Sailing Out of Mithlond

By Teamjimby, in The Lord of the Rings: The Card Game

Such delightful art. Elven magic I guess

whaaat

I just got sea sick. I guess I should have volunteered to be a play tester or at least a proof reader. The explanation on the course card shows a complete or utter disregard for sailing and what the basic terms of windward and against the wind mean.

It will take a Herculean suspension of disbelief for me.

I'm guessing that wind thing will be set up with the ship objectives?

Everyone who predicted Galdor, take a bow.

ooh I like Elwing's Flight. I like how it grows stronger with each copy in your discard pile. I remember Magic having a similar mechanic (forget what the keyword was called) and I really like graveyard/discard pile manipulation. I wonder how Elwing's Flight interacts with Map of Earnil? Is it still in your discard pile when you play it from there, effectively counting itself for a bigger effect, or does it not do that?

Wow, the art on Mithlond Sea-watcher is ridiculously good. I'll be trying her with Elladan and Elrohir.

Edited by Gizlivadi

ooh I like Elwing's Flight. I like how it grows stronger with each copy in your discard pile. I remember Magic having a similar mechanic (forget what the keyword was called) and I really like graveyard/discard pile manipulation. I wonder how Elwing's Flight interacts with Map of Earnil? Is it still in your discard pile when you play it from there, effectively counting itself for a bigger effect, or does it not do that?

I think it was ruled that it is in your discard pile for the Shadow effect in either Carn Dum or Dread Realm that raises costs.

Is Galdor worth it? His alternate Mulligan ability seems only slightly useful to me, you can cull some of your deck. Outside of Noldor where you probably don't want too many cards in the discard I might maybe ditch 1 or 2. In Noldor deck, you could potentially ditch them all for good reasons. Either way, not that interesting. His other ability though is much more useful.

Is Galdor worth it? His alternate Mulligan ability seems only slightly useful to me, you can cull some of your deck. Outside of Noldor where you probably don't want too many cards in the discard I might maybe ditch 1 or 2. In Noldor deck, you could potentially ditch them all for good reasons. Either way, not that interesting. His other ability though is much more useful.

I think his abilities are quite good. Being able to just throw some cards into the discard pile is strong if it means you have a chance at drawing a card like Steward of Gondor.

My most hated encounter card in the entire Angmar Awakened cycle was Lost in the Wilderness . If it turns up early it's essentially an auto loss. Galdor not only completely counters this card, but welcomes it. I love it.

Wow, the art on Mithlond Sea-watcher is ridiculously good. I'll be trying her with Elladan and Elrohir.

I think that both the Sea Watcher and Elwing's Flight will be amazing in the right Elladan/Elrohir decks.

Gonna try and implement both in my Elladan, Elrohir, Arwen deck!

What Sea-watcher has to do with Elladan or Elrohir? None of them has any reliable means to put an ally on the top of your discard pile.

Regardless, the player cards are neat and interesting, however the encounter stuff presented is starting to feel somewhat overburdened and too complex for the sake of it to me. Time will tell, however.

I think the selective mulligan is very useful. Being able to hold onto the key cards in your hand and mulligan the rest, without having to risk losing the important stuff with a real mulligan, is huge. And the right setup can go a long way in this game.

Edited by Raven1015

I love the new heroes in this cycle. They offer a lot of utility plus I'm excited about Cirdan being a powerful blue hero. With so many weak ones, I think it's nice to have a couple heavy-hitters there.

A very small point, but I hate the fact that both Galdor and Erestor are simply "Noldor" without anything else. Are there really no fitting class/occupation for them to assign? They've even went that far recently to invent an "intrusemnt" trait for the harp solely, why leave the heroes out?

I had long understood the timing of the cycles and saga are independent, and as such I was not surprised to see two versions of Pippin (even both heroes) or Treebeard in very quick succession. But I am surprised now to see a hero Galdor in the new deluxe when the ally version came only three adventures ago.

A good hero though. Both the response and action is very intriguing. And I like how he is another Lore hero that has a one-off effect of sorts -- like Aragorn or Mirlonde in a way. But both versions of Galdor now are really dedicated to the Noldor-discard type of deck: interesting, as I would have expected one of them to be not so (Erestor is similar though).

