Hi guys,
I'm currently working on an extensive PvP campaign, and I wanted to run my solution for a common campaign problem by you.
My impression is that in most PvP campaigns that include some version of a player economy or progression over time, there is the possibility that one player can accumulate enough strength, either economically or otherwise, that they practically cannot be defeated. I call this the 'steamrolling' effect. It often derives from giving players material rewards for victories, as an incentive to win individual games. Strength leads to strength, power leads to power, and so on. It's the side-effect of an economic campaign model.
Often the economic campaign model is based on territory control; a hex board or some similar map with strategic assets is fought over.
It's a natural campaign model, because it might mirror real-world strategic campaigns. The problem with the economic campaign model isn't that it leads to one player winning, but rather that success breeds success, and often the other side is made continually weaker; failure breeds failure. The gradual whirlpool-slip of a campaign into a conclusion isn't necessarily fun (for either side!). What if one player achieves dominance halfway through the playthrough of a campaign?
But economic management of your forces, and/or pilot progression and customization can be a lot of fun, so I don't want to eliminate it from my campaign.
So instead of an economy-based victory, I'm trying to model my campaign as more of a race to the finish. Players still have economic control of their squadrons, their pilots become progressively more deadly (but also more expensive), but the campaign is won by reaching and winning a 'finale' battle first. To reach the finale, players need to win a pair of large-scale missions, which they can only access after winning several small missions. Players can still accumulate ships and pilots, but can only field a certain amount in each battle, limiting the power of a well-managed squadron economy in individual battles.
Any thoughts?