"If I Were in Charge of the Game.."- A place to share what rules you would add/change to our beloved game

By Kdubb, in X-Wing

X-wing kind of is a card game... just look at all the timing arguments/inconsistencies...

There really aren't many, and most get explained in a FAQ. There really haven't been many inconsistencies either.

That's an awful lot of claptrap you just wrote Chuck; exquisitely worded of course, but total and utter claptrap nonetheless. Are you seriously trying to tell me how to express my enjoyment of the games I've played throughout the years?

"How do I get X-Wing to simulate the Battle of Cannae? Mass battle games in the ancient world? Skirmish games in medieval cities" Er, this must come as quite a shock to you, but simply put, I don't. Why would I even want to? And how does that have any bearing on my enjoyment of the game?

Newsflash kiddo - it doesn't have any bearing on my enjoyment of the game at all. Not. One. Bit.

Right, but you weren't talking about your favourite game, or how much you enjoy X Wing, you were talking about the best game ever. By a long shot, you said.

X Wing might be the best space fighter game ever, but best game ever is too large a call to make for ANY game. Even the best game ever because no game does everything. And a game that is good at one thing is probably completely incapable of doing just about anything else. I'll be honest, I'm probably making a mountain out of a molehill here because I'm a little bored, and I'm really just picking on your choice of phrasing. X Wing is not the best game ever. It can't be because it doesn't do everything.

It is however hyperbolic to say that X-Wing wouldn't have survived past 2012 without the Star Wars branding, because that is attempting to state a fact - which would be objective... and wildly inaccurate.

Eh, I stand by it. As a generic sci-fi space combat game, it just wouldn't have legs.

X-wing kind of is a card game... just look at all the timing arguments/inconsistencies...

X Wing is a weird hybrid game that straddles the whole gamut of table top games. It's part war game, part card game, part board game, and has attracted players from all the different backgrounds and it results in some really interesting discussions and clashes of opinion.

Right, but you weren't talking about your favourite game, or how much you enjoy X Wing, you were talking about the best game ever. By a long shot, you said...

I'll refer you back to the very first paragraph of my post. Where I use phrasings such as "of the games I've played", "no doubt in my mind" and "best I've ever played". Establishing what follows as an opinion based on personal experience.

And yes - of the games I've played, X-wing is the very best, by a clear margin.

Also, just as an FYI, it takes a lot more dice than you will roll in even a 40k game to get a consistent statistical result.

This thread could do with a little less touchy, a little more feely.

So.... *wiggles eyebrows suggestively.

Any takers?

*nudge

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

Edited by halfyank

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

EU and AT are things that messed up the rock-paper-scissors

originally

joust>turret>arcdodge>joust

but then AT kick in, Boost on every PWT

and

joust<turret<arcdodge>joust

guess why Acewing became the thing

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

I think it's more a hatred of their mandatory-ness or a hatred of their effect at range 3- A lot of people at the time were upset about the effect of Autothrusters in a joust.

Oh good it's about thrusters

Because in Armada, ships having four arcs != turret wing

Because ISDs roll 8 dice out the front and at medium range and HALF of that from the sides

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

EU and AT are things that messed up the rock-paper-scissors

originally

joust>turret>arcdodge>joust

but then AT kick in, Boost on every PWT

and

joust<turret<arcdodge>joust

guess why Acewing became the thing

Because having your Fel oneshot at Range 3 is just fun for the Imperial player. I have seen far too often (sadly, most of it was me against the same player) to really dislike what Autothrusters brought to the game.

There is only one thing that I would change if I could change something in X-wing:

  • All upgrade cards are left face down until used by the player.

This would make X-wing so much more awesome (and scary) to play ... and would probably speed up the game a little (something I feel like the game needs).

Think about it ... in a real space combat situation, you don't know what missiles, torpedoes, pilot talents, crew members, or other upgrades/modifications your enemy has until your enemy uses them in combat.

This means the only thing you know about your enemy is the type of ship he or she is flying, what upgrade slots are available to your opponent, and the pilot skill(s) of your opponent's ship(s).

