The Stresshog needs a nerf - Discuss

By jonboyjon1990, in X-Wing

Is there an Imperial Stress build?

I thought of this but that is 9 points more?
Delta Squadron Pilot (30)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.


Is there an Imperial Stress build?

Anything with access to tactician + cluster missiles can pull off similar. Also tie shuttles and of course rebel captive.

The hog is solid but not overcosted or OP'd. It ranges from rage quit to meh just depending on how greedy your opponents list is. Thats actually a sign of balance and I'd go as far as to call it one of the pillars of the meta. A policing element.

Edited by Carnor Rex

It is something you definitely have to have in mind when building a list, but no more than Squint Aces, Super Dash, Corran, etc.

I've been finding it hard to replace StressWes with a StressHog, the lack of token removal and being so much lower down the PS scale makes it less appealing. I have been thinking about running it with Horton to give it a little more punch and a higher PS though.

It's not a matter of should they nerf the Stresshog. They're already doing it.

Hera (Crew), Chopper (Crew), the Defender/D, Baffles... I'd consider all of these to be a response to the rise in control tactics.

I think the main problem is that it limits the fun for players a lot. I see player buy ship like interceptor and others and paint them and get all excited to play them. Then they only come to the store once a month. Because the have to take two buses. Then they get there and face a stress hog list. They get shot at and are missed, but gain two stress and don't get to use the ship the way the game intended. I mean these are aces and have been in numerous combats and battles. Do someone with a ywing and r2 mech really intimidate them when they miss. I think not. I would make it you must hit the enemy for it to gain a stress and once per turn

This is limiting but allows players to use ships the way the were intended. All it requires team work to multiple stress a ship. Team work is a good thing

Same can be said for Ion cannons and Tractor beams surely? I mean, you purchase your K wing because its a small base ship with a 360 arc, six hull and four regenerating shields which is stat line reserved for most large base ships.

Then, at range 3, the defender fires an ion cannon and barely makes two hits, you pick up your green dice but stop yourself from rolling them, "what is the point. . " you say to yourself as you cannot evade it anyway. Now you are Ionised. The next turn the Defender white k turns behind you, double taps you at range 1 and again. . . you are ionised and slowly dying.

At the start of the next turn, you put your K wing dial back in the box, you won't be needing that any more.

Whilst I admit, being stressed is not ideal, I wouldn't say its not fun, its just part of the game. Like in SW Battlefront, I hate being on a kill streak just to have someone spawn, lock me with homing shot then TROLOLOLOL themselves away, doesn't mean I want the game changed. Just means I stick to cover a bit more than normal after the first 8 times it happens. :)

True! However, you can do moves and actions to mediate that Ion. You can do nothing with stress hog. I have stealth device, at range 3 and have every token.

You stress hog shoots at me and rolls one hit, I roll 5 evades, does it matter. Nope! you didn't even come close to me, why would I be stressed? Plus the game is based around out maneuvering you foe. Just rolling dice and putting stress on someone is kinda easy mode, don't you agree. You are taking away the ability of the enemy to fly, something I don't think it great for this game. Our guy who takes 2 buses has not been back, and thinks the game is unbalanced.

Imagine if Ordnance worked the same way, everytime it missed you still took a minimum damage. Could you imagine how boring the game would be. Everyone would load up on ordnance. I'm not saying stress shouldn't be in the game, just that it shouldn't be easy mode.

Making it based on if you hit the enemy and the maxium stress that can be dealt by one ship in a turn is one. Means everyone has to fly better, hence what the game is about.

No.

I'd argue that losing movement is far worse than losing weapons or actions. So yeah, maybe we shouldn't be comparing the stress hog to older ion wings..

Is there an Imperial Stress build?

I thought of this but that is 9 points more?

Delta Squadron Pilot (30)

Ion Cannon (3)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

Flechette Cannon can replace the Ion Cannon as a way to deal stress, but it's limited by the fact that it doesn't hurt things that have already taken stress in a round.

A combo of three Defenders, two with Ion and one with Flechette, should be able to control almost anything in the game.

Is there an Imperial Stress build?

I thought of this but that is 9 points more?

Delta Squadron Pilot (30)

Ion Cannon (3)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. I have always thought this was stupid. It they made it so you had to hit like everything in the the game. it would make more sense

As stated before, all other controls have some limitation, such as you have it hit, or be at exactly range 2. The stress hog limitation of being in Arc, is not enough, since BTL A4 came out. if it had to hit to be activated. Then if it shoots at my Stealth, or 5 green dice ship and rolls 1 hit, and I roll 4 evades. I would not be affected by it. Because if you look at 1 hit the shot is probably missed by a long distance, why would I be stressed.

It just doesn't make sense.

FFG should nerf it to just say it must hit to add stress. No shooting weapon should ever have an affect on your ship if your not hit.

