The Stresshog needs a nerf - Discuss

By jonboyjon1990, in X-Wing

I am thinking of lists with Ten AND Streshog by the way.

Cobbled up.

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Sunrider Flight #2
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100 points

Pilots
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Ten Numb (36)
B-Wing (31), “Mangler” Cannon (4), Veteran Instincts (1)

Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Poe Dameron (38)
T-70 X-Wing (31), BB-8 (2), Push the Limit (3), Autothrusters (2)

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View: http://xwing-builder.co.uk/view/392448/sunrider-flight-2
Tweak: http://xwing-builder.co.uk/build/392448
XWS: http://xwing-builder.co.uk/xws/392448

Perhaps on Ten Numb. Problem is that you're playing 36(?) points for a counter to one ship that is too expensive against most other things.

I dunno, I think that list would hurt most imperial "aces" lists.

Attacking someone's competence is not exactly the best way to convince them of something.

In general I agree. But sometimes their competence or lack there of is the only reason they see an issue. I mean if someone says that the Tie Fighter is grossly underpowered compared to the T-70, but doesn't take the difference in points into consideration... It is completely valid to say they simply don't know what they're talking about.

I'm not saying that's true in this case. But just because some people struggle against a given build or tactic doesn't mean that build or tactic is actually broken or over powered.

I dunno, I think that list would hurt most imperial "aces" lists.

But would struggle against a lot of other lists. That's the trick to this game. It's very hard to put together squads that are equally capable against all comers.

And if something does rise to the top, FFG is usually pretty good at implementing upgrades that will help counter it. Wave 8 and Imperial Veterans include multiple ships and cards that will be devastating against TLTs and control mechanics. Many of them are designed to buff ships that don't see a lot of play, like the Defender, TIE Bomber, Lambda Shuttle and ordnance carriers. We haven't even seen what Dengar's giving us, and what his new astromechs will add to Scum.

Take it to the logical conclusion mate.

Academy pilot, way OP.

Search for the threads about purposefully bumping or blocking.

Cobbled up.

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Sunrider Flight #2

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100 points

Pilots

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Ten Numb (36)

B-Wing (31), “Mangler” Cannon (4), Veteran Instincts (1)

Gold Squadron Pilot (26)

Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Poe Dameron (38)

T-70 X-Wing (31), BB-8 (2), Push the Limit (3), Autothrusters (2)

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View: http://xwing-builder.co.uk/view/392448/sunrider-flight-2

Tweak: http://xwing-builder.co.uk/build/392448

XWS: http://xwing-builder.co.uk/xws/392448

Downgrade the TLT for an ICT for a bit more control, losing at most a single damage output. It'll allow for R5-P9.

Cobbled up.

==================

Sunrider Flight #2

==================

100 points

Pilots

------

Ten Numb (36)

B-Wing (31), “Mangler” Cannon (4), Veteran Instincts (1)

Gold Squadron Pilot (26)

Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Poe Dameron (38)

T-70 X-Wing (31), BB-8 (2), Push the Limit (3), Autothrusters (2)

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View: http://xwing-builder.co.uk/view/392448/sunrider-flight-2

Tweak: http://xwing-builder.co.uk/build/392448

XWS: http://xwing-builder.co.uk/xws/392448

Downgrade the TLT for an ICT for a bit more control, losing at most a single damage output. It'll allow for R5-P9.

He's better off going with R2-D2+VI on Poe and keeping the TLT. TLT is used on stresshogs because the range 3 band is more important in the innitial engagement than the range 1 band.

This is something I have been running in my local league night. The idea being that my ships give not one single **** about stress.

R & R (Relaxed Rebels) (100)

Keyan Farlander — B-Wing 29 Veteran Instincts 1 Fire-Control System 2 Autoblaster 5 C-3p0 3 B-Wing/E2 1 Ship Total: 41

Tycho Celchu — A-Wing 26 Push the Limit 3 Proton Rockets 3 Veteran Instincts 1 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 35

Gold Squadron Pilot — Y-Wing 18 Twin Laser Turret 6 Ship Total: 24

This whole problem is entirely a meta call, its not OP, if you think it is then don't STRESS (lol sorry I had to.). Stress hogs are only a problem if you let them be, add a ship or two into your list that doesn't care, this is the reality of a competitive building game.

Stress builds are popular but you may notice that they are somewhat one sided, for example if you stack up a regular tlt y against a stress hog , who wins? Not the ship with the restricted arch thats for sure and the stress hog costs more, is that fair? Sure it is.

You will always have to plan for match ups and meta. Its the nature of the game.

Edited by CynisKaden

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

So would Flechette torpedoes

Well but in both of those cases, you need a strict requirement to use them. Plus with Flechette, you must spend the target lock and you can only take one. Unless you take EM.

With Tactictian, I have always thought they were stupid and silly. As I stated I truly believe that anything you shoot with to activate. Unless it hits, it shouldn't work. Why would it? Fluff wise, explain how when you miss something it could hurt you. Remember all these pilots are trained and most have been in combat before.

It doesn't make sense.

It's electronic warfare

Just allow for defensive range bonuses on turret upgrades. I think that is all that is required to nerf TLT'S without screwing them up. The stress hog is fine.

I love the stresshog. I agree that it is currently under-costed for what it does. It is the most effective stress dealer in the game bar none. No range band restriction, no action dependency, no munitions limit, no conditional limits (HP or current stress token check requirement). Compared to other stress dealers in the game it is absolutely overpowered. That doesn't mean it needs a nerf. The game just needs to give you more reasons not auto-include it which it is getting in spades. TIE Swarms and TIE Ace\named swarms are direct counters and the upcoming expansions are giving players more stress resistant options with the Ghost crew and TIE Defenders which simply don't care about stress.

