Can someone please explain Dual Weilding to me? I don't get it. I have read it 4 times and I am still lost
Dual weilding?
One weapon is designated primary. The combat check is performed with that weapon. Difficulty is increased by one if you are using the same skill for the check. If are using 2 skills, like a pistol and a sword, Range(L) and Melee, Diffculty is increased by 2. On a successful combat check, 2 uncancelled advantages are required to activate a hit from the non primary weapon. If using 2 different skills the easiest thing to remember is you use your worse skill and your worse stat to assemble the dice pool. Your Difficulty is always whatever weapon has the highest base Difficulty. If you are using the same skill, like 2 pistols, 2 swords, etc, it's usually irrelevant.
Edited by 2P51Why would you use the worse skill? is that required?
Yes.
okay thanks
NP, njoy.
You might find it easer to get your head around by not calling it dual wielding and use the RAW term Two Weapon Combat. Dual wielding generally works very different in other systems and when you're new to the system it's easy to confuse the two.
You might find it easer to get your head around by not calling it dual wielding and use the RAW term Two Weapon Combat. Dual wielding generally works very different in other systems and when you're new to the system it's easy to confuse the two.
This is important. you only need use the rules for Two Weapon Combat if you intend to use both in 1 action (turn). You can hold a Sword and Pistol and if you only attack with the sword you roll like normal.
One weapon is designated primary. The combat check is performed with that weapon. Difficulty is increased by one if you are using the same skill for the check. If are using 2 skills, like a pistol and a sword, Range(L) and Melee, Diffculty is increased by 2. On a successful combat check, 2 uncancelled advantages are required to activate a hit from the non primary weapon. If using 2 different skills the easiest thing to remember is you use your worse skill and your worse stat to assemble the dice pool. Your Difficulty is always whatever weapon has the highest base Difficulty. If you are using the same skill, like 2 pistols, 2 swords, etc, it's usually irrelevant.
Has to be the same target too, Two Weapon Combat does not allow you to hit 2 different targets.
What would let you, for example, fire 2 pistols at 2 targets?
What would let you, for example, fire 2 pistols at 2 targets?
There is a 25XP Talent called Spitfire in the Gunslinger Specialisation from Edge of the Empire's Smuggler Career book 'Fly Casual'. It allows any additional hits from (Edit: Ranged Light only) TWC to be allocated to different targets.
Edited by Richardbuxton
What would let you, for example, fire 2 pistols at 2 targets?
There is a 25XP Talent called Spitfire in the Gunslinger Specialisation from Edge of the Empire's Smuggler Career book 'Fly Casual'. It allows any additional hits from (Edit: Ranged Light only) TWC to be allocated to different targets.
Also keep in mind that Minion Groups count as a single target regardless of how many individuals are in the group. So narratively, at least with Minions you are shooting at multiple "targets".
Minion groups? How does the GM control/ utilize those??
Minion groups? How does the GM control/ utilize those??
Anyway you like. The rules for it begin on p. 389 EoE CRB.
Minion groups? How does the GM control/ utilize those??
It's not complicated. Minions don't have skill ranks, but the number rises as a group adds members, and they combine their WT. So a group of 4 stormtroopers will have Ranged (Heavy) X and WT X, which lowers as numbers are defeated. Minion groups are treated as one enemy target, and the GM can split them up or combine them as necessary.
So lets say there is a minion group of 8 minions. so each minion would have a wound threshold of 8? Or the whole group?
Why would you use the worse skill?
Imagine you are trying to punch someone with one hand, and shoot them with a pistol with the other. If you suck at Brawl, it's going to hamper your shooting (never mind that shooting at someone you're trying to punch is harder).
It's easier to just keep things simple: if you want to use two weapons, use two of the same kind. This means you just add +1 difficulty, no further calculations required.
So lets say there is a minion group of 8 minions. so each minion would have a wound threshold of 8? Or the whole group?
