X-Wings Only?

By Beltayn, in X-Wing Squad Lists

I'm looking for some input on a couple of lists I plan to run for the local store championships here using only the original T-65 X-Wing. Any advice would be helpful.

List 1:

Wedge Antilles

Predator

R5-P9

Integrated Astromech

Luke Skywalker

Draw Their Fire

R2-D2

Shield Upgrade

Biggs Darklighter

R2-D6

Veteran Instincts

Integrated Astromech

List 2:

4x Rookie Pilot

R2 Astromech

Plasma Torpedoes

Integrated Astromech

For your first list, change VI to crack shot on Biggs. At least he'll hurt someone before he dies...

Also, you got the droids mixed up. Give Wedge R2-D2 and Luke gets R5-P9. The reason is that Wedge will pretty much always spend his focus token so can never use it to regen, whereas at least Luke has a chance of not spending his focus...

For the 2nd list, you may want to consider this:

4 Rookies w/ target astro, IA & flechette torps = 25 each

100

The reason is that the flechette torp lets you deal with pesky arc-dodgers (provided you catch one in arc of at least one of your ships after you get your TL). Getting the TL is much easier with Targeting Astro. R2's on x-wings are good though, but I think if you want to go that route, take the T-70 (4 blue squad novices with R2 + integrated astro).

I'm wondering why the decision to take the shield upgrade on Luke as opposed to Integrated Astromech. Is it because there really isn't anything else to do with those points and so the extra shield can be regened repeatedly?

If I had something else to spend points on I would switch that out, but since you are already filling all the EPT slots I guess I don't know what else to spend the points on and it is slightly better than IA, but I just wanted to hear if you had more reasons than I had thought of.

For your list I would swap R5-P9 on Wedge for BB-8, you won't always use it, but your opponent always has to account for it. It's a nice list though, lots of durability between Biggs and Luke shielding Wedge. The problem being that once Wedge is down your offense is neutered.

This is what I have been running, pretty much an old classic, but I like Wes's ability to interrupt plans be removing tokens and adding stress judiciously. PTL is another option for Wedge, but leaves him open to stress in return.

Wedge: Predator, BB-8, Integrated Astromech

Wes Janson: VI, R3-A2, Integrated Astromech

Luke: LW, R2-D2, Integrated Astromech

Also, you got the droids mixed up. Give Wedge R2-D2 and Luke gets R5-P9. The reason is that Wedge will pretty much always spend his focus token so can never use it to regen, whereas at least Luke has a chance of not spending his focus...

Here I find the opposite to be true, with predator Wedge rarely if ever spends his focus, I also find that having R2 on Luke is more beneficial in the long game.

For the 2nd list, you may want to consider this:

4 Rookies w/ target astro, IA & flechette torps = 25 each

100

The reason is that the flechette torp lets you deal with pesky arc-dodgers (provided you catch one in arc of at least one of your ships after you get your TL). Getting the TL is much easier with Targeting Astro. R2's on x-wings are good though, but I think if you want to go that route, take the T-70 (4 blue squad novices with R2 + integrated astro).

I like this, I used Plasma to help deal with big ships and Bwings more quickly but will probably switch them up to a 2 and 2 set-up.

I'm wondering why the decision to take the shield upgrade on Luke as opposed to Integrated Astromech. Is it because there really isn't anything else to do with those points and so the extra shield can be regened repeatedly?

If I had something else to spend points on I would switch that out, but since you are already filling all the EPT slots I guess I don't know what else to spend the points on and it is slightly better than IA, but I just wanted to hear if you had more reasons than I had thought of.

I prefer the shield on Luke as it gives me more to do with R2 and being able to have four hitpoints late in the game with three being recoverable really helps where as with the IA you give up your chance to regenerate if you have to use it. Also I felt the shield was better than the torpedoes I would have used instead.

