This was discussed a bit in some threads, implied in others and has become slightly attached to other things in places, so I thought it was possibly an idea to spin it off into its own thread.
There are a number of questions regarding skills: what skills should there be, how should they be organised, what should they do etc. I'm not going to try doing a whole set here now, just throw out some ideas.
What Skills?
The 4th ed list is actually quite good, and I don't think requires much done to it, although I have a couple of points:
- Split up Lore into acceptable and unacceptable areas. It's really tempting to call the extra skill "Forbidden Lore" as a Macro skill. That way it's easy to identify for Honour reasons.
- Similarly for Games. Fortunes and Winds is something fishermen play, Go is something Samurai play. Not sure what I'd call each of them. Maybe Games and Gambling.
- Weapons: Ninjutsu is a silly skill. Just call it Weapons: Thrown.
- Has anyone actually used Sleight of Hand?
- Calligraphy might belong as part of the Artisan Macro skill.
- I'm unsure whether Forgery / Mimicry should be their own skill or an emphasis or Artisan / Perform. Would there be mileage in saying that you require the Forgery skill and the relevant artistic skill to do a forgery? Use the higher or lower of the two?
How should Skills be Organised?
As a result of comments by some people, I think skills should be given Tags rather than groups. That makes it easier to think a bit outside the box and give one skill two tags. I think that the best way to do this is by profession, similar to the existing groups. My first attempt at a group of Tags:
- Bugei : The skills used by warriors, be they Bushi or Ashigaru.
- Scholarly/Spiritual : The skills used by the educated people, Shugenja and Monks.
-
High/Courtly
: The skills used in court, mainly by Courtiers.
- Samurai : A catch-all term for the above 3 Tags.
- Heimin : The skills of those who produce things.
- Merchant : The skills of those who trade. May be better off combined with the above?
- Low : Skills used only by the dishonourable. Necessary?
What about Emphases and Mastery Abilities?
I quite like emphases as a mechanic, it allows people to show the subtle differences between their characters.
Mastery Abilities do a very good job of encouraging buying skills above 1. It's probably reasonable to include a low emphasis in an otherwise non-Low skill. I also think that for a group of skills to be considered a Macro Skill, all of their Mastery Abilities should be the same.
I think that's enough for the time being.