***PLEASE KEEP IN MIND***
- This isn't my actual opinion.
I think the Stresshog is fine. It's powerful, but not broken and not in need of a nerf. But I was having a discussion with someone who felt otherwise, and I'm interested in what people here think.
My views are that:
- The Stresshog costs you around 25% of your points
- Can't take actions, or turn around very easily
- Doesn't have a turret arc
- Has 1 agility and 'only' 8HP, which goes fast under concentrated fire
- Is a necessary control piece in the game, acting as a 'safety valve', providing an answer to strong action dependent aces
- Therefore it needs to be able to deal 2 stress to the same target, otherwise you don't really deny them their actions, you only 'force' them into greens
- It's unique and not spammable
- It's powerful, but fairly equal to other support ships of the same cost (29pt Palpmobile) and it's certainly not the most unfair/unfun/broken thing in the game
The general view of the other people were that:
- It's generally too powerful
- There's no trade-offs to putting it in your list
- It's broken that you 'merely' have to attack, you don't even need to hit to deal the stress
- It should be nerfed to 'once per round'
- It creates the game's worse negative play experience
What do you think?