New post because new ideas:
Can we fold damage into the attack roll somehow? Like maybe attack rolls do (n*strength+weapon damage) wounds instead of rolling it.
I ask because R&K rolls take a long time (compared to the other systems I play).
Also, how do people feel about wounds? Someone mentioned (on a different thread?) that people often ignore injuries during an adrenaline rush, so maybe the wound penalties are an unnecessary? Or maybe there should be a penalty during a turn in which you take damage (like in some other games) but not an overall accumulating penalty? I've also played other games that differentiate between different lethalities of damage; like one damage will hurt and take you out of a fight, and another kind hurts and is more lethal. In my experience, that's a good way to keep the numbers low and easy for fast mental math (I'm the fastest at it in my group, and still too slow for my tastes :| )
Edited by zoomfarg