I've been pondering over something for some time now and am not sure how to resolve this question. Why can't a character "target" a certain part of his/her enemy e.g. "My character rushes over, vibroblade in hand and slices the forearm off his opponent just below the elbow." Is that even possible in this system? It just does seem cinematic enough to just say character x receives y wounds. I know there are crits, but they only happen in certain situations. The only thing I have come up with is to represent this in the difficulty. If a character wants to pinpoint an attack I would up the difficulty and add setback. Is there a better way??
Combat Question
I don't think there is a better system for it...
Combat is narrative. On occasions you do get to target certain area's (such as spending advantages on disarm) but in general it's just a function of the narrative. Basically a crit represents doing some serious damage to a certain part of the body. That works well enough. If it doesn't seem cinematic enough to say X does Y wounds then stop describing it as X does Y wounds and describe it as " I rush over and slice the person just below the elbow with my vibro blade".
Unless of course by cinematic what you really mean is that you're not given a mechanical benefit for being descriptive with your actions and want some kind of mechanical bonus in order to feel motivated to be cinematic.
Arguably, the effectiveness and effectiveness of such an attack is handled by crits in this system. Its just a matter of the GM phrasing the mechanical component of the crit as being related to the stated target, and I would say a creative GM would be capable of adjudicating that.
You the player narrate the intent of the attack. The difficulty remains the same. If you crit, roll the result and frame the nature of the crit as falling in line with the intended part of the attack. If you damage them to inflict wounds above their wound threshold, phrase the resulting crit they suffer as relating to the intended part of the attack. If you fail to wound beyond WT or crit, then you either missed or your attack didn't achieve the intended effect.
Called shots are covered by aiming (which can be used with nearly every type of attack) see page 207 of your F&D core book.
You can use aim to target a specific limb. It is a 2 setback penalty with a manuever to aim or 1 setback with 2 manuevers
Of course, exactly what that does it left up to the the group/GM in keeping with the narrative. In my own games, I've generally done temporary effects based off the Critical Injury table with severity and duration depending on amount of success and advantage.
The Crit rating of a weapon is the cost to target a specific part of an opponent. This system is designed where the dice roll happens before you describe exactly what happens, so you say "Im attacking that dude..." then roll your Check. After you roll and have enough Advantage or a Triumph you can say "During the thrust and parry of our duel suddenly an laps in his defences appears that i can take advantage of, Critical." Then roll on the Crit table "rolled an 83, Winded, ok so i took advantage of the gap to kick them in the stomach, knocking them back a little, but more importantly they are now gasping for breath.
Now personally if a PC aims for a specific body part (with the above mentioned Aiming rules) and hits with a critical i make them roll on the Critical table like normal. But once they have that result i will let them change it to any other Critical of the same Severity, allowing them to match the outcome with their expectations. If no critical is rolled, but other Narrative effects result then we use that to guide the outcome, perhaps a dropped weapon, or Strain as they cant move as easily, or they trip over.
The Crit rating of a weapon is the cost to target a specific part of an opponent. This system is designed where the dice roll happens before you describe exactly what happens, so you say "Im attacking that dude..." then roll your Check. After you roll and have enough Advantage or a Triumph you can say "During the thrust and parry of our duel suddenly an laps in his defences appears that i can take advantage of, Critical." Then roll on the Crit table "rolled an 83, Winded, ok so i took advantage of the gap to kick them in the stomach, knocking them back a little, but more importantly they are now gasping for breath.
Now personally if a PC aims for a specific body part (with the above mentioned Aiming rules) and hits with a critical i make them roll on the Critical table like normal. But once they have that result i will let them change it to any other Critical of the same Severity, allowing them to match the outcome with their expectations. If no critical is rolled, but other Narrative effects result then we use that to guide the outcome, perhaps a dropped weapon, or Strain as they cant move as easily, or they trip over.
We usually give a general description of how we're "attacking that dude" before we roll, because having that general description makes it a lot easier to determine the advantage, threat, triumph, and despair. After the roll(s), we'll solidify the description appropriately, but that initial vague description is very helpful.
For example, "charging in recklessly to attack dude" could be the initial description that might result in "an overpowering attack that knocks dude offbalance and leaves him open" for success and advantage, or "you trip over a root as you charge in, impaling dude on your lightsaber, but wrenching it out of your hands, leaving you weaponless and face down in the underbrush" for success with despair, or "dude calmly sees you coming, and sidesteps at the last moment, giving you a parting kick as you tumble down the hillside" for failure with a bunch of threat.