I'm unsure of the timing between a particular interaction in campaign.
The Imperial Player has Experimental Arms on a figure (may add 1 surge to the attack. If he does, he takes 1 damage after the attack is resolved). Suppose the figure has "Surge: +2 attack" as an inherent ability.
A Rebel player has Combat Coat, the relevant portion being "Exhaust this card to convert 1 evade to 1 block"
Suppose now the Experimental Arms figure attacks the Rebel, and the result is 3 attack (no surges). The Rebel rolls 1 evade. All else equal, the Rebel wants to use the Combat Coat, since the evade is currently useless. However, he knows that if Experimental Arms were used, it's better to have that as an evade.
Does the Rebel need not decide whether to use Combat Coat until after the opportunity to invoke Experimental Arms has passed? Who gets "priority" here?
Relevant rules:
While attacking, mission rules are resolved first, followed by effects from the attacker (including figures friendly to him), then effects from the defender (including figures friendly to him).
(Steps 4 & 5 of an attack):
4. Apply Modifiers: If players have any effects that gain or remove icons or Accuracy, they are applied at this time. This includes spending F (evade) results to remove B results. Any B abilities that provide modifiers are not resolved until step 5.
5. Spend Surges: If the attacker has any B results, he may spend them to trigger special abilities.
So, do the decisions have to happen latest in step 4? That is, in step 4, we ask the attacker "Would you like to use Experimental Arms?", then, afterwards, the defender is asked "Would you like to use Combat Coat"?