Poe and Weapons Guidance

By Stoneface, in X-Wing

Question came up tonight regarding this combination. Can Poe use his focus and ability to change an eyeball to a hit then spend the focus to change a blank into a hit per Weapons Guidance? Seems weird but if the abilities trigger at the same time, the owning player gets to determine the sequence. Is this legal?

The other question is with Poe and BB-8. Can Poe use BB-8 to barrel roll off of an asteroid?

To the first question, you are correct.

To the second, as long as the template doesn't overlap the asteroid.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Yup. You've got it right. You can pick the order to use your abilities in when they have the same timing. Weapons Guidance on Poe can be kind of awesome. Getting 4 hits out of "hit, hit, blank, eyeball" is pretty sweet.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

Ok. There was a question or an FAQ response dealing with advanced sensors and asteroids. Do you happen to know the link to that thread?

They flip-flopped in the FAQ. There was about a day that being on an Asteroid stopped you from performing actions and then FFG reversed it. You'll see the ruling in the Q&A section at the end of the FAQ.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

"Moving into and Through Obstacles

When a ship executes a maneuver in which either

the maneuver template or the ship’s base physically

overlaps an obstacle token, follow these steps:

1. Execute the maneuver as normal, but skip the

“Perform Action” step.

2. The player rolls one attack die. The ship then

suffers any damage or critical damage rolled

(see “Suffering Damage” on page 16)."-page20

That's from the rules you only skip the preforne action step nothing stopping you from doing actions. Just thought I would post the rules to reinforce you warpman.

The ONLY time you should use Weapons Guidance on Poe is if the following things are true:

1. You are not using R5-P9 on Poe.

2. You do not expect to defend much this round.

3. If using Weapons Guidance would result in a full set of hits on your attack roll. i.e. rolling 2 hits, a focus, and a blank at range 1. rolling a focus and 3 blanks is NOT a good time to use WG, you are wasting Poe's focus.

4. You are not using R5-P9 on Poe.

5. R5-P9 is not equipped on Poe Dameron.

6. If you literally cannot put 2 points worth of something on ANYONE else in your squad.

7. Seriously, if you put R5-P9 on Poe and put WG on him too, you are going to have a bad time.

Weapons Guidance on Poe is not as great as people think. It's taking the one thing he needs desperately and throwing it out the window. Lone Wolf or Predator is a far superior choice for him, and solves the exact same problem.

Edited by Razgriz25thinf

Thanks for the info on the rock. I knew I had read something on it but couldn't find the article or remember which way it went. I really hate suffering from CRS.

Raz, you may not like WG on Poe but it worked like a charm tonight. More than once Poe would use his ability and WG to drop 3 or 4 hits on my poor bombers. He took a bloody nose but with R2-D2 doing his regen dance he definitely gave better than he got.

1. If you literally cannot put 2 points worth of something on ANYONE else in your squad.

2. You are not using R5-P9 on Poe this round because you know you're not getting shot at and shields are at full strength.

Whittled down to two commandments.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

"Moving into and Through Obstacles

When a ship executes a maneuver in which either

the maneuver template or the ship’s base physically

overlaps an obstacle token, follow these steps:

1. Execute the maneuver as normal, but skip the

“Perform Action” step.

2. The player rolls one attack die. The ship then

suffers any damage or critical damage rolled

(see “Suffering Damage” on page 16)."-page20

That's from the rules you only skip the preforne action step nothing stopping you from doing actions. Just thought I would post the rules to reinforce you warpman.

And to add two more examples based on the above rules.

If you reveal a green maneuver, perform it and land on the asteroid.

You can still use BB-88 to barrel-roll off the asteroid, but you cant perform another action after that because you skip your action step (you still can do free actions granted by other abilities later or PTL).

If you start your turn on an asteroid, you can use BB-88 to barrel-roll of the asteroid before you move, and then you can still take your normal action turn and do an action.

Note that you still have to be able to legally do the barrel-roll as per the barrel-roll rules.

A sometimes overlooked rule is that you can barrel-roll or boost if the movement template overlaps a ship base as long as you don't also collide, but you cant barell-roll or boost off an asteroid if the movement template still overlaps the asteroid token.

Edited by tsondaboy

Sometimes two abilities that seem to be doing similar or conflicting things work very well together because they make a ship flexible for different situations, rather than focused on doing a single thing. Han Solo with Predator also comes to mind as an example.

I agree that Weapons Guidance is solid on Poe (and T-70s in general really). It's a nice piece of insurance against getting a blank or two when attacking, and Poe gets the best of both worlds by still being able to flip an eyeball before spending it on the blank.

