I have a PC who is playing a Seeker>Pathfinder and he has a Tusk Cat as his animal companion. I was wondering how people were using animal companions in combat situations and if anyone was "leveling" the companion. To me it seems a natural progression would be to make the companion better as the PC gains more XP as well as give it the opportunity to fight.
The PC's backstory incorporates the fact that he rescued this Tusk Cat from the wild right after it was born. It's parents had died and he felt a connection with the animal because he had lost his parents as well at a young age. Instead of having the cat be at full stats right off the bat, I would put them at 50% of what they are listed as in the book and then allow them to be modified as we went.
When we had our very first combat session, I didn't think to include the companion in the initiative order but the player made the argument that he is a very well trained and lethal animal that could help the party via voice commands he gives it. I allowed it during that encounter, but I wonder how others would have handled that situation?
In the Pathfinder skill tree it had skills like Share Pain that definitely makes it sound like these companions should be engaged in combat. I am wondering if I should allow both his companion to have a turn as well as the PC.
In other skill trees (in other CRB's) they mention skills that allow a PC to "give orders" which counts as part of their turn during the round. I'm not sure if I should allow both to play through the same round, or if I should make the "order command" he gives his companion an action, thus allowing either the PC or the companion an action for that round.
Thoughts?