Dúnedain Smash v1
Dúnedain Smash v1
Interesting dunedain deck !
The draw engine
The heart of this deck is the draw engine. There are two elements to it: cards that put allies into play and allies that draw cards when put into play. The good ol' sneak attack Gandalf combo. Sneak him in, draw some cards, draw a new sneak attack and play him again next turn. But where just sneak attack Gandalf is too unreliable to draw consistently, here we add Reinfocements and the Sarn Ford Sentry to double our chances. So it's easier to get the engine running. And this is where the Dúnedain get into the picture and the card draw engine goes into overdrive. Gandalf 'only' draws you 3 cards. Sarn Ford Sentry draws you 1 for every enemy. As you start building up more enemies, it's not unlikely to draw 4 or 5 cards from Sarn Ford Sentry. And the more cards you have in your hand, the higher the chances are that you can play Reinforcements to put TWO Sarn Ford Sentries into play, drawing you 8 or 10 cards. So the more cards you draw, the better your combo's are going to be, and the more cards you will draw next turn as a result. Once your engine get's rolling, it can really get out of hand!
As you said, your draw engine is very important. You play Reinforcement for Sarn Ford Sentry which is a great idea. But Reinforcement need to be paid with three Leadership ressources from three different hero. You have only one Sword that was broken for Aragorn (ta). Is it reliable with only one Sword ?
Interesting dunedain deck !
The draw engine
The heart of this deck is the draw engine. There are two elements to it: cards that put allies into play and allies that draw cards when put into play. The good ol' sneak attack Gandalf combo. Sneak him in, draw some cards, draw a new sneak attack and play him again next turn. But where just sneak attack Gandalf is too unreliable to draw consistently, here we add Reinfocements and the Sarn Ford Sentry to double our chances. So it's easier to get the engine running. And this is where the Dúnedain get into the picture and the card draw engine goes into overdrive. Gandalf 'only' draws you 3 cards. Sarn Ford Sentry draws you 1 for every enemy. As you start building up more enemies, it's not unlikely to draw 4 or 5 cards from Sarn Ford Sentry. And the more cards you have in your hand, the higher the chances are that you can play Reinforcements to put TWO Sarn Ford Sentries into play, drawing you 8 or 10 cards. So the more cards you draw, the better your combo's are going to be, and the more cards you will draw next turn as a result. Once your engine get's rolling, it can really get out of hand!
As you said, your draw engine is very important. You play Reinforcement for Sarn Ford Sentry which is a great idea. But Reinforcement need to be paid with three Leadership ressources from three different hero. You have only one Sword that was broken for Aragorn (ta). Is it reliable with only one Sword ?
Darn, that is correct. I'll have to rethink how to work that in. More swords, Erestor and Valiant Sacrifices I guess.
Interesting dunedain deck !
The draw engine
The heart of this deck is the draw engine. There are two elements to it: cards that put allies into play and allies that draw cards when put into play. The good ol' sneak attack Gandalf combo. Sneak him in, draw some cards, draw a new sneak attack and play him again next turn. But where just sneak attack Gandalf is too unreliable to draw consistently, here we add Reinfocements and the Sarn Ford Sentry to double our chances. So it's easier to get the engine running. And this is where the Dúnedain get into the picture and the card draw engine goes into overdrive. Gandalf 'only' draws you 3 cards. Sarn Ford Sentry draws you 1 for every enemy. As you start building up more enemies, it's not unlikely to draw 4 or 5 cards from Sarn Ford Sentry. And the more cards you have in your hand, the higher the chances are that you can play Reinforcements to put TWO Sarn Ford Sentries into play, drawing you 8 or 10 cards. So the more cards you draw, the better your combo's are going to be, and the more cards you will draw next turn as a result. Once your engine get's rolling, it can really get out of hand!
As you said, your draw engine is very important. You play Reinforcement for Sarn Ford Sentry which is a great idea. But Reinforcement need to be paid with three Leadership ressources from three different hero. You have only one Sword that was broken for Aragorn (ta). Is it reliable with only one Sword ?
Darn, that is correct. I'll have to rethink how to work that in. More swords, Erestor and Valiant Sacrifices I guess.
Master of the Forge helps a lot
@Sin21, yes it does and they are a fundamental card in the Dúnedain Trap deck. However getting those lore allies in this deck would be too difficult without becoming a lore deck and before long it's the Dúnedain Trap deck again. Master of the Forge doesn't make the splash the Sarn Ford Sentry does if sneaked in, so I have to give it a pass.
Alright, new update.
Added:
2 x Sword that was Broken - Either this or replace Aragorn with Leadership one, but I really want to keep the Tactics version
1 x Erestor - More copies of uniques and a more elaborate setup could use some more card recycling
1 x Valiant Sacrifice - More carddraw is needed for early game
Removed:
1 x Celebrian's Stone - With more Sword and Erestor it's not needed anymore
1 x Delay the Enemy - With so much more willpower it too become unnessecary
1 x Vassel of the Windloard - It's just a chump anyway
1 x Reinforcements - With it's elaborate setup I don't want to risk being stuck with too many dead cards early on. There's still potential 11 uses of Gandalf in the deck so it's fine.
Played against the Khazad-Dum quests. Thanks to the Sword that was Broken, surviving against location lock is possible (Into the Pit) so the biggest threat to the deck is still a mix of encounter types. I'll give the Angmar Awakened quests another go in the next few days before my rematch with Carn Dum.
I just brought this deck to a meetup where we had a successful 4-player go at Voyage Across Belegaer (1st scenarion of Grey Havens). I only have 1 core set so I made a few substitutions, but you'll be pleased to know that it handled itself very well. I was able to successfully pull off sailing tests, quest for a good amount when no one was engaged and do some real damage when I had 2-3 enemies in front of me. Very nice deck!!
Seems like you're dependent on Reinforcements/Sneak Attack to temporarily play the Sarn Ford Senties. Was that the intent?
Figured I'd let you know that your current iteration says 28 allies but I only count 27.
Also Favor of the Valar is an attachment, not an event.