The Stresshog needs a nerf - Discuss

By jonboyjon1990, in X-Wing

But nothing that shoots in the game and doesn't hit should affect you.

That however isn't really true. There's other cases where stuff doesn't have to hit you and still causes an effect. Tactician for example doesn't need to hit.

I agree. Tactician should require you to hit also.

Because as I stated you have to shoot to activate it.

Anything that requires you to shoot to active, should only activate when you hit your target.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

A flechette missile would be one that on explosion would send out massive amounts of shrapnel (flechettes) in an expanding arc. I would imagine successfully dodging it would be quite stressful, if you want a practical example.

I see no reason why scum either can't get their own stress hog, or maybe give the 2 stress per attack ability to a ship that needs a buff such as the Kirrirhjhghhaz.

The K-Fighters should have had 4HP and a native barrel roll or boost...or something. They'd be more fragile, but they'd be better swarm fighters, with their added blocking potential. Who designed Talonbane Cobra and thought it was a great idea to stick that pilot in a ship without a native ability to modify range? Fail!!

My only real problem with the Stresshog is the ubiquity. It's the singular solution to such a wide variety of things (and so cheap and efficient too, possibly 1pt or so undercosted), that we see it everywhere. It's a valid response to Dash, Poe, Vader, Soontir, a Decimator with Ysanne and an Engine, that list just keeps going, fyi.

It's not so much that I'd like the Stresshog removed or "nerfed", as I'd like more, unique options in the other factions (scum especially needs this) for dealing with action dependent super ships. If there are aces, there should be effective ace counter measures (like this Stresshog, which is good for the game). If there are ace counter measures, generic swarmy ships should be the trump to them, point for point. Then you've got a solid rock-paper-scissors environment happening, or at least people will be encouraged to build a list with a variety of tools for handling a variety of situations.

This is a reasonable complaint. I see no reason why scum either can't get their own stress hog, or maybe give the 2 stress per attack ability to a ship that needs a buff such as the Kirrirhjhghhaz.

Scum could run a 666 with Flechette Cannon and Tactician and Gunner: 2 stress on every range 2 shot in arc

or just a Spice Runner with TLT and Tactician for 24 points for 2 stress per range 2 shot in arc

or both in the same list. maybe with 4-LOM for support.

I use a YV generic with Bossk/Gunner/Tactician. Flechette cannon has the limitation of not inflicting stress on already stressed ships, like Soontir. It's not as good as a stresshog, but it is better at actually doing damage on an ace.

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

So would Flechette torpedoes

Well but in both of those cases, you need a strict requirement to use them. Plus with Flechette, you must spend the target lock and you can only take one. Unless you take EM.

With Tactictian, I have always thought they were stupid and silly. As I stated I truly believe that anything you shoot with to activate. Unless it hits, it shouldn't work. Why would it? Fluff wise, explain how when you miss something it could hurt you. Remember all these pilots are trained and most have been in combat before.

It doesn't make sense.

That would be dumb because it wouldn't really work on Fel or the other hard-to-hit aces. The point of stress is to make the ace bug out or be easier to hit.

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

for your statement to be true, it would have to work only on pilots of ps 4 or less.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

A flechette missile would be one that on explosion would send out massive amounts of shrapnel (flechettes) in an expanding arc. I would imagine successfully dodging it would be quite stressful, if you want a practical example.

Perhaps, but that is a one shot weapon, which requires you to spend your target lock. Also, I still don't think it should work the way it does. Aces would have seen this all before and know how to deal with it.

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

Yeah, if only there was a way an ace could "focus" when he was stressed. Or maybe they could give an ace the ability to perform actions when stressed. Now that my friend, would be a complete game changer, am I right?

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

for your statement to be true, it would have to work only on pilots of ps 4 or less.

If you want to play an ace that's immune to stress, play Tycho.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

A flechette missile would be one that on explosion would send out massive amounts of shrapnel (flechettes) in an expanding arc. I would imagine successfully dodging it would be quite stressful, if you want a practical example.

Perhaps, but that is a one shot weapon, which requires you to spend your target lock. Also, I still don't think it should work the way it does. Aces would have seen this all before and know how to deal with it.

