Screed and re-rolls

By Seriaph, in Star Wars: Armada Rules Questions

Evade defense tokens at medium range force the attacker to re-roll a dice chosen by the defender. My question is simple: Is Admiral Screed's ability able to take effect AFTER defense tokens have been spent, to turn a potentially bad re-roll into a crit?

Any citation of official rules would be really helpful.

Its all in the timing of the attack Process...

Page 2, RRG, Attack:


1. Declare Target: The attacker declares the defender and the attacking hull zone, if any. If the defender is a ship, the attacker declares the defending hull zone. Measure line of sight to the defender to ensure the attack is possible and to determine if it is obstructed.

◊ If the attacker is a ship, the defending squadron or hull zone must be inside the attacking hull zone’s firing arc and at attack range of the attacking hull zone.

◊ If the attacker is a squadron, the defending squadron or hull zone must be at distance 1.

2. Roll Attack Dice: Gather attack dice to form the attack pool and roll those dice. Gather only the dice that are appropriate for the range of the attack as indicated by the icons on the range ruler.

◊ If the defender is a ship, gather the attack dice indicated in the attacking hull zone’s or squadron’s battery armament. ◊ If the defender is a squadron, gather the attack dice indicated in the attacker’s anti-squadron armament.

◊ If the attacker cannot gather any dice appropriate for the range of the attack, the attack is canceled.

3. Resolve Attack Effects: The attacker can resolve attack effects as described below:

◊ Modify Dice: The attacker can resolve any of its effects that modify its dice. This includes card effects and the P command.

◊ Spend Accuracy (G) Icons: The attacker can spend one or more of its G icons to choose the same number of the defender’s defense tokens. The chosen tokens cannot be spent during this attack.

SCREED TAKES EFFECT HERE, UNDER THE "MODIFY DICE" STEP

4. Spend Defense Tokens: The defender can spend one or more of its defense tokens.

DEFENSE TOKENS, UNDERSTANDABLY, ARE SPENT HERE - INCLUDING EVADE WHICH IS RESOLVED IMMEDIATELY

5. Resolve Damage: The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time.

◊ If the attacker or defender is a squadron, the damage is the sum of all F icons.

◊ If the attacker and defender are ships, the damage is the sum of all F and E icons. ◊ Each ship has the following standard critical effect: “E: If the defender is dealt at least one damage card

So in short, No. Screed takes effect before Defense Tokens.

Enjoy!

Edited by Drasnighta

Amazing! Thanks for the insightful and comprehensive answer Drasnighta, you've been really helpful.

Thank You. Just doing my Part.

Wait so how does this apply to say overload pulse? Are you saying I could not trigger overload pulse with a blue die before they activate their defense tokens? Cause that makes it worthless.

Wait so how does this apply to say overload pulse? Are you saying I could not trigger overload pulse with a blue die before they activate their defense tokens? Cause that makes it worthless.

That is how it works yes. It's not worthless, it sets the target up for attacks from your other ships.

No it is worthless regarding the build I was working on. Thanks for the clarification.

Wait so how does this apply to say overload pulse? Are you saying I could not trigger overload pulse with a blue die before they activate their defense tokens? Cause that makes it worthless.

To elaborate on what smuggler said a bit,

Overload Pulse is worthless to the ship it is equipped to, but Armada is all about overall fleet synergy, strategic level thinking and planning ahead. So, as smuggler points out, you use OP not to benefit its own ship, but to provide a big benefit to the rest of your fleet.

Wait so how does this apply to say overload pulse? Are you saying I could not trigger overload pulse with a blue die before they activate their defense tokens? Cause that makes it worthless.

To elaborate on what smuggler said a bit,

Overload Pulse is worthless to the ship it is equipped to, but Armada is all about overall fleet synergy, strategic level thinking and planning ahead. So, as smuggler points out, you use OP not to benefit its own ship, but to provide a big benefit to the rest of your fleet.

Yeah got it but it dramatically changes the set up of the fleet I had. Thanks but I understand.