For your list I would swap R5-P9 on Wedge for BB-8, you won't always use it, but your opponent always has to account for it. It's a nice list though, lots of durability between Biggs and Luke shielding Wedge. The problem being that once Wedge is down your offense is neutered.

This is what I have been running, pretty much an old classic, but I like Wes's ability to interrupt plans be removing tokens and adding stress judiciously. PTL is another option for Wedge, but leaves him open to stress in return.

Wedge: Predator, BB-8, Integrated Astromech

Wes Janson: VI, R3-A2, Integrated Astromech

Luke: LW, R2-D2, Integrated Astromech

I was using BB8 and PTL on wedge in another list and that seemed to really work I thought about it on this list but felt that I needed the survivability just a touch more. I will definitely be borrowing your list for some experiments as I go.

I've been researching this one for a while, take a look at these options,



RED ("ROGUE") SQUADRON CLASSIC

1) X-Wing Biggs Darklighter 25 pts (31)
Experimental Interface 3 pts
R2-F2 3 pts
2) X-Wing Wedge Antilles 29 pts (34)
Integrated Astromech 0 pts
R2-D2 4 pts
Draw Their Fire 1 pt
3) X-Wing Luke Skywalker 28 pts (34)
Integrated Astromech 0 pts
R5-P9 3 pts
Predator 3 pts
TOTAL 99 pts
Keep Biggs alive using R2-F2 with "Experimental Interface" to gain an additional agility AND a focus each turn for Bigs, while Wedge soaks up any critical hits on Biggs using "Draw Their Fire" and R2D2 replenishing his shield. Be sure to save Biggs' focus to deflect damage (green dice) rather than shooting. If done right, Biggs might even survive the game.
If you want a more modern version of this list swap in Poe.
"SAVE BIGGS" SQUADRON
1) X-Wing Biggs Darklighter 25 pts (31)
Experimental Interface 3 pts
R2-F2 3 pts
2) X-Wing Wedge Antilles 29 pts (34)
Integrated Astromech 0 pts
R2-D2 4 pts
Draw Their Fire 1 pt
OR
2) X-Wing Luke Skywalker 28 pts (34)
Integrated Astromech 0 pts
R2-D2 4 pts
Wingman 2 pts
3) X-Wing Poe Dameron 31 pts (35)
Integrated Astromech 0 pts
R5-P9 3 pts
Draw Their Fire 1 pt
OR
3) X-Wing Poe Dameron 31 pts (35)
Integrated Astromech 0 pts
BB-8 2 pts
Wingman 2 pt
TOTAL 100 pts
If two ships have "Draw Their Fire" it can be used to support each other, effectively distributing damage across both. Or "Wingman" can be used to relieve Biggs of the stress of using "Experimental Interface", which can be critical.

I like your list. I have never really thought about protecting biggs rather than protecting w

edge.

I ended up playing today with the red squadron list flipping wedge and lukes droid setup. I finished 2nd of 10.

I've been running this fairly successfully recently:

Wedge, BB8, Outmanoeuvre, EU

Luke, R2D2, Predator, IA

Gold Sq, TLT, R2 Astro

Not really X-wings only but you could sub it for Biggs + R2F2 + Stealth Device if you switch EU for IA on Wedge.

I ended up playing today with the red squadron list flipping wedge and lukes droid setup. I finished 2nd of 10.

yeah, I know, playing Luke with R5-P9 "feels wrong" but I think you'll find it plays better. Luke's special effect, his free evade on a focus roll, means he's less likely to spend his focus and will have it spare to give to R5-P9 for a shield. Also, his Predator allows him to re-roll a dice, so again, he's less likely to want to spend focus.

One of the guys in store ran this:

Wes Hanson

VI

Wedge

Opportunist

Poe

I'm missing a few upgrades (writing this from memory), but the basic idea seemed to be to use Wes to strip defenses, Wedge to secure the kill, and Poe to act as late game ace. I was thinking I could try out Luke instead of Poe (because Rogue Squadron), but I'm open to suggestions.

