"If I Were in Charge of the Game.."- A place to share what rules you would add/change to our beloved game

By Kdubb, in X-Wing

To be fair, early on, it seems 2ndary weapons were designed for missles, you know, with the whole no range bonuses thing, but then it got co-opted too early and has been playing catchup for ordnance ever since.

I'd rewrite the ordnance from the gound up, an make the 2ndary gun weapons including PWT's work with ranges.

Ordnance would be thing apart from 2ndary weapons that were not subject to losing target locks and there would be a load out that matched the ship, though still costed points.

There would be a lot of balance issues of course, but it would make more sense.

Just give guns different dice and that's it, no need for spamming "still not fixed!" cards for ordnance

Torpedoes? See, these three dice are still three dice, but you don't dodge one and your backside goes KABOOM even though it's just one die not evaded. Doublecrits? Shield penetrations? Anythiiing!

Ion cannons? just 3 dice, right, but 2\8 do nothing, 2\8 are hits 2\8 are eyeballs 2\8 deal enemy an ion.

and so on.

and suddenly you don't have the "no place for more effects on card" problem, the ordnance is fixed and made more appropriate (easy t evade that PTorp, but you don't want to know what happens if you DON'T DODGE IT)

Just give guns different dice and that's it, no need for spamming "still not fixed!" cards for ordnance

Torpedoes? See, these three dice are still three dice, but you don't dodge one and your backside goes KABOOM even though it's just one die not evaded. Doublecrits? Shield penetrations? Anythiiing!

Ion cannons? just 3 dice, right, but 2\8 do nothing, 2\8 are hits 2\8 are eyeballs 2\8 deal enemy an ion.

and so on.

and suddenly you don't have the "no place for more effects on card" problem, the ordnance is fixed and made more appropriate (easy t evade that PTorp, but you don't want to know what happens if you DON'T DODGE IT)

You've still got the problem of weapon damage being tied directly to accuracy and rate of fire. A weapon that is more likely to score hits is more likely to cause damage. And you've still got the problem of all pilots having the same accuracy no matter what as well.

If we switched to a plain D6 instead of custom dice, and split the attack into two separate rolls, you could have something like this:

All shots hit and damage on a 4+

X Wings have 4/4 dice.

First you roll 4 dice to hit. If any dice hit, then roll 4 dice to damage. If you elected to Focus as your action, then you can add +1 to your dice rolls.

Proton Torpedoes are 2/6.

First you roll 2 dice to hit. If any dice hit, then roll 6 dice to damage, with +1 to the rolls.

Then you could have Wedge, for example, who has +2/0 on his pilot card, which could mean he adds +2 to his dice when rolling to hit.

And you could have different pilots add different modifiers, you could add or subtract dice, add or subtract numbers to the rolls, and you could fiddle with the green dice in the same way. A veteran ace pilot should not be rolling the same two green dice as a rooking pilot. He has a much better understanding of the limitations of his fighter, and how hard he can push them, and should be much harder to hit.