The Chains that Rust

By Indalecio, in Descent: Journeys in the Dark

Realistic guess:

I could imagine that chains comes with 2 hero classes and perhaps 6 heroes.

Wouldnt be somewhat logical after MoB that foccussed on the OL, I think. That would round up the classes to a total of 6 per archtype.

Then they will throw in some new mechanic aka special doors, some sort of ally, god knows.

Of course, would be awesome to recieve more classes, more heroes but I dont think so.

Will buy it anyway at some point^^

Edited by Scharpes

It would be logic that "chains that rust" offers the opposite that "Mists of bilehall" was.

But it's only guessing, and it could also be a only OL box again, with 2-3 Ovelord classes, more monsters, and focusing on the undead theme. Since the two campaigns could be conbined to be only big one, it's more realistic that the box will be the other half part of the thematic.

We will see soon for sure, but I'm so sure it will be released in 2016 like they said in the rules, alas ...

I'm not buying Mists until Chains comes out. Then I'll buy them both as one set. I feel that's the best way to do it.

I'm not buying Mists until Chains comes out. Then I'll buy them both as one set. I feel that's the best way to do it.

Good reasoning.... but as far as I can tell everyone likes the Mists of B. expansions.... I don't think I can wait till they release chains in german.... (I hate waiting for Mists in german already....)

I'm not buying Mists until Chains comes out. Then I'll buy them both as one set. I feel that's the best way to do it.

While that is exactly what I was going to do, I didn't want to be in a situation that by the time Chains comes out, Mists is no longer available, and waiting for reprint.

So, I decided to buy Mists right away, and then test my resolve and patience by not opening it until I had Chains. I must say, it has been interesting. I have Mists directly in view, by my front door.

I think it is mocking me ... :P :D :lol:

I don't identify with not playing "Mists" until "Chains" comes out. Having played "Mists," it's a lot of fun, and functions just fine as a one-act-sort-of-mini-but-not campaign. I don't feel like it's half of an expansion.

I'm not buying Mists until Chains comes out. Then I'll buy them both as one set. I feel that's the best way to do it.

It may be good reasoning but bad idea. Mists will be unvalaible at the same time Rust will be avalaible.

I don't identify with not playing "Mists" until "Chains" comes out. Having played "Mists," it's a lot of fun, and functions just fine as a one-act-sort-of-mini-but-not campaign. I don't feel like it's half of an expansion.

I mean I wondered about that, because if chain is really the second act of the same campaign, is the story made in a way it can continue?

So, to catch myself up here, other than the line in the "Mists of Bilehall" has FFG even confirmed that "The Chains that Rust" is even really going to happen?

I am just curious if this is a FFG version of vaporware.

It'll probably be a campaign you can buy for the app.

It'll probably be a campaign you can buy for the app.

No way, you cannot just assume all the owners of Mists also own an iPad and have the app installed. You have to keep things consistent.

I don't identify with not playing "Mists" until "Chains" comes out. Having played "Mists," it's a lot of fun, and functions just fine as a one-act-sort-of-mini-but-not campaign. I don't feel like it's half of an expansion.

Does it have a complete story?

I mean I wondered about that, because if chain is really the second act of the same campaign, is the story made in a way it can continue?

It'll probably be a campaign you can buy for the app.

No way, you cannot just assume all the owners of Mists also own an iPad and have the app installed. You have to keep things consistent.

No you don't, you can't argue for consistency when mists isn't consistent with any previous expansion.

Mists was the first expansion to be designed while the app existed (in playtesting).

We know that each expansion will come with free in app content. It's very plausible that each new expansion will also come with in app purchases.

Buy mists of bilehall to play a challenging undead themed mini campaign, then for a few dollars more you can continue the adventure in the chains that rust a digital campaign that allows you to get additional use out of the tiles, monsters and content from mists.

I'm almost sure that Chains that rusts is a box expansion and not from the App.

And I don't think they will do what you say. They shouldn't on top of that.

The app is here only because Co-op adventure are selling better than they thought, so, and because it's easier to, they did this to avoid big real problems if was made out of paper.

