I know this list may not be the most effective, but it might be fun to play regardless for a laugh.
YV-666 (Trandoshan Slaver) (39)
-Gunner
-K4 Security Droid (REPLACED: Bossk (Thank you Rhoaran))
-Zuckuss
-Inertial Dampeners
Kihraxz (Cartel Marauder) (20)
Kihraxz (Cartel Marauder) (20)
Kihraxz (Cartel Marauder) (20)
TOTAL = 99pts (maybe 5 Headhunters instead of the 3 Kihraxz, still comes to 99pts)
Zuckuss allows you to force rerolls on deffence die for an equal amount of stress. The idea here is to force as many rerolls as you can, those dice will fail them eventually (normal defence, rerolls, gunner defence, rerolls..... can they luck out 4 times?). That said, the mountain of stress from all those re-rolls means that the Slaver is not going to be doing any actions, which is where K4 comes in since it says "aquire a target lock" not "perform a target lock action" which would mean it's usable while stressed. Finally, Inertial Dampeners for when you really need to not move.
If only there was a way to put Wired on this without the point investment for Bossk.
Edited by Gajavi