In short instead of nerfing the stresshog FFG is doing the right thing by bringing more ships up to its level of efficiency.

Edited by WhiskeyReckless

  • Upgraded Circuitry - Modification - 4 - UNIQUE

Once per turn, when attacking or defending, you may choose one of the following:

Discard one Stress to reroll one die

OR

Discard TWO Stress to change one die to a HIT or EVADE result.

cost might be a bit jacked up here, might need to be more expensive, but you get the idea.

I understand the route you are trying to go and I agree there should be better ways (expensive ways) for aces to deal with stress dealers. But HOLY CRAP would this be broken on Soontir. And that honestly is where the issue is right now. FFG has to tread very lightly in the slots squints depend on when it comes to clearing stress, because that automatically makes one of (if not) the best ship in the game that much more insane.

I'll second that. Fel + PtL + this upgrade + Autothrusters (or other upgrade) would be crazy. Now you've just freed Fel to use is ENTIRE dial (ok, maybe not the Ks) and get his two actions, free Focus token, and now a free reroll as well or more. All of this isn't even considering other sources of stress and would be a bigger call to nerf than StressHog should ever be.

  • Upgraded Circuitry - Modification - 4 - UNIQUE
Once per turn, when attacking or defending, you may choose one of the following:

Discard one Stress to reroll one die

OR

Discard TWO Stress to change one die to a HIT or EVADE result.

cost might be a bit jacked up here, might need to be more expensive, but you get the idea.

I understand the route you are trying to go and I agree there should be better ways (expensive ways) for aces to deal with stress dealers. But HOLY CRAP would this be broken on Soontir. And that honestly is where the issue is right now. FFG has to tread very lightly in the slots squints depend on when it comes to clearing stress, because that automatically makes one of (if not) the best ship in the game that much more insane.

I'll second that. Fel + PtL + this upgrade + Autothrusters (or other upgrade) would be crazy. Now you've just freed Fel to use is ENTIRE dial (ok, maybe not the Ks) and get his two actions, free Focus token, and now a free reroll as well or more. All of this isn't even considering other sources of stress and would be a bigger call to nerf than StressHog should ever be.

You could make that upgrade 13 points and it'd still be undercosted on fel

Stresshog is boss right now for sure. In top competitive Vassal play it is a mainstay, mainly for its ability to single handedly control an enemy Ace.

We're finally getting some good options to cope with stress. At first it was ... Yorr. And then we got Wingman, and Epsilon Ace. Now with the Ghost pack we're getting some great new Ghost crew to handle stress: Kannan Jarrus (once per round remove a stress from any ship at range 1-2 if they do a white maneuver), Chopper (perform an action while stressed, take a damage), Hera (execute red maneuvers even when stressed). The system slot gets Electronic Baffle (take a damage to remove a stress or ion). On the pilot side, 4-Lom will be able to hand out his own stress to friends or enemies at range 1.

So, good news, maybe Stresshog will be roasting on the spit soon and we'll all fondly remember the days he terrorized the neighborhood :-)

Frankly, I enjoy facing a stresshog, but that is because I simply bring more stress than they do in my Kwings. Piloting a ywing is like driving a 1978 Dodge Colt. And once the stresshog has stress on itself, it can not turn around or get actions.

I'm unimpressed. It's a waste of 26 points.

I mean these are aces and have been in numerous combats and battles. Does someone with a ywing and r2 mech really intimidate them when they miss. I think not.

They must have heard stories about an ICT y-wing THAT COULDN'T EVEN MOVE, almost single handedly turning the empire's greatest pilot into a rebel :D

I'm not seeing the "auto kills" and "instant death". In my experience the dice have to swing in your favor. I feel like the three factions each have their annoying pilots. The rebel one happens to be cheap enough that you can fly 3 ships.

Frankly, I enjoy facing a stresshog, but that is because I simply bring more stress than they do in my Kwings. Piloting a ywing is like driving a 1978 Dodge Colt. And once the stresshog has stress on itself, it can not turn around or get actions.

I'm unimpressed. It's a waste of 26 points.

26 points that can easily cripple 34-48 points of your opponent are never wasted.

Frankly, I enjoy facing a stresshog, but that is because I simply bring more stress than they do in my Kwings. Piloting a ywing is like driving a 1978 Dodge Colt. And once the stresshog has stress on itself, it can not turn around or get actions.

I'm unimpressed. It's a waste of 26 points.

26 points that can easily cripple 34-48 points of your opponent are never wasted.

I suppose it's a waste if you can't fly y-wings. but you should only need to use it once to earn it's points back and then some

Frankly, I enjoy facing a stresshog, but that is because I simply bring more stress than they do in my Kwings. Piloting a ywing is like driving a 1978 Dodge Colt. And once the stresshog has stress on itself, it can not turn around or get actions.

I'm unimpressed. It's a waste of 26 points.

26 points that can easily cripple 34-48 points of your opponent are never wasted.

I suppose it's a waste if you can't fly y-wings. but you should only need to use it once to earn it's points back and then some

add the fact it's completely dice-irrelevant.

you don't need to hit (sucks to be flechett cannon)

you can stack (suscks to be flechette cannon)

you can stack 2 in a row, from same ship (sucks to be flechette)

hehehe

I mean these are aces and have been in numerous combats and battles. Does someone with a ywing and r2 mech really intimidate them when they miss. I think not.

They must have heard stories about an ICT y-wing THAT COULDN'T EVEN MOVE, almost single handedly turning the empire's greatest pilot into a rebel :D

He was rebel just long enough to show everyone, including wedge, how bad they were at flying X-wings, rescue his wife, and then fly off and join Thrawn

It's a Y-Wing. Out fly it.

It's a Y-Wing. Out fly it.

also known as "not even once get into 2-3 range arc

sure, bro, cool story