Okay, so ice cream smearing, turret OP-crying aside, I wanna talk about the flight path of this build.
The thing that really seems to kill this build is aces. Shrugging off fire with high greens and auto or Palpatine or having 5 hp, then getting into R1 and sticking there.
This is primarily how to lose in the endgame.
So, my questions are:
1. What's the best deployment for the starting engagement? Do you want to be in groups of 2, at the same effective range, focusing 4 TLTs on one thing at R3?
The groups of two i think should be like R2-3 to each other.
2. From there, where do you want to fly? Through rocks to cover your R1 bubble?
3. What have you found to counter the inevitable endgame where you have 2 Ys versus something pretty dodgy? I think you have to try and fly so that the two Ys become R3 apart from each other and fire back towards their teammate's pursuer.
4. versus something like palp aces, what do you go after first? The autothruster guy? The shuttle? Vader?
I'm thinking probably Vader.
The Shuttle next, and stall for time to 75 minutes.
5. What upgrades to fill the last 4 points? I'm really feeling R4 agro.
But I'm also feeling 2 seismic charges. To deter people from R1 behind you.