Imperial Fireball - 400 points

By DR4CO, in Star Wars: Armada Fleet Builds

I've been playing with a Fireball list for upcoming Store Championships, and have got a list I'm somewhat happy with, but there's one element I'm not yet convinced with: the Raider. I really like having a third activation, but in all games so far it has simply died without accomplishing much of anything (beyond soaking up the shot that kills it). Is there a better way to spend those 51 points, or should I stick with it?

Points: 396/400

Commander: Admiral Screed

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Screed (26 points)
- Avenger (5 points)
- Boosted Comms (4 points)
- Expanded Hangar Bay (5 points)

150 points

Gladiator I-Class Star Destroyer (56 points)

- Demolisher (10 points)
- Engine Techs (8 points)
- Assault Concussion Missiles (7 points)

81 points

Raider-I Class Corvette (44 points)
- Assault Concussion Missiles (7 points)

51 points

Squadrons

1 Major Rhymer (16 points)
1 Dengar (20 points)

3 Firespray-31s (54 points)

2 TIE Advanced (24 points)

Fleet created with Armada Warlords

Screed>>>Ozzel and you have 57 points to invest on a second glad. I am not sure if it will help you but is another option.

I don't feel confident with the imp I so I would build a different list but if it works for you I think the second glad give you the durability that the raider doesn't. You loose the ACM so you decide what is better for you.

The other alternative is to have 2 activations and invest on squadrons. I would never recommend two activation with just a glad (5 hull points) and an imp1 (without defense retrofit).