Jewel of Yavin as a FaD campaign starting point

By Algetzz, in Star Wars: Force and Destiny RPG

So I finally got a group ready to go for Force and Destiny and I feel like the Jewel of Yavin would be a fun starting point with to bring a group of theoretically force sensitive PCs together. While the overall goal of the adventure remains the same, I figure since the Jewel is said to be a kyber crystal I would let the PCs keep the Jewel for creating their lightsabers.

What do you all think of this idea? Any suggestions or special exceptions/modifications I should make to the adventure module? If the PCs keep the Jewel for their crystals how many crystals can it be split into? What crystal should I model it after from the book?

Hit me up with those replies, can't wait to hear the suggestions!

P.S. I figure whatever crystal I model it after, something should be said for the fact that since the PCs had to work together to get it, and that it will probably be split into 2 or 3 fragments, that maybe the force will be stronger when the PCs are using the lightsabers in tandem as a result of the crystals being sister to each other. I'm thinking an added boost die to combat checks and force power checks when the PCs are within short range of each other.

Seems fair since the PCs did have to go through the entire Module to get the crystal.

Weell the crystal, which is a Corusca gem, is supposed to be very effective as lightsaber crystal so i wouldn't consider it as first crystal, unless you tone it down. Which, since we don't have the stats is perfectly doable.

Second thing is that JoY isn't suitable for starting level charcters unless it's toned down, so i guess that it could work only for a knight level group, otherwise it needs to be dialed back. Be sure to check out the Edge forum for tips on running it, i hear that there are some nice house rules to deal better with the race part of the adventure.

Depending on the PC's background Elaiza, the jedi in exile, could be used. In Jewel, she has used her force powers to get in the auction to get the crystal to fix her lightsaber. She does not have enough credits to win it, so tries to take it from the PC's.

Maybe she is the one who gathers the group together, a former Shadow with much underworld knowledge and contacts, to train them and get the jewel to make crystals for all. She could also be used in the adventure, " We all failed our rolls and can not get past the guards." Influence. " These are not the thieves you are after." " Thanks Elaiza." She could also be used for future adventures. When not being trained on Nar Shaddaa, the PC's could have adventures with the Hutts and others.

The jewel could also be a rare crystal to have the power you described. Sorian crystal in Keeping the Peace acts as magnet and repels another lightsaber blade hitting a lightsaber made from the crystal. Instead of throwing back energy, the jewel increases blade strengths when near each other.

Weell the crystal, which is a Corusca gem, is supposed to be very effective as lightsaber crystal so i wouldn't consider it as first crystal, unless you tone it down. Which, since we don't have the stats is perfectly doable.

Second thing is that JoY isn't suitable for starting level charcters unless it's toned down, so i guess that it could work only for a knight level group, otherwise it needs to be dialed back. Be sure to check out the Edge forum for tips on running it, i hear that there are some nice house rules to deal better with the race part of the adventure.

How much xp do you think the PCs will need before they can handle the adventure? I can tone it down sure, but it din't look terribly hard. And depending on the group's composition of skills I was considering skipping the race part and getting them in another way.

Depending on the PC's background Elaiza, the jedi in exile, could be used. In Jewel, she has used her force powers to get in the auction to get the crystal to fix her lightsaber. She does not have enough credits to win it, so tries to take it from the PC's.

Maybe she is the one who gathers the group together, a former Shadow with much underworld knowledge and contacts, to train them and get the jewel to make crystals for all. She could also be used in the adventure, " We all failed our rolls and can not get past the guards." Influence. " These are not the thieves you are after." " Thanks Elaiza." She could also be used for future adventures. When not being trained on Nar Shaddaa, the PC's could have adventures with the Hutts and others.

The jewel could also be a rare crystal to have the power you described. Sorian crystal in Keeping the Peace acts as magnet and repels another lightsaber blade hitting a lightsaber made from the crystal. Instead of throwing back energy, the jewel increases blade strengths when near each other.

I was thinking about incorporating the Jedi in exile in some fashion, though I don't know if it will be right off the bat. I was sort of planning on running the start of the game very much in the spirit of Edge, but with the PCs having force powers. The adventure is sort of like their call to destiny, and after that who knows? Oh and thanks for your support on my crystal idea. I didn't think a blue die or two would be a big deal and it could be a good plot device.

I totally dig the responses, guys. Thanks a ton!

Edited by Algetzz

You could user her in a Verbal/Keyser Soze The Usual Suspects or Doctor Who Time Heist method. All the group know is she part of the heist such as the face for the con. If a part of the adventure gets to hard her advanced skills on the sly helps them which could help with level of the game. Then when you want let the group know she is a jedi.

