Fermats last x-wing build

By DraconPyrothayan, in X-Wing

Even without it working that way, I still think this could be the Imperial Stresshog.

I think a truffalo with some scimitar tacticians (pending imperial veterans) will give imperials some nasty control options.

Edited by nigeltastic

I figured I'd change a vowel to form a portmanteau.

What is this? Wikipedia?

Even without it working that way, I still think this could be the Imperial Stresshog.

One shuttle to Lasso, and 3 shuttles to stress-attack at R2 is hard to overcome, certainly. The potential independence of the Lasso-stress is icing in this list, but has some incredible implications for an individual tractorship.

I figured I'd change a vowel to form a portmanteau.

What is this? Wikipedia?

I once got detention in 6th grade for using words that a substitute didn't understand, and refusing to "talk normal"

One of those has to ditch the tractor and tactician for Darth Vader, right? Movement shenanigans and stress are one thing, but unstoppable damage has to be worth a lot, too.

My version of this list has Ion Cannons instead of Tracticians (making up words is fun!). Do you think the lack of control against large ships is worth it? With ions, you can lock someone down, large or small, and then just tear them to pieces with your not wholly unmaneuverable shuttles. I just think that ions are better overall, so much less that you have to get right.

I like it. I am definitely on the quad-bafflambda train. Though I'm still not sure how I feel about tractors on anything other than TIE/D or IG-88B. But if the tractor movement works with tactician than I am totally on board.

I don't know where you got the lamp that contains the evil jinn that comes up with these builds but they are dastardly awesome! At first I thought that the build hinted at was for the X-Wing ship not the game. This squad has just about all the requirements to be ridiculous. Way above average HP, good attack and awesome control abilities. I doff my imperial cap to your genius.

One of those has to ditch the tractor and tactician for Darth Vader, right? Movement shenanigans and stress are one thing, but unstoppable damage has to be worth a lot, too.

My version of this list has Ion Cannons instead of Tracticians (making up words is fun!). Do you think the lack of control against large ships is worth it? With ions, you can lock someone down, large or small, and then just tear them to pieces with your not wholly unmaneuverable shuttles. I just think that ions are better overall, so much less that you have to get right.

Ion is a harder control, but it's also less disruptive.

It has the benefit of dealing damage on every attack, aye, but the passive control of Tactician allows you to deal more damage over the whole fleet.

Lack of mobility control vs large ships is offset by the A) increased relative mobility when all ships are less nimble than the smalls; and B) Tactician + regular damage + much larger hitbox of large ships meaning that they're far likelier to be in Range 2; and C) the superb jousting value of the shuttle in this particular match-up, being that it halves the cost of the large ships that are concerning you, in favor of a general lack of mobility that has been mitigated.

So, against dual IG-88, my list is going in at basically 24 points a ship, unless I want to spend an attack to lower their agility for the rest of the herd, which I just might do (i'll check the math later to see if it's worth). Meanwhile, they still have to deal with 4 stresscows that can actually turn, or stop for multiple rounds in a row.

Yeah. A ship that can't slow down, vs ships that can stand still, individually, for up to 9 rounds in a row.

Vs the point-sink larges, like Fat Han or Decimators? Well, I still have full control over his escort, or have the option of pouring 4 rounds of fire into him. It's like his match-up vs 4x B-Wings, but I have more hp.

Vs SuperDash? Barrel-Roll becomes a problem, but if he doesn't use that, my large hit-boxes mean I have a greater chance of touching the R1 bubble. And, if not, there's a good chance I can stress the crap out of him.

Firesprays, YV-666s, and other attack-shuttles aren't currently in the meta, so I'm having difficulty seeing this play out.

TL:DR: Not worried, but haven't playtested.

You could certainly mix the two builds as well. I'm just thinking that Tractor relies on arcs being converged when it is used, and Ion allows convergence of arcs on a known point next turn. I do find the idea of a Tractor Beam hurling a ship into the arc of Vader pretty hilarious, though.

I figured I'd change a vowel to form a portmanteau.

What is this? Wikipedia?

I once got detention in 6th grade for using words that a substitute didn't understand, and refusing to "talk normal"

"Portmanteau."

He just made that up.

Imperial Stressherd?

I figured I'd change a vowel to form a portmanteau.

What is this? Wikipedia?

I once got detention in 6th grade for using words that a substitute didn't understand, and refusing to "talk normal"

"Portmanteau."

He just made that up.

Portmanteau : A word that is created by the conjoining of two independent words (e.g. Smog out of Smoke and Fog).

​It's also French for Suitcase, and one of Lewis Carrol's favorite methods for creating his nonsense.

And I didn't have to look any of that up, sadly.

Thats funny, big ships with tractor beams would be very silly.

Heres one.

Pure Genius (100)

Wild Space Fringer — YT-2400 30 Tractor Beam 1 Outrider 5 Ship Total: 36

Gold Squadron Pilot — Y-Wing 18 Twin Laser Turret 6 R3-A2 2 BTL-A4 Y-Wing 0 Ship Total: 26

Poe Dameron — T-70 X-Wing 31 Veteran Instincts 1 R2-D2 4 Autothrusters 2

Ship Total: 38

Do not question my genius.

Edited by CynisKaden

I figured I'd change a vowel to form a portmanteau.

What is this? Wikipedia?

I once got detention in 6th grade for using words that a substitute didn't understand, and refusing to "talk normal"

"Portmanteau."

He just made that up.

Portmanteau : A word that is created by the conjoining of two independent words (e.g. Smog out of Smoke and Fog).

​It's also French for Suitcase, and one of Lewis Carrol's favorite methods for creating his nonsense.

And I didn't have to look any of that up, sadly.

I like it. Gonna use it.

But I also was making a sly play on words.

