Wave 1 Bragging Rights lists (for fun !)

By MoffZen, in Star Wars: Armada

Hey guys ! Just wanted a fun topic to see whether we came come up with 400 points fleets that are only using Wave 1 Ships, Squadrons and Upgrade Cards, and be able to stand our ground against the newer toys !

Let the games begin !

Objectives

-Opening Salvo (because the extra dice might be more helpful to burn through shields in the beginning of the game)

-Firelanes

-Dangerous Territory

CR90

-Dodonna

CR90

CR90

CR90

CR90

CR90

CR90

Neb B Support

-Raymus

-Salvation

-XX-9

398 pts

Motti/Screed

Gladiator 1

Gladiator 1

Gladiator 1

Gladiator 1

VSD 1

VSD 1

Have worked great so far. Why change a winning concept? ;)

3 VSD 2. =255

8 Interceptors =88

Major Rym =16

Tarkin = 38

397

3 VSD 2. =255

8 Interceptors =88

Major Rym =16

Tarkin = 38

397

I love the Victories.

I only own 2 Victories, but I'd prefer 3 Victories...

EMPIRE FLEET 397/400

1 • Victory I-class Star Destroyer - Victory-class Star Destroyer (73) - Grand Moff Tarkin (38) - Flight Controllers (6) - Expanded Hangar Bay (5)
• Total : 122 • Code : e1c1w2g1

2 • Victory I-class Star Destroyer - Victory-class Star Destroyer (73) - Admiral Chiraneau (10) - Expanded Hangar Bay (5)
• Total : 88 • Code : e1o10g1

3 • Gladiator I-class Star Destroyer - Gladiator-class Star Destroyer (56) - Demolisher (10)
• Total : 66 • Code : e5f12

4 • Major Rhymer TIE Bomber Squadron - TIE Bomber (16)
• Total : 16 • Code : e8

5 • TIE Bomber Squadron - TIE Bomber (9)
• Total : 9 • Code : e9

6 • TIE Bomber Squadron - TIE Bomber (9)
• Total : 9 • Code : e9

7 • TIE Bomber Squadron - TIE Bomber (9)
• Total : 9 • Code : e9

8 • TIE Bomber Squadron - TIE Bomber (9)
• Total : 9 • Code : e9

9 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12 • Code : e12

10 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12 • Code : e12

11 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12 • Code : e12

12 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12 • Code : e12

13 • Darth Vader TIE Advanced Squadron - TIE Advanced (21)
• Total : 21 • Code : e11

Edited by Drasnighta

Haha nice ! Some serious contenders here :D

One ilst I had that was always performing excellently in Wave 1 meta was :

AFMK2 B - Gallant Haven, Dodonna, Adar Tallon, ECM, Gunnery Team

Neb B Escort - Yavaris

CR90B - Dodonna's Pride, Leading Shots

CR90A - H9 Turbolasers

Wedge

Dutch

Luke

Keyan

Y-Wing

A-Wing

A-Wing

A bit of an all comers but I find that Corvettes and squadrons were flexible enough to be a hammer to my GH+Y Anvil :D Going to try this list against a 2 ISD build on saturday, just for the bragging rights !

Rebel Idea

+++ New Roster (400pts) +++

++ Rebel Fleet (Standard) (400pts) ++

+ CR90 Corvette (310pts) +

CR90 Corvette A (86pts) [Electronic Countermeasures (7pts), XX-9 Turbolasers (5pts), •Mon Mothma (30pts)]

Profiles:

CR90 Corvette A: Hull:4|Anti-Squadron Value:1 Blue|Command:1|Squadron:1|Engineering:2|Defense Tokens:Evade, Evade, Redirect|Front Firing Arc:2 Red 1 Blue|Left Firing Arc:1 Red 1 Blue|Right Firing Arc:1 Red 1 Blue|Rear Firing Arc:1 Red|Front Shield Value:2|Left Shield Value:2|Right Shield Value:2|Rear Shield Value:1|Upgrade Bar:Officer, Support Team, Defensive Retrofit, Turbolasers

Mon Mothma: Commander Ability:When a friendly resolves the evade token effect, it can cancel 1 die at medium range or reroll 1 die at close range or distance 1.

Electronic Countermeasures: Defensive Retrofit Ability:While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an Accuracy result.

XX-9 Turbolasers: Turbolasers Ability:Critical Hit: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

CR90 Corvette A (56pts) [Electronic Countermeasures (7pts), XX-9 Turbolasers (5pts)]

Profiles:

CR90 Corvette A: Hull:4|Anti-Squadron Value:1 Blue|Command:1|Squadron:1|Engineering:2|Defense Tokens:Evade, Evade, Redirect|Front Firing Arc:2 Red 1 Blue|Left Firing Arc:1 Red 1 Blue|Right Firing Arc:1 Red 1 Blue|Rear Firing Arc:1 Red|Front Shield Value:2|Left Shield Value:2|Right Shield Value:2|Rear Shield Value:1|Upgrade Bar:Officer, Support Team, Defensive Retrofit, Turbolasers

Electronic Countermeasures: Defensive Retrofit Ability:While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an Accuracy result.