They do. They don't let it happen in the first place by being out of arc/killing the offending ship before it shoots. Or by having abilities that manipulate stress (Soontir Fel, Keyan Farlander, Wired, Kyle Katarn, etc.) or outright ignore it (I'm referring to more than just Tycho, here; Predator, R2-D2, and Corran Horn's ability all work when stressed)

Edited by Squark

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

Yeah, if only there was a way an ace could "focus" when he was stressed. Or maybe they could give an ace the ability to perform actions when stressed. Now that my friend, would be a complete game changer, am I right?

Very funny!

Seriously, I don't see any Ace being afraid of a rookie pilot with a droid or putting stress on his ship with being hit. Unless it does something to prove it should be feared. Like hit his ship.

We can agree to disagree, but stress is the only mechanic in the game, that shoots, where you don't have to hit the enemy. It seems like to balance it. They need to make sure it hits.

Edited by eagletsi111

Look on the bright side

Fel will get a Focus for each stress he receives the round get gets it.

So fel could have 4 focuses

I think fel is op

Nerf fel, can't have more than one focus from stress

Sigh

Sick of people complaining something is broken when it inconveniences them

Tell your buddies suck it up and move on

To people who say stresshog is overpowered I would say stop being trash. Somone referenced Paul Heaver's assement of the ship, but he's also commented that to dodge a single arc is trivial.

I know people want to play untouchable aces that can take multiple defensive actions and neutralize anything that points at them, but believe it or not that's an actual negative play experience, you just don't notice it because it's not happening to you.

Best **** post in this thread.

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

Yeah, if only there was a way an ace could "focus" when he was stressed. Or maybe they could give an ace the ability to perform actions when stressed. Now that my friend, would be a complete game changer, am I right?

Very funny!

Seriously, I don't see any Ace being afraid of a rookie pilot with a droid or putting stress on his ship with being hit. Unless it does something to prove it should be feared. Like hit his ship.

We can agree to disagree, but stress is the only mechanic in the game, that shoots, where you don't have to hit the enemy. It seems like to balance it. They need to make sure it hits.

To me it sounds like you are concerned more with the thematic element of the game. If that is the case you can always house rule it. I don't think it's an awful option to have it only deal stress on hits, but as has been mentioned, then it would be pretty much useless against the main type of ship it intends to counter. So game wise, it makes plenty of sense. But thematically, you are right, probably doesn't make much sense. But there are plenty of things in this game that make zero sense thematically.

To people who say stresshog is overpowered I would say stop being trash. Somone referenced Paul Heaver's assement of the ship, but he's also commented that to dodge a single arc is trivial.

I know people want to play untouchable aces that can take multiple defensive actions and neutralize anything that points at them, but believe it or not that's an actual negative play experience, you just don't notice it because it's not happening to you.

Best **** post in this thread.

Paul recanted that statement on Nova. He stated with a good player and proper bumping (Since hogs are immune) It's quite easy to keep people in arc.

I contend that those aces would way less affected by stress, because of all the battle they have fought in. So when you think about it. You statement is incorrect logically.

Stress on aces would have almost no affect, since they are battle hardened and proved. And deal with it all the time.

Yeah, if only there was a way an ace could "focus" when he was stressed. Or maybe they could give an ace the ability to perform actions when stressed. Now that my friend, would be a complete game changer, am I right?

Very funny!

Seriously, I don't see any Ace being afraid of a rookie pilot with a droid or putting stress on his ship with being hit. Unless it does something to prove it should be feared. Like hit his ship.

We can agree to disagree, but stress is the only mechanic in the game, that shoots, where you don't have to hit the enemy. It seems like to balance it. They need to make sure it hits.

There are actually a ton of mechanics in this game that don't require you to hit someone with an attack to do something to them.

That YV with Bossk/Gunner for example gets an even better shot by missing the first one.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

It's a mechanic in a game. It doesn't have to make sense.

im a big fan of running imperial aces but i agree that right now stresshog kind of has to exist. its a non-PWT answer to "this guy moves after you and can reposition pretty much wherever he wants." which makes it better than a lot of the alternatives that i think bringing the bat out would force people to play more. goombastomper58 would have an aneurysm with all the super dash etc

Again. I'm not saying it doesn't need to be in the game. But anything requires shooting to be activated and doesn't hit should not affect you.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

I think the current rules are fine if it hits me.