Edited by eagletsi111

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

So would Flechette torpedoes

I Fly strictly BroBots and while i find the stress hog annoying i do not feel it is any where near broken. Its a PS2 ywing(most of the time) with out a turret if you can't find a way out of its arc your doing stuff wrong. If you are playing in tournaments you should know how to fly with stress(yea its hard but you figure it out) and win games. Finally if you dislike it that much kill it first it has 1 agility and 8 HP but ill warn you your probably doing exactly what your opponent wants Practice Practice Practice and you soon shall become your own NERF BAT OF DOOM.

I think people need to adapt to beat it. Don't nerf something just because it is good.

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

Beat me to it.

Ion is stronger than stress against just as many ships, albeit different ships. Many of my builds would much rather be stressed than ionized.

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

So would Flechette torpedoes

Well but in both of those cases, you need a strict requirement to use them. Plus with Flechette, you must spend the target lock and you can only take one. Unless you take EM.

With Tactictian, I have always thought they were stupid and silly. As I stated I truly believe that anything you shoot with to activate. Unless it hits, it shouldn't work. Why would it? Fluff wise, explain how when you miss something it could hurt you. Remember all these pilots are trained and most have been in combat before.

It doesn't make sense.

Edited by eagletsi111

My only real problem with the Stresshog is the ubiquity. It's the singular solution to such a wide variety of things (and so cheap and efficient too, possibly 1pt or so undercosted), that we see it everywhere. It's a valid response to Dash, Poe, Vader, Soontir, a Decimator with Ysanne and an Engine, that list just keeps going, fyi.

It's not so much that I'd like the Stresshog removed or "nerfed", as I'd like more, unique options in the other factions (scum especially needs this) for dealing with action dependent super ships. If there are aces, there should be effective ace counter measures (like this Stresshog, which is good for the game). If there are ace counter measures, generic swarmy ships should be the trump to them, point for point. Then you've got a solid rock-paper-scissors environment happening, or at least people will be encouraged to build a list with a variety of tools for handling a variety of situations.

The thing that seems to be really interesting here, is that the stresshog isn't the only stress dealing demon out there.

-Tactician TLT K-wings and HWKs are seeing their popularity increase.

-Has anyone tried Imp Kath with Tactician lately? How about with Clusters and Guidance Chip? You realize if she gets a target in arc at range 2, and fires Clusters, she can deal 4 stress to an ace in one turn?? FOUR!!

-B-wings with Mod and Tactician, and a Flechette Cannon can also deal double stress at range 2. Or take an Ion cannon and do Ion and stress- possibly even deadlier.

-Guidance Chip Nera, while not dealing double stress, can scare the pants of PTL aces (which, 90% of them are) with FlechetteTorps, since she has no need to keep them in arc.

But none of these options are seen as much as the Stresshog. Why?

a) Stresshog gets an extra range band Tactician does not

and

b) It's really stinkin cheap

Now is it an issue? Ya, if you have an ace on the other side of the board, it's a BIG issue. But is it any more of an issue when you run into a Whisper when you don't have any PS 9s on your side? Or when you run into a Fat Falcon, and none of your ships can reasonably break the Falcon evade, R2D2 shield, C3P0 guaranteed evade combo? Or when you face Dual IGs that you can never, ever, ever, ever, ever beat (sorry this one is just personal...)? Hard to say, but personally, I would say no.

Also, it's worth noting that FFG seems to be aware of this, and is releasing content left and right that give options to pilots when stressed. Hera, Ezra and Chopper crew, Electric Baffle... Sure there is more.

It´s one of the best "designed" ships in the game in my opinion. It gives rebel players a chance to build a swarm with a decent counter against arc-dodgers. You mentioned the drawbacks; no turret, dies rather fast against concentrated fire, costs quite a bit, permanent loss of actions once it gets stressed etc.

Otherwise, you have to position the rest of your squad to take advantage of the fact that you've set up a cone of no return, again requiring coordination and foresight to guess where the Ace will be running.

The Stresshog is not broken and does not need a nerf

Edited by ThatJakeGuy

I think people just have to learn to expect to see the stress hog across the table and plan accordingly. If you adapt your game plan the stress hog is not that bad to deal with, it's a strong piece for sure but hardly OP.

My only real problem with the Stresshog is the ubiquity. It's the singular solution to such a wide variety of things (and so cheap and efficient too, possibly 1pt or so undercosted), that we see it everywhere. It's a valid response to Dash, Poe, Vader, Soontir, a Decimator with Ysanne and an Engine, that list just keeps going, fyi.

It's not so much that I'd like the Stresshog removed or "nerfed", as I'd like more, unique options in the other factions (scum especially needs this) for dealing with action dependent super ships. If there are aces, there should be effective ace counter measures (like this Stresshog, which is good for the game). If there are ace counter measures, generic swarmy ships should be the trump to them, point for point. Then you've got a solid rock-paper-scissors environment happening, or at least people will be encouraged to build a list with a variety of tools for handling a variety of situations.

