Ackbar OP?

By IK Viper, in Star Wars: Armada

This must purely be an American phenomenon. 15 tournments post Wave 2 and Akbar showed in a top 3 once. I know why this is the case. We are a squadron meta. Bombers in my front arc and my whole list is flying into it. Oh I guess I'll just die now.

A conga line has done nothing against the best list (2 consecutive 1st places in 10+ person tournments). The best part is it isn't even a Bomber list, the apparent counter to Akbar.

It consists of a Glad, two raiders and an ISD II + Tie screen. Whats lost in all the talk of numbers, red dice, expected damage etc is that this is a war game. With the deployment being one of the most critical parts to setting yourself up for success. So 6-7 deployments is more than enough to get the drop on a Conga.

Akbar is so predictable. I saw the diagram of Guppies a few posts up and laughed. All you need to account for the lead ships side arc. How hard is that to avoid. Why would you fly into the conga kill zone? You have deployments, move Commands and as good as/superior speed/movement to the guppy. Use them!

Edited by Trizzo2

Akbar is so predictable. I saw the diagram of Guppies a few posts up and laughed. All you need to account for the lead ships side arc. How hard is that to avoid. Why would you fly into the conga kill zone? You have deployments, move Commands and as good as/superior speed/movement to the guppy. Use them!

Agreed. I really don't understand why people would want to fly into the kill zone with such eagerness ? To show that their ships tank more ? Hint : they don't.

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Another trick that can be used is actually deploying and flying parallel to the conga line, so at some point it's forced to move closer, and it is at which point that you pounce on it, focus on killing more AFMK2s than he can kill your stuff, and systematically aim at the lead ship.

If we're first player, it might be hard to bait him into doing that, but so fun to do with deploying a ship straight forward in the middle and banking hard with Nav turn 1.

In terms of objectives against Ackbar I would say always pick the Red one of you're going first (he's likely to have Opening Salvo or Advanced Gunnery which will benefit you too).