Neither of you knows if the other has push the limit, predator, autothrusters, a conner net, a gunner, a twin laser turret, etc. until the player uses it (at which time the card gets flipped face up and revealed).

Sure, this is less useful in a tournament situation where players are stuck with the same squadron/build every time, but if you don't already know what your opponent is sending against you then it's harder to anticipate your enemy's moves or avoid your enemy's attack.

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

EU and AT are things that messed up the rock-paper-scissors

originally

joust>turret>arcdodge>joust

but then AT kick in, Boost on every PWT

and

joust<turret<arcdodge>joust

guess why Acewing became the thing

Because having your Fel oneshot at Range 3 is just fun for the Imperial player. I have seen far too often (sadly, most of it was me against the same player) to really dislike what Autothrusters brought to the game.

That's a 4 damage HLK shot with 4\4 (math stat already owned)

that can't punch through 4 (5 if primary) with focus and evade token.

I don't quite understand how much you need to own the statistics :D

but yeah, I've managed to DERP hwk primary 1 die into 4-dice focused whisper >_>

luck isn't good for the game.

but AT and EU still messed up the game and made it miserable for jousters. because they didn't get anything like that. like at all.

Solution for jousters v aces is crackshot

There is only one thing that I would change if I could change something in X-wing:

  • All upgrade cards are left face down until used by the player.

This would make X-wing so much more awesome (and scary) to play ... and would probably speed up the game a little (something I feel like the game needs).

Think about it ... in a real space combat situation, you don't know what missiles, torpedoes, pilot talents, crew members, or other upgrades/modifications your enemy has until your enemy uses them in combat.

This means the only thing you know about your enemy is the type of ship he or she is flying, what upgrade slots are available to your opponent, and the pilot skill(s) of your opponent's ship(s).

Neither of you knows if the other has push the limit, predator, autothrusters, a conner net, a gunner, a twin laser turret, etc. until the player uses it (at which time the card gets flipped face up and revealed).

Sure, this is less useful in a tournament situation where players are stuck with the same squadron/build every time, but if you don't already know what your opponent is sending against you then it's harder to anticipate your enemy's moves or avoid your enemy's attack.

This is something I can really get behind.

Two Shuttles, both alike in dignity. But one carries the Emperor, the other a Rebel Captive.

For casual it's really fun. Keep your pilots hidden as well, fly them at their lowest PS until they let slip the dogs of war.

Gotta catch 'em all in arc first

and have well-priced EPT generics.

something only Ties seem to have at the moment.

all the rest pay 3 points per ship for thew skill+EPT minimum.

and you want as many bodies as possible because ARCDODGE

There is only one thing that I would change if I could change something in X-wing:

  • All upgrade cards are left face down until used by the player.
This would make X-wing so much more awesome (and scary) to play ... and would probably speed up the game a little (something I feel like the game needs).

Think about it ... in a real space combat situation, you don't know what missiles, torpedoes, pilot talents, crew members, or other upgrades/modifications your enemy has until your enemy uses them in combat.

This means the only thing you know about your enemy is the type of ship he or she is flying, what upgrade slots are available to your opponent, and the pilot skill(s) of your opponent's ship(s).

Neither of you knows if the other has push the limit, predator, autothrusters, a conner net, a gunner, a twin laser turret, etc. until the player uses it (at which time the card gets flipped face up and revealed).

Sure, this is less useful in a tournament situation where players are stuck with the same squadron/build every time, but if you don't already know what your opponent is sending against you then it's harder to anticipate your enemy's moves or avoid your enemy's attack.

This is something I can really get behind.

Two Shuttles, both alike in dignity. But one carries the Emperor, the other a Rebel Captive.

For casual it's really fun. Keep your pilots hidden as well, fly them at their lowest PS until they let slip the dogs of war.

