So, i love Y-wings, so thought i'd try them with the new guidance chips.
HORTON SALM 39
R5-D8
proton torpedoes
extra munitions
ion cannon turret
guidance chips
DUTCH VANDER 37
R7-T1
proton torpedoes
extra munitions
ion cannon turret
guidance chips
GOLD SQUADRON 24
R2 astromech
ion cannon turret
They come in fairly pricey, but i want to try it out before changing it up and try the same with autoblaster turrets and using the leftover points to give the 3rd Y protontorps/EM .
Idea is to get a good alpha strike with the named Y-wings, and ion the leftovers when they get behind me, wich should give me an estra turn to turn around/get in position.
Left the stressbot out because i want to be able to fire all around me instead of through my arc. Didn't use TLT either, because if they have TLT's, the ordnance never gets used ![]()
Still going back and forth between R7-T1 and R5-K6 on vander, with the latter giving me an initiative bid of 1. Both work well with his pilot ability.
This won't win any championships and i know that, but i like my all Y wing builds, even if they get smeared all over the place!
I will be using the two named pilots in 2 other thematic lists as well:
Gold squadron with a 2 points initiative bid:
DUTCH VANDER 38
R7-T1
ion torpedoes
extra munitions
ion cannon turret
guidance chips
GOLD SQUADRON 30 X2
R2 astromech
proton torpedoes
extra munitions
ion cannon turret
guidance chips
Gray squadron with no initiative bid
HORTON SALM 39
R5-D8
proton torpedoes
extra munitions
ion cannon turret
guidance chips
Gray SQUADRON 32
R2 astromech
proton torpedoes
extra munitions
ion cannon turret
guidance chips
Gray SQUADRON 29
R2 astromech
proton torpedoes
extra munitions
autoblaster turret
guidance chips