That's all

But it's only my opinion

It'll probably be a campaign you can buy for the app.

No way, you cannot just assume all the owners of Mists also own an iPad and have the app installed. You have to keep things consistent.

No you don't, you can't argue for consistency when mists isn't consistent with any previous expansion.

Mists was the first expansion to be designed while the app existed (in playtesting).

We know that each expansion will come with free in app content. It's very plausible that each new expansion will also come with in app purchases.

Buy mists of bilehall to play a challenging undead themed mini campaign, then for a few dollars more you can continue the adventure in the chains that rust a digital campaign that allows you to get additional use out of the tiles, monsters and content from mists.

Wow this makes no sense.

1.) Physical expansions don't come with free digital content (apart from the conditions). All the integration of everything Descent apart from the core-game (and conditions) will only be accessible for the payed campaign. FFG clearly stated that the free mini-campaign is core-game only.

2.) I highly doubt that Mists of Bilehall (the newest and probably the one that sold the least so far), is the first expansion that gets an exclusive campaign in the app. Typical FFG practice would be to release about 2 campaigns that can be played if you only own the base game with the integration of expansions via side-quests.

3.) Since the app was announced I think Chains that rust will feature more than 2 hero-classes to appeal to the app crowd (because then it would be the cheapest way to get new hero-classes), but apart from that feature typical 1vsmany playstlye. I think we will see 3 hero-classes and one monstergroup, although I hope for 4 hero-classes and one monstergroup.

Each expansion you own allows the use of those monsters in the app version of the game and unlocks side quests featuring those tiles.. so yes, owning an expansion does give you access to free in app content.

I didn't say it would be the first IAP available, the first will be a core set campaign, but it will be a 2016 release.

Your 3rd point is just a wishlist and not a reason why it can't be a digital campaign.

Mists offers very little to the co-op version of the game, a few monsters and side quests that may very rarely turn up, the digital campaign will give co-op players a reason to buy mists.

Chains cannot be an app-only product for the reason that the Overlord playing Mists cannot just say "good luck and good bye" when transitioning from Act I to Act II. Do you seriously think it's a possibility? I don't for a second.

Then sure, all boxed expansions feed the app with tiles and monsters, but the only alternative that makes sense is that Chains should be played as a standard campaign and not using the app gameplay.

Each expansion you own allows the use of those monsters in the app version of the game and unlocks side quests featuring those tiles.. so yes, owning an expansion does give you access to free in app content.

I didn't say it would be the first IAP available, the first will be a core set campaign, but it will be a 2016 release.

Your 3rd point is just a wishlist and not a reason why it can't be a digital campaign.

Mists offers very little to the co-op version of the game, a few monsters and side quests that may very rarely turn up, the digital campaign will give co-op players a reason to buy mists.

1.) That's wrong. You need to buy the full campaign first. Only if you buy the full campaign, you unlock your expansions' materials in the app. It's not like you can play the sidequests or encounter the monsters in the free campaign. So you much rather unlock something you paid for in the first place, instead of getting something new for free.

2.) So you basically say Mists of Bilehall will be the first expansion to get an exclusive app-campaign, before they release 2 core campaigns and that they will release 4 campaigns for the app in 8 months? Speaking about wishfull thinking...

3.) No it's an estimation. btw. this is printed in the mists of bilehall rulebook "The Mists of Bilehall expansion can also be combined with The Chains that Rust (an expansion to be released in 2016) to form a larger, two-act campaign.Together these expansions weave the two stories into a single, seamless narrative. Instructions for how to combine the two can be found on The Chains that Rust ." How is this supposed to point to a digital campaign with different turn structure and no OL player, instead of pointing towards a typical expansion, completing the Mists of Bilehall into some kind of big expansion? Espcially since all the app-stuff was not even once called an expansion much less the to be released digital campaign while The Chains that Rust is called expansion twice in this text.

4.) So do the H&M packs (except they don't even offer side missions). Will they all recieve their own act II campaigns in 2016?

