Okay so I am a having a bit of a dilemma deciding between using Tie Fighters or Tie Interceptors right now I am using Fighters because I haven't picked up a fighter squadron pack yet any advice would be great.
Fighters vs interceptors
What do you want to do?
an honest comparison between the fighter and Interceptor by someone who has used both
In what Role, though?
If you want something that's just going to chase down and kill enemy Squadrons - then you might as well go with the standard TIE in swarm. Its very reliable, and very cheap, and has great multipliers with Howlrunner.
Interceptors are great at both the Spot kill (throwing more dice), and in the tie up, because they shoot even more when they get shot at. The Drawback is they're almost 50% more expensive for 0% more survivability... And that survivability rating is
crap
to start with.
If you want to have something that's fairly fast, and fairly flexible so it can shoot at both squadrons and Ships, the TIE fighter is better, because its cheaper ... But again, the Interceptor is Faster, and is better against Squadrons, so it skews the thing that way for its cost .
Honestly, they're both well costed for what you want them to do... The question is, what do you want them to do?
"I want to kill and/or TIE up enemy squadrons" - Interceptor is better at Killing and tying... But you get almost 50% more TIE Fighters for the Points...
If you're expecting copious amounts of Anti-Squadron Fire to come your way from Ships... Then TIE Fighters... because they'll all die, but Fighters are cheaper to lose.
Consider adding Dengar and Howlrunner.
- Dengar + Howlrunner turns a TIE Fighter into an Interceptor (4 dice + 2 counter), except they only cost 8.
- Dengar + Howlrunner turn interceptors into the best dogfighters in town (5 dice + 4 counter).
- If you're going for numbers, I suggest fighters. You'll fit more in, which means you'll get getting the most juice out of Dengar + howlrunner abilities, plus more fighters means more potential at bombing if they lack squadrons.
On the flip side, if you don't want any named squadrons backing you up, and you aren't looking to overwhelm by numbers, I suggest interceptors. They're able to handle their own and you don't have to have lots. As Dras says, they're great at tying up enemy squadrons due to their 4 anti-squad dice and 2 counter base.
Edited by SeriaphOkay thanks for the info