reckless (although not by the suggested test because they'd already had one "the solution is to just leave" test - the Reckless guy was the guy with the repeating blaster so I just had him check to see if he'd gun down unknown shadowy creatures) but I'm not sure how to use Mercy/Weakness. Pride/Arrogance is the Intellect guy who certainly does play arrogant but I wasn't sure how to use it with something that wasn't physically visible and was to some extent justified. How does this work?