I recently ran this as a lead in to F&D with an existing group.

Worked really well, but I swapped out the crystal for a holocron and made Elaiza a Padawan who went into hiding during the Dark Times.

The holocron itself was linked to a players background but that's not too important.

We've ran this into the F&D Beginner game, replacing the scholar linking the players with Elaiza.

She's unable to open the crystal so takes it to the Beginner Temple to see if she can learn how to open it and complete her training.

This allowed me to introduce F&D elements into an AoR group, and have the players who want to become Jedi work towards crafting their own sabers, and opening the holocron - leading to further adventures.

I recently ran this as a lead in to F&D with an existing group.

Worked really well, but I swapped out the crystal for a holocron and made Elaiza a Padawan who went into hiding during the Dark Times.

The holocron itself was linked to a players background but that's not too important.

We've ran this into the F&D Beginner game, replacing the scholar linking the players with Elaiza.

She's unable to open the crystal so takes it to the Beginner Temple to see if she can learn how to open it and complete her training.

This allowed me to introduce F&D elements into an AoR group, and have the players who want to become Jedi work towards crafting their own sabers, and opening the holocron - leading to further adventures.

Did you start your group off with Jewel or were the PCs already a few sessions in? I'm trying to figure out how much I need to dumb down Jewel or how much xp the party needs before they start it.

Did you start your group off with Jewel or were the PCs already a few sessions in? I'm trying to figure out how much I need to dumb down Jewel or how much xp the party needs before they start it.

We've been running for quite a while now. However, most of it's scalable to lower tier groups and combat doesn't need to feature heavily until later in the adventure.

P.S. I figure whatever crystal I model it after, something should be said for the fact that since the PCs had to work together to get it, and that it will probably be split into 2 or 3 fragments, that maybe the force will be stronger when the PCs are using the lightsabers in tandem as a result of the crystals being sister to each other. I'm thinking an added boost die to combat checks and force power checks when the PCs are within short range of each other.

Seems fair since the PCs did have to go through the entire Module to get the crystal.

I wouldn't do anything special with the crystals that makes them behave differently than standard crystals. Otherwise the first PC to find a new crystal that they want for their saber as opposed to this crystal will screw up the overall bonus of the other players once he swaps out crystals.

P.S. I figure whatever crystal I model it after, something should be said for the fact that since the PCs had to work together to get it, and that it will probably be split into 2 or 3 fragments, that maybe the force will be stronger when the PCs are using the lightsabers in tandem as a result of the crystals being sister to each other. I'm thinking an added boost die to combat checks and force power checks when the PCs are within short range of each other.

Seems fair since the PCs did have to go through the entire Module to get the crystal.

I wouldn't do anything special with the crystals that makes them behave differently than standard crystals. Otherwise the first PC to find a new crystal that they want for their saber as opposed to this crystal will screw up the overall bonus of the other players once he swaps out crystals.

So that is part of the narrative fun! The crystals will behave like normal Ilum crystals but with that bonus I mentioned. Just about any other crystal the PCs get will provide a better bonus through their added effects or just raw damage increase, but until the PCs find new ones the Jewel will be a fun little roleplaying tool that provides a mechanical bonus as well.

And saber crystals don't exactly grow on wroshyr trees...

Edited by Algetzz

My experience is that you don't need to tone it down at all. With that being said - would it not be easier to run the game master screen adventure first? Introducing the crystals and the rest ?

P.S. I figure whatever crystal I model it after, something should be said for the fact that since the PCs had to work together to get it, and that it will probably be split into 2 or 3 fragments, that maybe the force will be stronger when the PCs are using the lightsabers in tandem as a result of the crystals being sister to each other. I'm thinking an added boost die to combat checks and force power checks when the PCs are within short range of each other.

Seems fair since the PCs did have to go through the entire Module to get the crystal.

I wouldn't do anything special with the crystals that makes them behave differently than standard crystals. Otherwise the first PC to find a new crystal that they want for their saber as opposed to this crystal will screw up the overall bonus of the other players once he swaps out crystals.

So that is part of the narrative fun! The crystals will behave like normal Ilum crystals but with that bonus I mentioned. Just about any other crystal the PCs get will provide a better bonus through their added effects or just raw damage increase, but until the PCs find new ones the Jewel will be a fun little roleplaying tool that provides a mechanical bonus as well.

And saber crystals don't exactly grow on wroshyr trees...

In my experience, things that are meant to be a "fun roleplaying tool" don't require a mechanical bonus. And the tool stops being fun the moment the entire party losses the bonus because one of them got a better crystal. Unless of course you are giving them all new crystals at the same time.