I'm an old hand at running EotE, but my, oh so soon, upcoming F&D game has me nervous.
It was recently pointed out to me (on these forums) that unless stated specifically otherwise, force powers and their upgrades can be activated multiple times. I've done some extra reading since and there are of course caveats to this; you can't take more then one action, so of course you can't throw an object w Move twice, tho if you have all 4 of the str upgrades and get a mere 3 force pips you can lift a Victory Class Star Destroyer out of the swamps of Dagobah (take that Luke).
As game launch day has approached I've got a pile of NPC stats and plans and schemes. With this new information I'm going back and retooling some of their stats just a little.
As I'm looking at it now, a non force user has a lot of potential to be far more powerful early on, but by mid game (500-800 exp) a force user is quickly going to catch up, by the time he's at 1000 xp, he could have 3 force dice and several powerful upgrades. As I'm seeing it, a force user is going to put a lot of non force users to shame (I think I will have 2 "mundies" in this game).
In a normal game one of the things to keep the force users "in check" is the ever present threat of the Empire, forcing the F&D characters to keep their force ability a secret and allowing them to have the occasional breakout moment to look really awesome.
I'm running my own bastardized version of the Darkstryder Campaign.. think Voyager/Battlestar Galactica/Lost in Space. My PCs will be on a Rebel ship, mostly out of reach of the Empire, in wild/unknown space.. meeting strange new species and encountering strange new places.
Granted I have some plots along the lines of, "pretend to be regular old spacers on this planet cause the locals don't trust force witchcraft and the ship needs you to get more supplies" but there's going to be a lot of scenarios where the force players will have little consequences for unloading their repitore of destruction.
Since this gamechanging rule realization, I'm already tinkering with some of my encounters and have a few ideas on what I might be able to do, to keep my non force users from being mere muggles, in a world of Harry Potter's (okay not the greatest analogy, but it's before coffeeAM). I've never ran a force heavy game and am hoping for insight from any of you folks.. thanks for taking the time to read my long rambly post and any help you can give.