Hey all!
So I picked this game up about a week ago and my first two games besides my learning game were in a local tournament. The list I took wasn't great just something I threw together the night before.
It was
398/400 points
Comander
Darth Vader
Ships
Imperial II Class Star Destroyer x2
Gunnery Team
XI7 Turbo Lasers
Squadrons
Tie Fighter x10
Major Rhymer
Now I of course lost both of my games pretty miserably. However the thing that surprised me the most was how much work the tie fighters did. Everything I had read and all the advice friends had given me said fighters were bad. They were doing about 5-6 damage to a ship on turns I used squadron commands. In fact I think had I just squadron commanded every turn instead of nav commanding I might have won one of my games. In the second game they managed to score me 9 victory tokens from attacking the rears of ships pretty much the only points I got in that game. So this got me thinking if I built my list around supporting my fighters a bit maybe it would be a bit more solid. After a few hours on feet builder I came up with this.
396/400 points
Comander
Admeral Motti
Ships
Imperial II Class Star Destroyer x2
Boosted Comms
Leading Shots
XI7 Turbo Lasers
Squadrons
Tie Fighter x8
Jump Master x2
Major Rhymer
So Motti and leading shots gives me 6 more hull and pseudo vader for cheaper. The boosted comms ensures that I should be able to use my full four squadrons every command. and the Jump master should keep them from getting tied up for a few turns by other fighters allowing for them to keep attacking ships. I might switch the fighters to bombers but I feel that the fighters might be a bit more flexible. So any advice would be greatly appreciated.