That said, it's tough to justify those points at PS8 or 10 because Poe should be moving at a time when you can instead just take a Target Lock. It addresses blank red dice and shares a success rate with just outright spending a Focus token, which Poe is often loath to do anyway, but again he's usually moving late enough to see if he wants a Focus for his ability ± R5-P9 regen, or if he's shielded and not getting shot he can probably just TL and be fine. Weapons Guidance is okay insurance but loses potency at his PS because of that. It does much better on the generic T-70s in my experience (and now with Red Squad Vets getting Integrated Astro and Adaptability I think WG is going to be showing up more often there in particular).

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

"Moving into and Through Obstacles

When a ship executes a maneuver in which either

the maneuver template or the ship’s base physically

overlaps an obstacle token, follow these steps:

1. Execute the maneuver as normal, but skip the

“Perform Action” step.

2. The player rolls one attack die. The ship then

suffers any damage or critical damage rolled

(see “Suffering Damage” on page 16)."-page20

That's from the rules you only skip the preforne action step nothing stopping you from doing actions. Just thought I would post the rules to reinforce you warpman.

And to add two more examples based on the above rules.

If you reveal a green maneuver, perform it and land on the asteroid.

You can still use BB-88 to barrel-roll off the asteroid, but you cant perform another action after that because you skip your action step (you still can do free actions granted by other abilities later or PTL).

If you start your turn on an asteroid, you can use BB-88 to barrel-roll of the asteroid before you move, and then you can still take your normal action turn and do an action.

Note that you still have to be able to legally do the barrel-roll as per the barrel-roll rules.

A sometimes overlooked rule is that you can barrel-roll or boost if the movement template overlaps a ship base as long as you don't also collide, but you cant barell-roll or boost off an asteroid if the movement template still overlaps the asteroid token.

Wait a second, BB-8 triggers BEFORE you move

so, this turn you either are on the asteroid, and use BB to get off, and lose nothing (unless you manage to fly back onto the rock)

Or you're not. And this whole dilemma never happens.

BB-8 doesn't prohibit you to perform other actions, not from outside sources, not from Perform Action phase.

When you start on the asteroid, fly free off it using BB and NOT get onto it again you don't skip the perform action step.

because your template nor your final position overlapped the asteroid.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

I sit corrected. ;) Thanks, I wasn't 100% sure

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

"Moving into and Through Obstacles

When a ship executes a maneuver in which either

the maneuver template or the ship’s base physically

overlaps an obstacle token, follow these steps:

1. Execute the maneuver as normal, but skip the

“Perform Action” step.

2. The player rolls one attack die. The ship then

suffers any damage or critical damage rolled

(see “Suffering Damage” on page 16)."-page20

That's from the rules you only skip the preforne action step nothing stopping you from doing actions. Just thought I would post the rules to reinforce you warpman.

And to add two more examples based on the above rules.

If you reveal a green maneuver, perform it and land on the asteroid.

You can still use BB-88 to barrel-roll off the asteroid, but you cant perform another action after that because you skip your action step (you still can do free actions granted by other abilities later or PTL).

If you start your turn on an asteroid, you can use BB-88 to barrel-roll of the asteroid before you move, and then you can still take your normal action turn and do an action.

Note that you still have to be able to legally do the barrel-roll as per the barrel-roll rules.

A sometimes overlooked rule is that you can barrel-roll or boost if the movement template overlaps a ship base as long as you don't also collide, but you cant barell-roll or boost off an asteroid if the movement template still overlaps the asteroid token.

Wait a second, BB-8 triggers BEFORE you move

so, this turn you either are on the asteroid, and use BB to get off, and lose nothing (unless you manage to fly back onto the rock)

Or you're not. And this whole dilemma never happens.

BB-8 doesn't prohibit you to perform other actions, not from outside sources, not from Perform Action phase.

When you start on the asteroid, fly free off it using BB and NOT get onto it again you don't skip the perform action step.

because your template nor your final position overlapped the asteroid.

If you start your turn like this:

pic2842853.jpg

No matter what you do, you will skip you action step.

Even if you have BB-8 or Advanced Sensors.

Yes it's legal. That's why it's a good combo.

I don't think you can use BB-8 that way because you can't perform actions (even free ones) while on a rock.

Incorrect.

you can. You, after overlapping during maneuver performance, skip the perform action phase, nothing else.

When you reveal a green, BB triggers and he can barrel roll.

More than that you CAN perform actions on a rock, using outside sources like Lando, Coordinate action or thanks to inside sources, like Adv Sensors.

"Moving into and Through Obstacles

When a ship executes a maneuver in which either

the maneuver template or the ship’s base physically

overlaps an obstacle token, follow these steps:

1. Execute the maneuver as normal, but skip the

“Perform Action” step.

