obstructions and adding dice to pool

By Seriaph, in Star Wars: Armada Rules Questions

I can see that.

If we have Add not mean the same thing at all times then what about While, When, Before, After, etc?

Sure Add could mean a common definition but that is why I believe they use Increase. That way there is no confusion.

The meaningful difference, I believe, is not in the words add and increase, but rather battery value vs attack pool.

That is incorrect. The Attack Pool is constant. Battery is divided between your Ship and Squadron Batteries.

From Page 1 of the Rules Reference Guide.

Armament

The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship.

• Each hull zone of a ship has its own battery armament that it uses when the ship attacks from that hull zone.

• Each squadron has a single battery armament

• A ship has one anti-squadron armament that is used regardless of which hull zone is attacking

Except, you know, that the rule section you quoted yourself states that Battery armament is only used when firing on ships.

It still needs the word increase for you to have a proper sentence.

My concept is just a simple rule of thumb not something changing the rules

I can see that.

If we have Add not mean the same thing at all times then what about While, When, Before, After, etc?

Sure Add could mean a common definition but that is why I believe they use Increase. That way there is no confusion.

The meaningful difference, I believe, is not in the words add and increase, but rather battery value vs attack pool.
That is incorrect. The Attack Pool is constant. Battery is divided between your Ship and Squadron Batteries.

From Page 1 of the Rules Reference Guide.

Armament

The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship.

• Each hull zone of a ship has its own battery armament that it uses when the ship attacks from that hull zone.

• Each squadron has a single battery armament

• A ship has one anti-squadron armament that is used regardless of which hull zone is attacking

Except, you know, that the rule section you quoted yourself states that Battery armament is only used when firing on ships.
Yes it is. So is the Anti-squadron Armament. What's your point?

It still needs the word increase for you to have a proper sentence.

My concept is just a simple rule of thumb not something changing the rules

The issue is that you're adding differentiating definitions and connotations to things that don't need them. The words "Add" and "Increase" can be used interchangeably, but the timing changes depending on whether the ability affects the pool or the battery armament. If an ability adds to a ship's dice pool when attacking then it only affects the dice pool, which if you have no dice in the pool to begin with (one red die base battery armament, which is obstructed, so there is no dice pool to add to). If an ability increases the battery armament then it increases the printed value on the card. The timing is associated with whether it is adding to (increasing) the pool or whether it is increasing (adding to) the armament value.

I can see that.

If we have Add not mean the same thing at all times then what about While, When, Before, After, etc?

Sure Add could mean a common definition but that is why I believe they use Increase. That way there is no confusion.

The meaningful difference, I believe, is not in the words add and increase, but rather battery value vs attack pool.
That is incorrect. The Attack Pool is constant. Battery is divided between your Ship and Squadron Batteries.

From Page 1 of the Rules Reference Guide.

Armament

The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship.

• Each hull zone of a ship has its own battery armament that it uses when the ship attacks from that hull zone.

• Each squadron has a single battery armament

• A ship has one anti-squadron armament that is used regardless of which hull zone is attacking

Except, you know, that the rule section you quoted yourself states that Battery armament is only used when firing on ships.
Yes it is. So is the Anti-squadron Armament. What's your point?

It still needs the word increase for you to have a proper sentence.

My concept is just a simple rule of thumb not something changing the rules

The issue is that you're adding differentiating definitions and connotations to things that don't need them. The words "Add" and "Increase" can be used interchangeably, but the timing changes depending on whether the ability affects the pool or the battery armament. If an ability adds to a ship's dice pool when attacking then it only affects the dice pool, which if you have no dice in the pool to begin with (one red die base battery armament, which is obstructed, so there is no dice pool to add to). If an ability increases the battery armament then it increases the printed value on the card. The timing is associated with whether it is adding to (increasing) the pool or whether it is increasing (adding to) the armament value.

They cant be though.

Add has a specific timing situation though. It can only be used in the Modify step of the Attack step.

They cant be though.

Add has a specific timing situation though. It can only be used in the Modify step of the Attack step.

Unless an Upgrade Card says otherwise , as that would be a rules contradiction , in which case, the Upgrade card takes precedence .

They cant be though.

Add has a specific timing situation though. It can only be used in the Modify step of the Attack step.

Unless an Upgrade Card says otherwise , as that would be a rules contradiction , in which case, the Upgrade card takes precedence .

Why would they use Add when they have Increase? Why would they cause that confusion?

I think my time in this circular argument is done.

Its more the fact that it doesn't matter more than anything.

My summary post earlier was trying to find the point of disagreement that kept the argument going. I feel it did.

The thing is, that point of disagreement is grounded clearly within each others different ways of categorising data , in a way that its individual to each other.

Neither of you are technically correct or technically incorrect . There is no right or wrong, because you're both right, and both wrong, from each others point of view.

Any further attempt to continue this train of thought will result in the continuation of the circular argument about a point that does not matter .

It may perhaps matter to DA more, but only due to the precedence of the Custom Card thread, in which case when designing and writing the cards, the wording, in order to be compliant with previous precedence of the FFG Cards, will have to be carefully looked at.

Here, its a matter of petty semantics - and one that I am easily drawn back into.

So, I guess this is my personal line in the sand.

I don't see point continuing the argument unless there is a change or a card that will influence in the future.

For now, however, this is the Summary as I see it :

Currently, "Add to Dice Pool" and "Increase Battery Armament" are two Separate, and distinctly timed Abilities and Rules.

These Timings are tied to those specific statements. Trying to determine which is the more important fractions of the statements is, at best, a contentious but ultimately irrelevant issue to most involved, as at this point, they are distinct.

IF a Contentious Card is to be released, wether through intention or mistake , then we have Rules to Follow:

If it conforms to the Core Rules, We Follow the Core Rules.

If it contradicts the Core Rules, We Follow the Card, to the letter of what is written, with a lesser regard to the Core Rules, as they are, under the Golden Rule, Superseded by the Card Text itself.

That is it, and that is all.

Edited by Drasnighta

I think my time in this circular argument is done.

Its more the fact that it doesn't matter more than anything.

That is why I keep pointing out that it is just a rule of thumb bot a change to the actual rules.

I can see that.

If we have Add not mean the same thing at all times then what about While, When, Before, After, etc?

Sure Add could mean a common definition but that is why I believe they use Increase. That way there is no confusion.

The meaningful difference, I believe, is not in the words add and increase, but rather battery value vs attack pool.
That is incorrect. The Attack Pool is constant. Battery is divided between your Ship and Squadron Batteries.

From Page 1 of the Rules Reference Guide.

Armament

The attacker’s armament indicates the color and number of dice that can be used during an attack. Anti-squadron armament is used when attacking a squadron. Battery armament is used when attacking a ship.

• Each hull zone of a ship has its own battery armament that it uses when the ship attacks from that hull zone.

• Each squadron has a single battery armament

• A ship has one anti-squadron armament that is used regardless of which hull zone is attacking

Except, you know, that the rule section you quoted yourself states that Battery armament is only used when firing on ships.
Yes it is. So is the Anti-squadron Armament. What's your point?

It still needs the word increase for you to have a proper sentence.

My concept is just a simple rule of thumb not something changing the rules

My only point was that you said "Battery is divided between your Ship and Squadron Batteries.", which is incorrect. Additionally, it was slightly amusing that you used the correct section in the rules to back you up, when the rules says that battery is only used when firing upon ships.