I have no idea how much of the rules would have to reworked to make this work, but it would make so many little used aces more effective. Using wave one examples, how much better would Wedge and Howlruner be if they got the benefit of an extra round or two of use while the enemy tried to figure out which of those identical looking ships they were in. The ships' owner would simply activate and treat each ship as the lowest available PS generic until they used an ability from a unique pilot or upgrade.

Im sure it would be very difficult for all players and TO's to keep track of in tournaments.

But, it would really shake up the game if your oppenent had no clue if your pair of X-Wings included lone wolf Luke, or Outmanuever Wedge, or Tarn, or Stess Wes or just 2 IA Rookies. Meanwhile the two A-Wings off to the left of those X's may just be protos or they might have a procket Jake waiting for you to go after the slower X's.

"At the start of each round, if you have ever expressed the view that prequel ships should never be included in X-Wing, or that were they to be included you would immediately cease playing the game, assign one stress token to each of your ships."

If I could change the game I would ban green dice and use tokens like Armada

or just get rid of AUTOTHRUSTERS!!!!!!!!!!!!!!!

and all lists must have a HWK or Shuttle

Please be sarcasm... (AT part mostly, Hawk and Shuttle part less so)

You love Turrets that much? you want nothing but Turretwing?

*Edit- spelling

Sarcasm with a small amount of frustration over AT

I just love Hwks and Shuttles and I smile every time when I see one on the table :D

but green dice must be destroyed. they let cloaked tokened up phantoms die from 1 shot and I've seen them keep a stressed Y wing that stayed a range 3 behind a rock stay alive with 1 hull for 3 rounds. we need to throw them down the reactor shaft and bring balances to the force.

Move the better pilot abilities to middle PS.

No primary weapon turrets. They would be some new slot secondary weapons like:

"Quad Laser Cannons" - 3 attack. Range 1-2. Attack: attack one ship (even one outside your primary firing arc).

"Heavy Laser Turret" - 4 attack. Range 2-3. YT-2400 only. Unique.

Getting rid of defense dice for something else (or getting rid of them entirely) would be a long and arduous balancing task that would leave the game looking pretty different, I'd be more inclined to include different colored attack dice so secondary weapons had a different feel to them.

There is only one thing that I would change if I could change something in X-wing:

  • All upgrade cards are left face down until used by the player.
This would make X-wing so much more awesome (and scary) to play ... and would probably speed up the game a little (something I feel like the game needs).

Think about it ... in a real space combat situation, you don't know what missiles, torpedoes, pilot talents, crew members, or other upgrades/modifications your enemy has until your enemy uses them in combat.

This means the only thing you know about your enemy is the type of ship he or she is flying, what upgrade slots are available to your opponent, and the pilot skill(s) of your opponent's ship(s).

Neither of you knows if the other has push the limit, predator, autothrusters, a conner net, a gunner, a twin laser turret, etc. until the player uses it (at which time the card gets flipped face up and revealed).

Sure, this is less useful in a tournament situation where players are stuck with the same squadron/build every time, but if you don't already know what your opponent is sending against you then it's harder to anticipate your enemy's moves or avoid your enemy's attack.

This is something I can really get behind.

Two Shuttles, both alike in dignity. But one carries the Emperor, the other a Rebel Captive.

For casual it's really fun. Keep your pilots hidden as well, fly them at their lowest PS until they let slip the dogs of war.

Same with Scum, hoe would you know about the Illicits?

There are some interesting posts here. I agree that , for me, xwing is more of a very clean beer and pretzel game. It's fast, simple, and fun. The dials and maneuvers kick it up a lot. You can really build upon your experiance and skill is relevant to build. It's nowhere near top tier table top though. Sorry.

To get there it would need a 2.0 redo, then maybe. But I really love the game..it's chill and I like that coming from infinity and warmachine.

Mostly, I'd just run a point reblance cardboard wave. Focusing on upgrades. Proton torps cheaper a point or two, TLTs up to 8,9 or 10 (remeber they are very close in avg damage to the 12pt HLC outrider upgrades.) stuff like that.

Oh and remove Advanced cloak and add something else to phantoms. Playing with normal phantoms is super fun but you just know you're taking the worse deal.