2. The player rolls one attack die. The ship then

suffers any damage or critical damage rolled

(see “Suffering Damage” on page 16)."-page20

That's from the rules you only skip the preforne action step nothing stopping you from doing actions. Just thought I would post the rules to reinforce you warpman.

And to add two more examples based on the above rules.

If you reveal a green maneuver, perform it and land on the asteroid.

You can still use BB-88 to barrel-roll off the asteroid, but you cant perform another action after that because you skip your action step (you still can do free actions granted by other abilities later or PTL).

If you start your turn on an asteroid, you can use BB-88 to barrel-roll of the asteroid before you move, and then you can still take your normal action turn and do an action.

Note that you still have to be able to legally do the barrel-roll as per the barrel-roll rules.

A sometimes overlooked rule is that you can barrel-roll or boost if the movement template overlaps a ship base as long as you don't also collide, but you cant barell-roll or boost off an asteroid if the movement template still overlaps the asteroid token.

Wait a second, BB-8 triggers BEFORE you move

so, this turn you either are on the asteroid, and use BB to get off, and lose nothing (unless you manage to fly back onto the rock)

Or you're not. And this whole dilemma never happens.

BB-8 doesn't prohibit you to perform other actions, not from outside sources, not from Perform Action phase.

When you start on the asteroid, fly free off it using BB and NOT get onto it again you don't skip the perform action step.

because your template nor your final position overlapped the asteroid.

If you start your turn like this:

pic2842853.jpg

No matter what you do, you will skip you action step.

Even if you have BB-8 or Advanced Sensors.

The situation where your template overlaps is another situation.

One of the possible situations.

If you have a free half of side, free front or anything you'll have no problems.

and this particular point

If you reveal a green maneuver, perform it and land on the asteroid.

You can still use BB-88 to barrel-roll off the asteroid,

sounds wrong.

If you reveal a green and started performing it, you've already not used BB-8

Opposite to Advanced Sensors where its clearly defined when you can use it to perform an action, there is no clear timing for the BB-8 ability.

When you reveal a green maneuver

I don't see another point where you reveal a green maneuver

it's revealed before performing

after you take the maneuver template in your hand, the timing window ends.

Okay, I'm confused again. The situation was very much like the picture tsondaboy provided. The template would've been on the rock for a barrel roll either left or right. In that case would a BR be allowed or not?

Okay, I'm confused again. The situation was very much like the picture tsondaboy provided. The template would've been on the rock for a barrel roll either left or right. In that case would a BR be allowed or not?

If the template has to overlap the rock even slightly, you can't do the Barrel Roll. So if it was like the picture, then no BR or Boost.

Not, because it violates the barell-roll rules.

In order to use a free action to barell-roll off an asteroid, you need to place the maneuver template in a way that it does not overlap the asteroid token.

If there is no such a way, you cannot barell-roll off it, but you can still do another free action instead (e.g. if the free action was granted by Squadron Leader or something).

My solution to not needing Weapons Guidance is Predator. You don't need WG if you have Predator. My current fave loadout on Poe is Predator, R5-P9, AT.

I get offensive rerolls on blank results without spending Poe's focus, which translates into making sure that you regen a shield, and also making sure that your defensive rolls get that focus as well. Having R5-P9 also ensures that you are not restricted to your green maneuvers to regen a shield like with R2-D2, and saves a point. Predator, R5-P9, and AT costs a point less than VI, R2-D2, AT, and WG, too. But then again, if you're using WG on Poe with VI... thats not exactly a good tactical decision. Poe will shoot first and burn that focus to turn a blank to a hit, but that means that every single attack in the game that round against him is going completely unmodified. That's a terrible decision. I would rather take Predator. It may only be a reroll, but it's a completely free reroll.

Sure, it's a point extra than WG, but you were going to put an EPT on him anyways. Might as well get rid of WG since at that point it's worthless. Honestly it's still better if you choose PTL, R2-D2, AT, because you can PTL for focus and target lock and when you hit a green maneuver to clear stress, you gain a shield. Personally i favor the one with Predator because you aren't stressing yourself and limiting yourself to greens only, which is very predictable, but you're still reaping the benefits of rerolls on dice.

WG isn't a bad upgrade by any means, but ironically it's actually worse on Poe than on anyone else because he is married to that focus token. Wanna throw WG on some Blue Squad Novices? Brilliant! Excellent decision. On Poe? Ehhh.... i'd rather keep my focus, thanks.

Edited by Razgriz25thinf

I suspect that Weapons Guidance is better on 2 attack ships (not a lot of those with a tech slot...). If you have more dice, it is more likely that you will want to use that focus on multiple eyes, right? My feeling is that something that can be used on only one die result is more for an instance when you roll less dice.