Trying the Punisher

By Eusmilus, in X-Wing Squad Lists

Hello, I am planing to try out my new Punisher. To do so I put together the following list:

What do you think? Is that a working list? Thank you for all suggestions and critic.

I like running

redline 27 fire control system 2 Cluster missiles 4 plasma torpedo 3 extra munitions 2

38 points

you can bring him up the field slowly at first and rain havok. I have had pretty decent success with this set up but it's a few more points then your punisher.

welcome, the first thing i would suggest is to write out your list in a vertical method for ease of reading, the 2nd is to shorten the name of the ships for ex. Cutlass Squadron Pilot — TIE Punisher 21 is too long , you can shorten it to Cutlass squadron 21 or abbreviate it to CSP , 98% of people will understand what your indicating.

so if i understand you want to use

Howlrunner + ST+SD=23

AP + HU x2 =30

AP =12

CSP+ES+EM+AM+Cluster mines(i don't know the abbreviation of Cluster mines yet because of Cluster missiles)=34

imo your putting too many points into the Cutlass and Hull upgrades on Academies aren't worth it, you could make a really good Deathrain or Redline with the Punisher instead.

Ok the problem with the writing was due to my computer, fixed it.

How about changing the Cutlass to Redline with Fire-Controll,

Plasma Torpedoes,

Cluster Missles,

Muni Failsafe,

Extra Muni;

and playing the Ac without any Upgrades

(is there any way to find the "correct" abbreviations?)

that looks better, but you would be better off with Ion Eng.MKII than Muni.Failsafe, he'll be rerolling everything and if you miss with 2 out of 4 missiles you'll be dead soon anyways

TIE Punisher: · "Redline" (27)

Ion Torpedoes (5)

Extra Munitions (2)

Cluster Missiles (4)

Fire Control System (2)

Twin Ion Engine Mk. II (1)

TIE/fo Fighter: · "Omega Leader" (21)

Crack Shot (1)

TIE/fo Fighter: Omega Squadron Pilot (17)

Crack Shot (1)

TIE/fo Fighter: Omega Squadron Pilot (17)

Crack Shot (1)

That Tie Punisher is really a tricky ship to put into a list. When you start loading them out they can easily run close to 40 points. It's really tough for them not to become a points sink because they don't have a crew slot, and EPT slot, or anything else to make them more survivable / dangerous beyond the torpedoes, missiles or bombs.

My favorite set-up is to keep this guy around 30 points:

Cutlass w/

Either ion engine mk 2 or fire control system

Either 2x ion pulse missiles or an ion pulse missile and flecette torpedo

This gives you a ship that the Imperials need for ion & stress control. I find that the Ion Torpedoes have too much of a tendency to hit my own ships and are a tad too expensive for not being able to effect large ships. When it comes to loading things like Cluster Missiles or Concussion Missiles, I'd just rather bag the Punisher and play with a 38 point Bounty Hunter with Gunner for the better dial and more reliable attack. As for actually flying the Punisher, I agree with with Comely said, move it up super slow to get the best effect and to keep clearing stress.

I currently am running Redline, FCS, Extra munitions, Cluster missiles, Ptorpedoes. I am just waiting for the Chimps to come out, you could just proxy those as well.

i took the advise of the members here and am running the new tie/fo with it. She is a glass cannon so be careful where you place her. Here is a link to set up and placement. https://www.fantasyflightgames.com/en/news/2014/4/17/mastering-ship-placement/

Hope that helps