Hey chaps! Another fleet I wanted to get some feedback on. This is a little out of my comfort zone, I'm not naturally someone who runs fragile fleets with little margin of error required. I understand it's low on squadrons, but I figure that they'll be enough to tie up enemy fighters or demolish unprotected/lightly protected bomber squadrons.
Let me know what you lads think, what kind of strategies might be good for a fleet like this (keeping out of harms way or dealing optimal damage), and if you have any criticisms / thoughts for improvement.
Gladiator Punch
Author: SeriaphFaction: Galactic Empire
Points: 397/400Commander: Admiral Screed
Assault Objective: Opening Salvo
[flagship] Raider I-Class Corvette (44 points)
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions- Admiral Screed ( 26 points)
Gladiator I-Class Star Destroyer (56 points)
Gladiator I-Class Star Destroyer (56 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
- Demolisher ( 10 points)
- Assault Concussion Missiles ( 7 points)
Gladiator I-Class Star Destroyer (56 points)
- Assault Concussion Missiles ( 7 points)
Gladiator I-Class Star Destroyer (56 points)
- Assault Concussion Missiles ( 7 points)
1 " Mauler" Mithel ( 15 points)
1 Jumpmaster 5000 ( 12 points)
1 TIE Advanced Squadron ( 12 points)
1 Soontir Fel ( 18 points)