64 total, if each one has 8 Wounds to begin with. They all suffer damage from a single 'hit' though. So if your shot does 16 damage, 2 go down.
Edited by 2P51
What would let you, for example, fire 2 pistols at 2 targets?
There is a 25XP Talent called Spitfire in the Gunslinger Specialisation from Edge of the Empire's Smuggler Career book 'Fly Casual'. It allows any additional hits from (Edit: Ranged Light only) TWC to be allocated to different targets.
Also keep in mind that Minion Groups count as a single target regardless of how many individuals are in the group. So narratively, at least with Minions you are shooting at multiple "targets".
Ugh.
Too much abstraction.
Edited by MaxKilljoy
Why would you use the worse skill?
Imagine you are trying to punch someone with one hand, and shoot them with a pistol with the other. If you suck at Brawl, it's going to hamper your shooting (never mind that shooting at someone you're trying to punch is harder).
It's easier to just keep things simple: if you want to use two weapons, use two of the same kind. This means you just add +1 difficulty, no further calculations required.
Or to really simplify just remember you get to choose your primary weapon to make the attack, and then think, suck suck suck suck, and what comes from that thought process will likely be the correct dice pool.....
So lets say there is a minion group of 8 minions. so each minion would have a wound threshold of 8? Or the whole group?
64 total, if each one has 8 Wounds to begin with. They all suffer damage from a single 'hit' though. So if your shot does 16 damage, 2 go down.
So the more damage you deal to the Minion Group, The more die. So each time you reach 8 Wounds (assume each minion has WT 8) one of the minions die. So if one dies, that 64 total goes down to 56 right?
So lets say there is a minion group of 8 minions. so each minion would have a wound threshold of 8? Or the whole group?
64 total, if each one has 8 Wounds to begin with. They all suffer damage from a single 'hit' though. So if your shot does 16 damage, 2 go down.
So the more damage you deal to the Minion Group, The more die. So each time you reach 8 Wounds (assume each minion has WT 8) one of the minions die. So if one dies, that 64 total goes down to 56 right?
Correct, and technically it's incapacitated, not automatically death, up to the GM and circumstances. Also a crit is an auto kill, but only one crit is doable per each hit, RAW.
Edited by 2P51So the more damage you deal to the Minion Group, The more die. So each time you reach 8 Wounds (assume each minion has WT 8) one of the minions die. So if one dies, that 64 total goes down to 56 right?
The whole combat system is written to represent a minute or so of "on screen" time rather than a single shot/punch/swing. When you are making an Attack Roll the PC is actually rolling for the result of several shots/punches/swings. So dropping several Minions with a single roll makes a lot more sense in this context.
Edited by FuriousGreg
So lets say there is a minion group of 8 minions. so each minion would have a wound threshold of 8? Or the whole group?
64 total, if each one has 8 Wounds to begin with. They all suffer damage from a single 'hit' though. So if your shot does 16 damage, 2 go down.
So the more damage you deal to the Minion Group, The more die. So each time you reach 8 Wounds (assume each minion has WT 8) one of the minions die. So if one dies, that 64 total goes down to 56 right?
Technically you count up from zero. If the group has 8 minions (which is a LOT of minions in one group...not recommended), and each minion has 8 wounds (which is a LOT of wounds for a minion, definitely not recommended for a beginning group), then the group as a whole has a threshold of 64. So technically on the 9th wound, a minion dies and the minion group's dice pools are reduced.
A more reasonable minion group size, especially for beginners, is 2-4. Two stormtroopers have a shooting dice pool of YGG, whereas four have a dice pool of YYY. Imagine 8: that's a dice pool of YYYYY, which is pretty much guaranteed to take down a party because the dice pool remains good even as the minion group loses members. Even if the players kill off half the group, the dice pool is still YYY.
okay. So smaller groups usually equal better groups
okay. So smaller groups usually equal better groups
Depends what you mean by "better". If you want to take the players down quickly, then No