Hyperspace Battle Reports - Watch a Game in 2 Minutes!

By OccasionallyCorrect, in Star Wars: Armada

Another battle report heading down a hyperspace lane near you! Got a pretty good angle on this one, which is good because there's a lot of movement but not a lot of ships dying.

2 Minute Version

https://vid.me/ekAQ

30 Second Version

https://vid.me/Zle8

Precision Strikes Game Type

Rebels

http://armadawarlords.hivelabs.solutions/view_list.php?token=8490

In this game the rebels swirled well, executed a proper slash as needed, and utilized their squadrons in a pretty good screen. The xwings and Jan did their jobs, the lone A wing stuck the Rhymer ball in place for one turn, and the Y Wings harassed one of the ISDs. The assault frigates were living like it was wave one with advanced projectors and no X17s to counter them. The lone ISD that popped lived much longer than necessary since the rebels were converting damage to victory tokens, but still got through Motti in the end to take the flagship.

Imperials

http://armadawarlords.hivelabs.solutions/view_list.php?token=8474

The imperial's positioned aggressively and slowed down once they were in combat range. They didn't make the best use of their squadrons but still managed to nearly drop an assault frigate. If not for the inability to fire at long range by the ISD due to a crit it would have been taken out. The two ISDs being the version 1s was a huge difference maker in this game. They were rough and had good shots, but the black dice was limiting. Even though they actually got to use black dice a few times, the ISD 2 would have served the empire better.

Result:

The imperials conceded after rebels popped Motti's flagship ISD I in turn 5 after previously taking 6 victory tokens, 2 Tie Interceptors, and 1 Tie Advanced.

Edited by OccasionallyCorrect

I do like this format combined with your short writeup. I thought for sure the ISD were going to deny the turn at first but kudos to the rebel commander for getting his swirl on and making the corner.

I do like this format combined with your short writeup. I thought for sure the ISD were going to deny the turn at first but kudos to the rebel commander for getting his swirl on and making the corner.

Thanks! And man, that ISD deciding to go around instead of colliding was lucky. It made the turn by the slimmest of margins. If the shields had been lined up instead of offset it would have been an overlap.

I have no idea how the rebels possibily survived double forward arcs AND ramming, and then side arcs.

This honestly looked as if the Rebel player wanted to die. In turn three or four, he left an AF in the front arc of the ISD. Then the Imperial player activated...THE OTHER ISD????

Maybe I missed something.

I have no idea how the rebels possibily survived double forward arcs AND ramming, and then side arcs.

Soft rolls, spamming nothing but engineering commands, and advanced projectors.

This honestly looked as if the Rebel player wanted to die. In turn three or four, he left an AF in the front arc of the ISD. Then the Imperial player activated...THE OTHER ISD????

Maybe I missed something.

Rebels had initiative. While the AFB was right in front of it, that particular AFB activated first and was out of the teeth of those two.

I like this format.