Flight of the Elwing is obviously superb, from art to effect. With a sufficient drawing, I think it is best to pass on the first copy (unless you have enough Spirit resources) as the second one is already great deal: 2 resources for 2 extra willpower and two readied heroes (of either player) is just amazing.

And I am super excited about the other three events. Of course they will have the same cost, but what will they do? Will they all ready heroes? Giving attack (Tactics) defense (Leadership) and healing (Lore)?

I had already tried the Navigator. Certainly a worthy addition in an Erestor deck.

Undecided about the new Mithlond ally. Well, I think he is just like many Tactics cards, a reasonable design, nothing super-powerful (but she could be that too).

Edited by Fingolfin Fate

I think the selective mulligan is very useful. Being able to hold onto the key cards in your hand and mulligan the rest, without having to risk losing the important stuff with a real mulligan, is huge. And the right setup can go a long way in this game.

This!

Great hero, and I really like his ability.

His stats are ok, and 9 threat makes him a splurge hero still.

The second ability is also good, even without a discard deck.

I've emptied my hand often enough and wished for more cards.

The more I think about it, the more I like Galdor hero. Have to try him out soon. And I tend to agree, you really need not a dedicated discard deck to run him. Both of the abilities are useful without it. The first one can be very beneficial with it though: Elven Light, Lords of the Eldar, even Elwing's Flight now. The action would be obviously good in a money-making deck.

I think Galdors first ability is the more powerful. I dont know how often i missed one of my key Cards in a Combo deck and when drawing again i just missed the one i had in my first starting Hand. If you have 2 key Cards and are missing one you can draw another 5 Cards and also tighten your deck in doing so.(which is always good=)

Second one is nice but i cant remember running out of Cards that often in my games.(if you are not playing certain mechanics that is)

Second one is nice but i cant remember running out of Cards that often in my games.(if you are not playing certain mechanics that is)

I don't typically run out of cards in my hand unless I'm playing mono-tactics. The reason I don't is because I typically design my decks in a way that I never run out of cards since running out of cards is usually bad (barring certain scenarios, of course). With that said, having access to this hero/ability means that you can build some really effective blitz decks. It's truly amazing. I think it will open up a lot of interesting deck designs.

I definitively love this game +10!!!! <3

Any ideas of what Narya may do? It definitely provides a sphere as both of the three before have. It has to be either lore or leadership. The three were used for preservation and not aggression so tactics is out. Leadership would round out the spheres and fits Gandalf and Cirdan well as they are both leaders. Cirdan mentioned that it could be used to rekindle the fire in the hearts of men when he gave it to Gandalf. It would be easy to interpret this as a readying ability as it's one of leaderships token capacities.

Lore would work just as well though, with Gandalf and Cirdan both existing since at least the awakening at cuivenen or very nearly so in Cirdan's case. That's a lot of time to pick up knowledge. This is probably more likely as Elrond and Galadriel both share spirit and lore when equipped, and the more powerful Noldor cards tend to inhabit these spheres. For Gandalf's sake Word of Command is basically a spell in the lore sphere and it would make sense for him to be equipped in such a was as to cast it.

With what's been spoiled so far, between Gandalf's strange payment protocols and Cirdan's existence as a fulcrum for Noldor discard builds I could foresee the ring doing something similar to the Wizard pipe, except between the top of the deck and the top of the discard pile. It would definitely be a very useful ability for both deck types, as ridiculous as the last of the Elven rings being equivalent in power to Gandalf's pipeweed piece.

All of this is assuming that the final elven ring appears with Cirdan in The Gray Havens as opposed to The Flame of the West for Gandalf. It be a shame if it wasn't compatible for both of them.

The first thing that pops to mind when thinking about Narya is how it was used to kindle the hope in the hearts of men and spur them to action. That equals Leadership to me. Now, as for the effect itself I think it will not be too complex or weird or interact with the top card of anything. I think it may be more basic and straightforward. I don't think they want to make the Gandalf-Elrond deck any more powerful. I think that recursion would be very possible, since with Círdan you'll be discarding a lot of cards. Whatever it is, if it grants Leadership it will be very interesting for splashing Leadership in decks or even complementing already heavy Leadership decks with either Gandalf and Círdan.

With "Limit once per game", if I trigger it and then use the event to let another player take control of Galor, will they be able to trigger the effect as well?