This is a reasonable complaint. I see no reason why scum either can't get their own stress hog, or maybe give the 2 stress per attack ability to a ship that needs a buff such as the Kirrirhjhghhaz.

I play Imperial Aces a lot. The addition of Palpatine last summer made them ridiculously good, when they were already really **** good. The stresshog and/or TLT matches are the ones where I have to pay the most attention to what I'm doing. I love those matches because they up the stakes and improve my skills and make me feel like a better player if I survive them. No nerf needed.

My only real problem with the Stresshog is the ubiquity. It's the singular solution to such a wide variety of things (and so cheap and efficient too, possibly 1pt or so undercosted), that we see it everywhere. It's a valid response to Dash, Poe, Vader, Soontir, a Decimator with Ysanne and an Engine, that list just keeps going, fyi.

It's not so much that I'd like the Stresshog removed or "nerfed", as I'd like more, unique options in the other factions (scum especially needs this) for dealing with action dependent super ships. If there are aces, there should be effective ace counter measures (like this Stresshog, which is good for the game). If there are ace counter measures, generic swarmy ships should be the trump to them, point for point. Then you've got a solid rock-paper-scissors environment happening, or at least people will be encouraged to build a list with a variety of tools for handling a variety of situations.

This is a reasonable complaint. I see no reason why scum either can't get their own stress hog, or maybe give the 2 stress per attack ability to a ship that needs a buff such as the Kirrirhjhghhaz.

Scum could run a 666 with Flechette Cannon and Tactician and Gunner: 2 stress on every range 2 shot in arc

or just a Spice Runner with TLT and Tactician for 24 points for 2 stress per range 2 shot in arc

or both in the same list. maybe with 4-LOM for support.

Again. I'm not saying it doesn't need to be in the game. But anything requires shooting to be activated and doesn't hit should not affect you.

No one has given one reason why something that doesn't hit me affects me. It just makes no sense period.

I think the current rules are fine if it hits me.

But if it doesn't I cannot see how I would be affected by it.

Edited by eagletsi111

But nothing that shoots in the game and doesn't hit should affect you.

That however isn't really true. There's other cases where stuff doesn't have to hit you and still causes an effect. Tactician for example doesn't need to hit.

My only real problem with the Stresshog is the ubiquity. It's the singular solution to such a wide variety of things (and so cheap and efficient too, possibly 1pt or so undercosted), that we see it everywhere. It's a valid response to Dash, Poe, Vader, Soontir, a Decimator with Ysanne and an Engine, that list just keeps going, fyi.

It's not so much that I'd like the Stresshog removed or "nerfed", as I'd like more, unique options in the other factions (scum especially needs this) for dealing with action dependent super ships. If there are aces, there should be effective ace counter measures (like this Stresshog, which is good for the game). If there are ace counter measures, generic swarmy ships should be the trump to them, point for point. Then you've got a solid rock-paper-scissors environment happening, or at least people will be encouraged to build a list with a variety of tools for handling a variety of situations.

This is a reasonable complaint. I see no reason why scum either can't get their own stress hog, or maybe give the 2 stress per attack ability to a ship that needs a buff such as the Kirrirhjhghhaz.

Scum could run a 666 with Flechette Cannon and Tactician and Gunner: 2 stress on every range 2 shot in arc

or just a Spice Runner with TLT and Tactician for 24 points for 2 stress per range 2 shot in arc

or both in the same list. maybe with 4-LOM for support.

I use a YV generic with Bossk/Gunner/Tactician. Flechette cannon has the limitation of not inflicting stress on already stressed ships, like Soontir. It's not as good as a stresshog, but it is better at actually doing damage on an ace.

Is there an Imperial Stress build?

I thought of this but that is 9 points more?Delta Squadron Pilot (30)Ion Cannon (3)Twin Ion Engine Mk. II (1)TIE/D (0)Total: 34

Still doesn't give stress.

The Tractor beam is 2 points less but again no stress and they're free to maneuver next turn so you loose that too but gain a bit of re-positioning.

True, but the one thing your missing, You still have to hit with it. With the stress bot and hog, you don't have to hit. It they made it so you had to hit like everythign in the the game. it would make more sense

Tactician would like a word with you

So would Flechette torpedoes

Well but in both of those cases, you need a strict requirement to use them. Plus with Flechette, you must spend the target lock and you can only take one. Unless you take EM.

With Tactictian, I have always thought they were stupid and silly. As I stated I truly believe that anything you shoot with to activate. Unless it hits, it shouldn't work. Why would it? Fluff wise, explain how when you miss something it could hurt you. Remember all these pilots are trained and most have been in combat before.

It doesn't make sense.

That would be dumb because it wouldn't really work on Fel or the other hard-to-hit aces. The point of stress is to make the ace bug out or be easier to hit.