Branching off from the thread on the Knockdown Talent , I've been thinking about ways to run more melee and brawl combat. It's more of a personal preference for me, but it becomes pretty impractical. Apart from lightsabers, using a melee weapon usually puts a player (or adversary) at a disadvantage. There are benefits, such as penalizing an opponent using a ranged weapon while engaged, but they tend to be advantages that the melee fighter has to press, whereas the disadvantages are more inherent.
So, I'm looking at some house rules, or perhaps situational allowances, to encourage players to engage (as it were) in melee and brawl more frequently, because I just find it very interesting.
Some things I'm considering.
- Lessening the threat of being shot by allies. The first time this came up, poor Lowhhrick took a nasty shot from an ally's blaster rifle. Not pretty. I was thinking of making this less dangerous by allowing an Aim maneuver to downgrade the difficulty of ranged attacks at engaged targets. This effectively offsets the upgrade in this situation. The possibility of a Despair still exists on Challenge dice from Destiny Point upgrades or the Adversary talent, and those can still cause an ally to be hit, but it won't be as common an occurrence.
- Narrative persuasion. This can be barriers, like the "no blasters" rules in many establishments. Granted, most players will find a way around that. It can be a requirement, such as "you must battle my favorite gladiator and prove yourself before I offer you this job." Maybe it's a code of honor or an opportunity to gain "street cred" at a local port. (take down the local enforcer in a hand-to-hand fight, and your party gets Boost on all (or certain) social checks while in that locale.
- Meta-gaming. Wait! Meta-gaming is bad, right? Well, this goes back to a solution that is frequently recommended on these boards. "Talk to the players." To be honest, I probably should have already tried this one. It's natural for players to try to get "the most" out of every round their character gets to act. Outside of combat, players are usually OK letting the "Face" do the talking, or the Slicer override the computer security, etc. In combat, everyone takes a turn, and reasonably, so, given the stakes. But if I talked to them, I think they'd go along with a scene where Lowhhrick is fighting the Gamorrean champion without too much interference from others. Maybe Pash and Oskara take bets on how long it will take Lowie to put the pig down. Sasha provides color commentary, with 41-VEX adding his medical opinion on how much that must hurt. Yes, I could just throw more things for the others to shoot at, but that would kind of steal from the focus.
What it comes to is, "I love the "shoot the swordsman" scene from Raiders as much as the next guy, but just once, I wanna have a sword-fight." If any of the players want the same thing, maybe we could agree on it.