So I'm looking through Stay on Target and have come across one of my favorite EU ships, the XG-1 Assault Gunboat. It's suitably beefy, but seems to come up a bit short when compared to its Rebel rival the Y Wing. I can accept the massively increased cost of the Star Wing when compared to the Y Wing. A modern fighter still in use by the Empire should be harder to acquire than Clone Wars era surplus.
However beyond this the Gunboat seems to stack up poorly to its older counterpart, a lower system strain threshold and much poorer handling rating all seem to suggest the Star Wing is grossly inferior. The two bright points in the Gunboats favor seem to be its improved sensor range and customization hard points. These are not insubstantial improvements, buts still leave the Star Wing a touch under powered feeling.
The final concern I have is that the Star Wing's Ion Cannons seem oddly anemic, they are described as "Forward Mounted Ion Cannons" and are given the same stats as a set of linked Light Ion Cannons. IF this was a typo and the cannons were meant to be a pair of Medium Ion Cannons then I would be much happier with stats for the Star Wing. It would be a a fairly nasty combatant at Short Range, but unable to effectively dogfight with dedicated fighters that could close the distance with them.
Now I realize in an RPG ships don't need to be balanced in the same way as they might need to be in a miniatures game like X Wing, but the way the XG-1 comes across as so deficient bothers me. It currently doesn't seem to be any more capable than a ship 20 years older and close to half the cost.
All of this having been said, I am very happy to have the XG-1 stated out, and it is very nice to have such a useful multi-role ships available as a GM. Personally I am thinking I will be buffing the ship slightly to include medium Ion cannons simply to make the ships a little more interesting as strike craft.
Would be happy to hear other people's thoughts on this ship. Are you happy with its current stats? How are you using it in your games? I personally love its versatility, being able to use it as a heavy strike craft to seek out and destroy the PCs home base/ship, as a dangerous alternative to regular customs ships, or as a heavy raider conductive hit and fade attacks on Rebellion sympathetic targets independent of a carrier.