So I start GMing my first game sunday and i had an idea to change around the way fate points are handle. The way it's set up now encourages shorter sessions for the simple fact that the players get to refresh their points regardless of how much progress they have made, i'm not saying my players will abuse this it's just what it does. I have also just come off of playing WFRP and that created a whole different problem in that the value of fate points would veary, for example if the party was traveling the days passed quickly and so fate points would be refreshed multiply times in a single sessions and could be used a lot more freely. If on the other hand we were dungeon crawling we could go into the next session before we got to rest and i found this inconsistency to be rather off putting.
My plan to deal with this is to set up something a kin to checkpoints in the plot where after my players a complete a section of the story i reset their fate points. Now for my actual question i'm starting out with desolation of the dead what would be some good places to put these points. I'm thinking as they enter the Fayne Mortuariud, as they enter Gantry,the zombie attack on Gantry, the start of the journey down the sump river, and right before the boss fight begins. plus a secret one where if they rp praying to the emperor.
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