I've seen a friend use Wes, Wedge and Luke - with Opportunist on both of the latter - and it worked surprisingly well. Two high PS 4-dice attacks against a vulnerable target is utterly lethal.

I ended up playing today with the red squadron list flipping wedge and lukes droid setup. I finished 2nd of 10.

Well done!


I've seen, but never used, a "Trench Run" squad. Now there are a few tweaks available, I think I might give it a go.

Wedge Antilles
Predator
R5-P9
Integrated Astromech

Luke Skywalker
Draw Their Fire
R2-D2
Shield Upgrade

Biggs Darklighter
R2-D6
Veteran Instincts
Integrated Astromech


I still think Integrated Astromech is better value than a shield upgrade. even with R2-D2 producing shields for you, once luke starts taking serious fire, he's not likely to get back up to 3 shields - and yes, using integrated astromech does cost you your ability to recover shields, but you can save it for your last hit point (at which point you'd be dead if you didn't use it).

Draw Their Fire with R2 is a nice way to protect Biggs - especially with Vader and other TIE advanced who automatically produce a critical which is susceptible to being 'drawn off', and it means Luke can provide Wedge with a little extra protection once Biggs blows up.

For Biggs, I'd consider R4-D6. It's only a point, and it can really cut the teeth of something like a Heavy Laser Cannon. True, it can only stop [Hit] results, not [Critical] results.....but that pairs perfectly with his Draw Their Fire buddy, who works on [Critical] results.

That saves you 5 points total.... which can be used to make Wedge nastier, and more of a glass cannon. Predator is nice (everyone loves actionless firepower increase), but R5-P9 may be less useful when you've got a pair of 'stunt doubles'.

I'd be half tempted to try something other than integrated astromech, too - Guidance Chip might only work the once, but on an X-wing it's an automatic critical hit, which paired with wedge's ability could hurt like hell.

I fly 4 Xwing like this:

Luke

Garven

Biggs

Rookie

I've seen a friend use Wes, Wedge and Luke - with Opportunist on both of the latter - and it worked surprisingly well. Two high PS 4-dice attacks against a vulnerable target is utterly lethal.

That sounds fun. Wes with VI and Opportunist Luke & Wedge would bring me to 95.

I'm thinking it'd be best to put the other points into astromechs (and therefore also IA). R2-D2 would be cool, but it would mean one of the gang would miss out. Do you guys have any thoughts on astromech selection?

R2 Astromechs are not a bad call for Luke and Wedge; opportunist means voluntarily stressing yourself so the green hard turns and banks are a nice way to counteract this.

For Wes.... dunno. R5-P9 or R4-D6 might be good, as he's going to be a high priority target (he's a highly visible 'linchpin' to the list). Alternatively, R3-A2 lets him drop stress on someone - stressing the defender and restricting them (theoretically) to their green dial is a good way to counteract the T-65 X-wing's lack of boost and barrel roll.

Also note that you don't necessarily need veteran instincts. Adaptability would be enough (once wave 8 is out) and that's free, giving you an extra point to play with.

Edited by Magnus Grendel

Also note that you don't necessarily need veteran instincts. Adaptability would be enough (once wave 8 is out) and that's free, giving you an extra point to play with.

I wouldn't count on it being a free +1 PS. We still don't know what 'dual' means, so I expect there is some kind of downside...

I got a chance for another practice tourney event here I again drew second place with the trench run squad.

Luke Skywalker

R5-P9

Predator

IA

Biggs Darklighter

R2-D6

Veteran Instincts

IA

Wedge Antilles

R2-D2

Shield Upgrade

Draw Their Fire

I had one game where Biggs made it five turns against Soontir Fel and Turr Phennir alone. I'm thinking the shield upgrade may be the weakest card in the build. My next chance to play I'm going to swap it for IA and give either plasma or proton torpedoes to Luke. I'm leaning more towards the plasma for the extra versatility against large ships and B-Wings.