Even without it working that way, I still think this could be the Imperial Stresshog.

One shuttle to Lasso, and 3 shuttles to stress-attack at R2 is hard to overcome, certainly. The potential independence of the Lasso-stress is icing in this list, but has some incredible implications for an individual tractorship. in the darkness bind them.

Am I doing it right?

Just call it.. Dope

So I've never really paid attention to those who run quad shuttles but now it seems it might be a thing, so how to deal with it? I would think one of the better options against such a list is to focus on obstacle placement and just durdle around in your own backfield while they kill themselves to half forcing them to make a move. Now obviously these ships are more unpredictable now and dominate a full 1/3 of the board but I think this in combination with refusing a flank would be hard on them. Any thoughts?

Edited by Carnor Rex

a waffelo-herd, then.

or maybe wafflamdbas? but it doesn't ring.. :-/

got 2 waffelos, gotta try it with something else.

I've flown an all shuttle list (the Cow Heard) before and found it to be obscenely efficient and powerful even in the current meta. A friend of mine recently won a local tournament with the 4x shuttle list and had the same reaction to it that I did. "I'll never fly it again."

Why? Because it is boring to fly. It is very forgiving and take little thought to fly. For this reason, I'm surprised we don't see more all shuttle builds in bigger tournaments.

New upgrades are about to make the Cow Heard even more customizable. Some of these are, but not limited to:

Electronic Baffle: At 1 point it opens up that awful dial and leaves room for other upgrades.

Reinforced Deflectors: 3+ damage will happen and when it does a shield will regenerate!

Tractor Beam: Another great 1 point upgrade that gives the shuttle a R3 threat, leaves room for other upgrades, and helps the shuttles deliver more damage.

There are other potent upgrade cards that often get overlooked. The Emperor is still a good choice in an all Shuttle list, but I'm surprised that Agent Kallus has not been brought up. He helps one of your shuttles to be an Ace killer. I'm also a fan of Intelligence Agent when mixing up the upgrades. IA would also be a good crew card to include with Electronic Baffle.

Just call it.. Dope

So I've never really paid attention to those who run quad shuttles but now it seems it might be a thing, so how to deal with it? I would think one of the better options against such a list is to focus on obstacle placement and just durdle around in your own backfield while they kill themselves to half forcing them to make a move. Now obviously these ships are more unpredictable now and dominate a full 1/3 of the board but I think this in combination with refusing a flank would be hard on them. Any thoughts?

Baffles bring the Shuttle into being as mobile as other large-based ships, but with the stop option as well.

That being said, they're still less nimble than smalls.

Moreover, this list has 0 initiative bid, and low agility.

In other words, it struggles a bit more vs Swarm and Alpha Strike lists... in that it actually requires some player skill and prediction against them.

Also, the actionless ships (Predator Chiraneau, possibly the Ghost) just no-sell all of the control of the list (except against the flankers), reducing it to essentially B-Wings in a match-up.

Also, the Tractor Beams still need to hit the target to work, so a lucky Whisper or Fel could be really annoying.

Just call it.. Dope

So I've never really paid attention to those who run quad shuttles but now it seems it might be a thing, so how to deal with it? I would think one of the better options against such a list is to focus on obstacle placement and just durdle around in your own backfield while they kill themselves to half forcing them to make a move. Now obviously these ships are more unpredictable now and dominate a full 1/3 of the board but I think this in combination with refusing a flank would be hard on them. Any thoughts?

I don't know that you can hold back. These things can just (literally) sit still in a giant firing line if you durdle. By whitewashing their dial they actually end up with a pretty scary force, and if they converge arcs it's 12-16 dice coming at you. Plus they can cover each other's butts. Maybe you can do some work if you can stick behind them all and avoid them shooting you but sheesh this list could be nasty.

Sadly I do not believe that dragging a ship from range 3 to range 2 will trigger Tactician due to the wording of the card. The way I read it the attack has to start at range 2 for Tactician to work. Don't get me wrong, I love the combo and the thinking outside of the corral....er, box, but I don't think it'll work.

So if Baffelo is a portmantau of "Baffle and Buffalo", does that make the term Baffelo a portmanatee?

Sadly I do not believe that dragging a ship from range 3 to range 2 will trigger Tactician due to the wording of the card. The way I read it the attack has to start at range 2 for Tactician to work. Don't get me wrong, I love the combo and the thinking outside of the corral....er, box, but I don't think it'll work.

While I agree with you, but the wording on Tactician will bring this question up:

Tactician_1.png

The wording is "after you perform an attack against a ship inside your firing arc at Range 2". The argument could be made that what matters is the ranger AFTER the attack is performed. While I agree with you that I do not believe this is the intent of Tactician, a FAQ will be needed.

Edited by Stone37

So you could still make this with a B-wing and run it alongside a Stresshog, right?

I might've made the Imp players mad again.

He's in R1 of the Stresshog, Tractor out to R2, "sorry bro."

Panic Attract?

Edited by Skargoth

Sadly I do not believe that dragging a ship from range 3 to range 2 will trigger Tactician due to the wording of the card. The way I read it the attack has to start at range 2 for Tactician to work. Don't get me wrong, I love the combo and the thinking outside of the corral....er, box, but I don't think it'll work.

While I agree with you, but the wording on Tactician will bring this question up:

Tactician_1.png

The wording is "after you perform an attack against a ship inside your firing arc at Range 2". The argument could be made that what matters is the ranger AFTER the attack is performed. While I agree with you that I do not believe this is the intent of Tactician, a FAQ will be needed.

Definitely agree with a FAQ ruling needed. After all , we've seen some strange rulings in this game....TIE Bombers being able to dock with a Gozanti but not the TAP? Still trying to figure that one out.