Another battle report heading down a hyperspace lane near you! Got a pretty good angle on this one, which is good because there's a lot of movement but not a lot of ships dying.
2 Minute Version
30 Second Version
Precision Strikes Game Type
Rebels
http://armadawarlords.hivelabs.solutions/view_list.php?token=8490
In this game the rebels swirled well, executed a proper slash as needed, and utilized their squadrons in a pretty good screen. The xwings and Jan did their jobs, the lone A wing stuck the Rhymer ball in place for one turn, and the Y Wings harassed one of the ISDs. The assault frigates were living like it was wave one with advanced projectors and no X17s to counter them. The lone ISD that popped lived much longer than necessary since the rebels were converting damage to victory tokens, but still got through Motti in the end to take the flagship.
Imperials
http://armadawarlords.hivelabs.solutions/view_list.php?token=8474
The imperial's positioned aggressively and slowed down once they were in combat range. They didn't make the best use of their squadrons but still managed to nearly drop an assault frigate. If not for the inability to fire at long range by the ISD due to a crit it would have been taken out. The two ISDs being the version 1s was a huge difference maker in this game. They were rough and had good shots, but the black dice was limiting. Even though they actually got to use black dice a few times, the ISD 2 would have served the empire better.
Result:
The imperials conceded after rebels popped Motti's flagship ISD I in turn 5 after previously taking 6 victory tokens, 2 Tie Interceptors, and 1 Tie Advanced.
Edited by OccasionallyCorrect