Here is Tranenturm's list.
Advice and comments always welcome.
Here is Tranenturm's list.
Advice and comments always welcome.
First, my apologies for being late to the party. Life and child making my Armada time sink to very little.
Second, it was really cool seeing someone else play the list. Thanks for posting it!
I'll give my feedback, but in no way do I want to come across as saying you did things wrong. Rather it is a difference of opinion and/or I didn't convey they design philosophy well to begin with. I did my best understanding the turns, but without seeing individual activations its hard to know exactly what went on decision wise, and the advanced projectors are very activation dependent.
I heard your frustration with the list. Sounds like you got some bad roles to begin with but we also play it slightly differently.
Let's start with the mission selection. I think you made the correct decision. Advanced Gunnery is a no go with an ISD vs a neb or shrimp. Fleet ambush is also poor as the fleet wants to work together and the only way splitting would work would be by retreating out the three ships placed close and reforming as fast as possible. Doable, but not recommended. So Dangerous Territory.
Here we have our first disagreement. Placing 5 obstacles on the left and 1 on the right seems less than ideal. Personally I would have tried to get two groups of three. The reason being, this list wants to drive slow vs this style opponent. But DT with so many obstacles together demands you crash the party so the opponent doesn't grab all the points. Meaning you come screaming in taking damage at the point of contact. I'd rather split the obstacles and get three each, then turn towards the center for the big fight. The Neb/Shrimp list has better overall maneuverability (plus the big 90degree turn as a formation is a maneuver I practice) so you should get the advantage here.
If they deploy directly across with two groups of three obstacles, their ISD placement dictates strategy. Your first placement is a shrimp. If they deploy across, say with a Raider, you deploy on the other extreme with the other shrimp. If they continue on one side, deploy the rest of your fleet on the far side and the lone shrimp makes a hard turn and uses it speed to rejoin the fleet posthaste. Their Raider probably does similar. If it tries to snag an objective point on the way, make it pay by destroying it.
If they continue to split their forces, it comes out to a VSD plus Raider on one side and ISD plus Raider on the other. Overload the VSD/raider side with 2 Nebs (Yavaris here) and Shrimp and get the other two over there fast. By pointing the later deployed Nebs on an angle towards the middle, you can hedge your bets on the movement. Alternatively, if they do the same you could attempt the risky maneuver of getting in behind the ISD.
In any case, all ships start out fast to grab objectives, turn towards the enemy, and throw the breaks on before contact.
Here's the next failure of communication on my part. You had a Neb ram or be rammed by the VSD. That's the shrimps job. At contact, my Nebs are slowing down and one or both shrimp are jumping in-between my Neb line and the enemy. The shrimps are now at their optimal short range and the Nebs are at their optimal long range. Video perspective is hard to gauge distances, but I think I may drive my Nebs in a tighter pack as well, allowing me to focus fire better. This also allows the projection expert to work their magic on the shrimp.
You mention the projection expert only work once. Its hard for me to comment without seeing the individual activations. Two things, if the enemy is focusing on the experts so that the experts are repairing themselves, that's fine. They should always have engineering commands queued up. Second, it looks like you broke formation on contact and were ll over the place. You won so you did fine. I try to maintain formation more. (You could have been forced to break it). This helps with the projection use.
I do expect a ship to die. But with the list skewed defensively instead of offensively, I do rely on focused Neb fire and their inherent red die efficiency to be my dice mitigation vs including upgrades.
I also have migrated away from two shrimps. Instead I run 3 Nebs, 1 Shrimp, and 1 CR-90 which I feel better about. The CR-90 can carry Mon Motha instead of a Neb, the CR-90 does better long range support, and it frees up points for more squadrons and/or upgrades.
On the H-6s. They're not my favorite either. But they have speed 3 which while not important in your battle, is important vs Akbar lists. B-wings are slow without Independence kicking em along. I'd rather be running 4 Bs (or 3Bs and 2 Xs) than H-6s, but then the Bs are blanked a little more often than I like vs Akbar.
I'm not really sure Jan is necessary with Grit on the H-6s. Also, fitting in a single A-wing is having positive results forcing the enemy to respect the early pin and possibly forcing Dengar or Jan to move to it instead of staying with the rest. You lose the A-wing but it either delays the enemy squadron attack entirely or splits an important piece out.
Again, thanks for trying the list. I'm sorry it wasn't to your tastes but at least you took a win despite it all.
It was a good list.
You are right in many of your points. I think it would require another play test and I could do a deeper review.
It's hard not to run a B or H-6 with Yavaris, but you could always run Y-wings instead of the H-6s as well. Either throw Salabtion instead of Yavaris or just run Luke, Dutch and Wedge or something along those lines.
Or find a strategy to run Bs vs fast moving Akbar lists. Perhaps just deny them a certain space or approach. But that denial needs to accomplish something. Not sure I want to invest that many points in area denial.
B's vs Ackbar is pretty simple. It just takes some work and planning.
Your ships all have awesome paint jobs.
Your ships all have awesome paint jobs.
For truly great ships and such go visit Vykes, DWRR and Drasnighta. They are the real artists on here ![]()
B's vs Ackbar is pretty simple. It just takes some work and planning.
I'll have to work harder then. ![]()
B's vs Ackbar is pretty simple. It just takes some work and planning.
I'll have to work harder then.