But if it doesn't I cannot see how I would be affected by it.

who says you cant see it? the y wing guy is just in his cockpit screaming SUPPRESSING FIIIIIIIRE over the comms while everyone rolls their eyes and hes shooting lasers everywhere and soontir is like "this guy is crazy how am i supposed to know where the shots will go next" and he starts sweatin

I think the ship is fine. I think that the only negative experience of the ship is when it hits the same target multiple times, and you get stuck with 4+ stress, and realize that you will likely NEVER get rid of all your stress. This is especially bad for ships that depend on actions, and for 2 ship lists.

If it's broken I could see 2 ways to rebalance it.

1) - A nerf saying that you can't give stress with stresshog if the target has greater than 2 stress...(Granted I don't like this option because it changes the wording of the card and that generally stinks).

2) - More stuff in game that benefits from stress. Keyan Farlander and Ibtisam are both examples of cards that work well with 1 stress.... how bout upgrades that work well with MULTIPLE stress?

  • Upgraded Circuitry - Modification - 4 - UNIQUE

Once per turn, when attacking or defending, you may choose one of the following:

Discard one Stress to reroll one die

OR

Discard TWO Stress to change one die to a HIT or EVADE result.

cost might be a bit jacked up here, might need to be more expensive, but you get the idea.

Again. I'm not saying it doesn't need to be in the game. But anything requires shooting to be activated and doesn't hit should not affect you.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

I think the current rules are fine if it hits me.

But if it doesn't I cannot see how I would be affected by it.

who says you cant see it? the y wing guy is just in his cockpit screaming SUPPRESSING FIIIIIIIRE over the comms while everyone rolls their eyes and hes shooting lasers everywhere and soontir is like "this guy is crazy how am i supposed to know where the shots will go next" and he starts sweatin

the droid is also screaming suppressing fire but its in beeps because its a droid, and it goes over the droid comms so all the droids think hes crazy

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

It's a mechanic in a game. It doesn't have to make sense.

Like why does Vader hurt his own ship when dealing a crit to another.

Isn't that counter productive.

People just like to complain about things that inconveniences them. That's it.

Do the Toronto maple leafs complain about any other hockey team out there being over powered? Lol

No they just suck.

So crackshot overpowered

Fel overpowered

Super dash Overpowered.

Emperor overpowered.

C3p0 overpowered

Veteran instincts overpowered

Han overpowered.

Whisper overpowered

Echo overpowered

Brobots overpowered

Twin laser turret overpowered

If someone comes across any of these and has a difficult time they start crying overpowered

Overpowered, nerf, not fair. I hate this game...

Anything and everything can be beat.

It's the people who want to continue to play the same list or fly the same way over and over again the ***** and moan about it.

Like someone else said maybe for others flying against a 4 evade fel with the emperor felt unbeatable.

Now that the stressbot is on the scene those fel emperor players are crying op.

I'd really like to know what the opponents buddies are flying.

I bet ya it's fel or super dash. Something that's cheap and likely not fun for their opponents, but now they are on the other side of the fnece

Take it to the logical conclusion mate.

Academy pilot, way OP.

  • Upgraded Circuitry - Modification - 4 - UNIQUE

Once per turn, when attacking or defending, you may choose one of the following:

Discard one Stress to reroll one die

OR

Discard TWO Stress to change one die to a HIT or EVADE result.

cost might be a bit jacked up here, might need to be more expensive, but you get the idea.

I understand the route you are trying to go and I agree there should be better ways (expensive ways) for aces to deal with stress dealers. But HOLY CRAP would this be broken on Soontir. And that honestly is where the issue is right now. FFG has to tread very lightly in the slots squints depend on when it comes to clearing stress, because that automatically makes one of (if not) the best ship in the game that much more insane.

Can we avoid putting the people who are complaining on the defensive? Attacking someone's competence is not exactly the best way to convince them of something.

Can we avoid putting the people who are complaining on the defensive? Attacking someone's competence is not exactly the best way to convince them of something.

While I agree with the point I don't think there is a way to convince others that this isn't really an issue. They feel it is one and until they learn more about the game and try to adapt they will continue to feel that way.

Are they entitled to be upset? probably. Are we entitled to feel they are wrong? probably.

Keep it casual and don't use it when playing against newer players during x-wing night.

Wouldn't Ten Numb with a mangler cannon and VI be nastier vs Soontir?