XX-9 Turbolasers: Turbolasers Ability:Critical Hit: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

CR90 Corvette A (56pts) [Electronic Countermeasures (7pts), XX-9 Turbolasers (5pts)]

Profiles:

CR90 Corvette A: Hull:4|Anti-Squadron Value:1 Blue|Command:1|Squadron:1|Engineering:2|Defense Tokens:Evade, Evade, Redirect|Front Firing Arc:2 Red 1 Blue|Left Firing Arc:1 Red 1 Blue|Right Firing Arc:1 Red 1 Blue|Rear Firing Arc:1 Red|Front Shield Value:2|Left Shield Value:2|Right Shield Value:2|Rear Shield Value:1|Upgrade Bar:Officer, Support Team, Defensive Retrofit, Turbolasers

Electronic Countermeasures: Defensive Retrofit Ability:While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an Accuracy result.

XX-9 Turbolasers: Turbolasers Ability:Critical Hit: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

CR90 Corvette A (56pts) [Electronic Countermeasures (7pts), XX-9 Turbolasers (5pts)]

Profiles:

CR90 Corvette A: Hull:4|Anti-Squadron Value:1 Blue|Command:1|Squadron:1|Engineering:2|Defense Tokens:Evade, Evade, Redirect|Front Firing Arc:2 Red 1 Blue|Left Firing Arc:1 Red 1 Blue|Right Firing Arc:1 Red 1 Blue|Rear Firing Arc:1 Red|Front Shield Value:2|Left Shield Value:2|Right Shield Value:2|Rear Shield Value:1|Upgrade Bar:Officer, Support Team, Defensive Retrofit, Turbolasers

Electronic Countermeasures: Defensive Retrofit Ability:While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an Accuracy result.

XX-9 Turbolasers: Turbolasers Ability:Critical Hit: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

CR90 Corvette A (56pts) [Electronic Countermeasures (7pts), XX-9 Turbolasers (5pts)]

Profiles:

CR90 Corvette A: Hull:4|Anti-Squadron Value:1 Blue|Command:1|Squadron:1|Engineering:2|Defense Tokens:Evade, Evade, Redirect|Front Firing Arc:2 Red 1 Blue|Left Firing Arc:1 Red 1 Blue|Right Firing Arc:1 Red 1 Blue|Rear Firing Arc:1 Red|Front Shield Value:2|Left Shield Value:2|Right Shield Value:2|Rear Shield Value:1|Upgrade Bar:Officer, Support Team, Defensive Retrofit, Turbolasers

Electronic Countermeasures: Defensive Retrofit Ability:While defending, you may exhaust this card to spend 1 defense token that your opponent targeted with an Accuracy result.

XX-9 Turbolasers: Turbolasers Ability:Critical Hit: The first 2 damage cards dealt to the defender by this attack are dealt faceup.

+ Squadrons (90pts) +

A-Wing Squadron (11pts)

Rules: Counter 2

Profiles:

A-Wing Squadron: Movement Value:5|Hull Value:4|Anti-Squadron Value:3 Blue|Anti-Ship Value:1 Black

A-Wing Squadron (11pts)

Rules: Counter 2

Profiles:

A-Wing Squadron: Movement Value:5|Hull Value:4|Anti-Squadron Value:3 Blue|Anti-Ship Value:1 Black

X-Wing Squadron (13pts)

Rules: Bomber, Escort

Profiles:

X-Wing Squadron: Movement Value:3|Hull Value:5|Anti-Squadron Value:4 Blue|Anti-Ship Value:1 Red

X-Wing Squadron (13pts)

Rules: Bomber, Escort

Profiles:

X-Wing Squadron: Movement Value:3|Hull Value:5|Anti-Squadron Value:4 Blue|Anti-Ship Value:1 Red

X-Wing Squadron (13pts)

Rules: Bomber, Escort

Profiles:

X-Wing Squadron: Movement Value:3|Hull Value:5|Anti-Squadron Value:4 Blue|Anti-Ship Value:1 Red

X-Wing Squadron (13pts)

Rules: Bomber, Escort

Profiles:

X-Wing Squadron: Movement Value:3|Hull Value:5|Anti-Squadron Value:4 Blue|Anti-Ship Value:1 Red

•Tycho Celchu (16pts)

Rules: Counter 2

Profiles:

A-Wing Squadron: Movement Value:5|Hull Value:4|Anti-Squadron Value:3 Blue|Anti-Ship Value:1 Black

Tycho Celchu: Squadron Ability:You are not prevented from moving or attacking ships while you are engaged.|Defense Tokens:Brace, Scatter

++ Selection Rules ++

Bomber: While attacking a ship, each of your Critical icons adds 1 damage to the damage total and you can resolve a critical effect.

Counter 2: After a squadron performs a non-Counter attack against you, you may attack that squadron with an anti-squadron armament of 2 blue dice, even if you are destroyed.

Escort: Squadrons you are engaged with cannot attack squadrons that lack Escort unless performing a Counter attack.

Created with BattleScribe (http://www.battlescribe.net)