Edited by DAMaz

So in other words, the real answer to my question is we really don't know for sure what this is because FFG has not told us. :mellow:

So only time will tell what it really is going to be. :D

The line in the Bilehall book isn't exactly a throwaway. It's essentially an announcement for another expansion which will have the capability of combining with "Mists". I'm unaware of any expansion for Descent that has been announced and then not appeared.

I'm also with Indalecio and DAMaz that it's incredibly unlikely that "Chains" is an app-only expansion. The app still requires tiles and cards in order to incorporate expansion content (you couldn't use "Lair of the Wyrm" content in the app without physical "Lair of the Wyrm" materials).

Even if you're suggesting that "Chains" is an Act 2 app campaign that uses "Mists" components, which is the only way something like that could hypothetically work, that doesn't make any sense, unless it happens to also be an Act 2 campaign without any lieutenants (no Act 2 LTs in "Mists".) Furthermore, as Indalecio said, if the expansions truly have the ability of be combined (instructions for which are said it be included in "Chains") it does not follow that the game would go from 5 players max to 4 (with the removal of the Overlord).

To recap, I think we can be reasonably certain about the following:

"Chains" is real, and it's coming.

"Chains" is a physical expansion, not (or at least not ONLY) app content.

As for whether it's Overlord, hero, or whatever-centered, that's purely the realm of speculation. We'll have to wait and see.

I'm not buying Mists until Chains comes out. Then I'll buy them both as one set. I feel that's the best way to do it.

It may be good reasoning but bad idea. Mists will be unvalaible at the same time Rust will be avalaible.

Fortunately, I live in an area that has multiple game stores that sell these products. I won't have a problem getting them both when the time comes.

Why are we assuming it is the logical step for FFG to make CtR a hero-based expansion? Searching the forums here and skimming discussions across the net, there are many people who feel Descent is too weighted in the player's favor. That's entirely what prompted FFG to release an expansion that powers UP the Overlord player. The peril system in co-ops and RTL also speak to the need for more balance. Who wants to keep playing a game that is overly predictable? If Descent keeps producing heroes that, by the first quest in Act II, walk up to a troll, poke it in the face with a relic and it explodes into a red mist of gore, the game will lose its challenge and thrill. We don't need more heroes with God-like feats. Give us traps and tricks and treachery and surprise and mystery and diverse, durable monsters that do bizarre and interesting things...please. Broodwalkers and Dark Minotaurs were a great start. Here is hoping that CtR gives more to the Overlord to help our sessions of Descent generate even more challenge and flavour.

Edited by dragonfly8man

Why are we assuming it is the logical step for FFG to make CtR a hero-based expansion? Searching the forums here and skimming discussions across the net, there are many people who feel Descent is too weighted in the player's favor. That's entirely what prompted FFG to release an expansion that powers UP the Overlord player. The peril system in co-ops and RTL also speak to the need for more balance. Who wants to keep playing a game that is overly predictable? If Descent keeps producing heroes that, by the first quest in Act II, walk up to a troll, poke it in the face with a relic and it explodes into a red mist of gore, the game will lose its challenge and thrill. We don't need more heroes with God-like feats. Give us traps and tricks and treachery and surprise and mystery and diverse, durable monsters that do bizarre and interesting things...please. Broodwalkers and Dark Minotaurs were a great start. Here is hoping that CtR gives more to the Overlord to help our sessions of Descent generate even more challenge and flavour.

I think most people don't care so much about new heroes, but about new hero classes. I know I do and since every expansion came with new hero classes thus far and MoB didn't come with any, people are speculating about them being in the second part of the expansion.

If new heroes are "non-human, non-orc, non-elf and non-dwarf" heroes, I want them ! If not, for sure, I don't think it is essential, for sure.

But hero classes (and maybe overlord too), are the things I wait for the most. So much that I have started to do my own myself.

Edited by rugal

I do not understand the conjecture in some of these posts! If you look in the details posted Chains will have NO new heroes, but the ability to make multi-class heroes. No details on how this is accomplished. There are 12 more sculpts though that appear from the description to be MORE monsters for the OL to use. As for me as long as each box can be played separately I don't worry if they are thematically linked.