I'm thinking the shield upgrade may be the weakest card in the build. My next chance to play I'm going to swap it for IA and give either plasma or proton torpedoes to Luke. I'm leaning more towards the plasma for the extra versatility against large ships and B-Wings.

;)

Predator makes sure that the torpedo does some damage. Personally I would suggest proton since it is overall more useful and you have the points for it (since Wedge shoots first, he can possibly strip shields so that the crit from the torpedo hits hull).

Plasma expected damage (w/ 1 pred re-roll): 2.5 (+1 shield if it hits)

Proton expected damage (w/ 1 pred re-roll): 3 (one of which is often a crit).

The math is not 100% accurate, but close enough.

So as you can see, proton has better chance of actually scoring damage, and if shields are gone, it does far better damage (including an extra crit). Even if shields are not gone, its damage is pretty close to plasma

Edited by blade_mercurial

yes bring back the t-60 ... its what the game is all about :)

Actually, the T-70 is defined by the game as an Xwing

So Poe (vi, r5-p9, thrusters)

Asty (ptl, bb-8, thrusters)

And Novice (r2, integrated)

Counts :D

Novice could also be r7 Tarn with integrated

I've tried this build yesterday. One win one loose. I think i have to remove shield droids and put R2 Astromech.


Wes Janson (29)

Swarm Tactics (2)

R5-P9 (3)

Integrated Astromech (0)


"Hobbie" Klivian (25)

R2-D6 (1)

Opportunist (4)

Integrated Astromech (0)


Luke Skywalker (28)

Opportunist (4)

R2-D2 (4)

Integrated Astromech (0)


Total: 100



I too am trying to make something work out of an all X-Wing squad.

Going to a SC in a few hours with the following:

Poe Dameron (31)
Veteran Instinct (1)
R5-P9 (3)
Autothrusters (2)

''Red Ace'' (29)
Comm Relay (3)
R2-D2 (4)
Autothrusters (2)

Blue Squadron Novice (24)
R2 Astromech (1)
Integrated Astromech (0)

Total : 100

Will let you guys know how it went.

Edited by MAVERlCK

I also wanted to try to make a viable(ish) T-65 list, with the stipulation that I didn't want to use Biggs.

Full thread here.

Wedge (X-wing, 29)
Calculation (1)
R2-D2 (4)
Integrated Astromech (0)

Wes (X-wing, 29)
Determination (1)
R5-P9 (3)
Integrated Astromech (0)

Luke (X-wing, 28)
Stay on Target (2)
BB-8 (2)
Integrated Astromech (0)

Edit: Total = 99

I tried this out at league night two weeks ago. Lost my first match against Echo, Whisper, and Dark Curse, and won my second, against Omega Leader, 2 crackshot TIE/FOs and 2 expose TIE/LNs with shield upgrades [edit: Wampa and Youngster].

After feedback on here, I've got the following, which I have yet to fly.

Wedge (X-wing, 29)
Predator (3)
R7-T1 (3)
Integrated astromech (0)

Wes (X-wing, 29)
Veteran Instincts (1)
R2 astromech (1)
Integrated astromech (0)

Luke (X-wing, 28)
Draw their fire (1)
R5-P9 (3)
Integrated astromech (0)

Total: 98

I'm considering swapping VI on Janson for Expert Handling or Wingman, but then I lose the nifty ability to strip a defender's tokens before Wedge opens up on him. I should win the initiative bid, which means I don't need VI on Janson to fight Whisper (and it doesn't do me any good against the Baron or Vader with VI anyway).

So, just a thought if you prefer not to use Biggs in your T-65 list.

Edit: The only problem into which I'm running with this list is that I need to buy two more T-70s (quite ironic given that I want to fly T-65s) to get two more copies of Integrated Astromech...

Edited by WarriorPoet