I keep wanting to make Lando work, because it's Lando. PTL has been the obvious choice for a long time because you want the green moves to key his ability, but he's vulnerable to being blocked, which is easier if he's tied to being near someone to get the most from his ability. So I decided to try and embrace the madness and build a Lando that didn't care that much about bumping, and was happy to wallow in a furball at close range.
I figured Kyle Katarn would be good to get a Focus just for clearing a stress even if he bumped or was multi-stressed. That means I need to generate a stress, but I'm looking for something not PTL, as I've said. Opportunist generates a stress, however, and doesn't require an action. Also, with that turret, Lando has a pretty good chance to find someone who doesn't have any tokens and peg them with his 4 or 5 dice turret.
So that gives us:
Lando 44
Kyle Katarn 3
Opportunist 4 (oof)
51 points
This ship is fighting by running up and punching people. It will aim to block aces, and just outgun lesser ships. So I'm throwing in Zeb. That means I can ram Lando straight forward and keep my firepower up. Alternatively, if I keep my nose at an ace, I can block, then fire at the actionless ace with a bunch of dice. This makes him 52 points, and I'm tempted to leave it at that. 48 points remaining is enough for a couple decent basic ships or a little ship and a solid ace.
Inspiration comes from the Lando art. He's blasting out of the Death Star. Looks like his wingman is Wedge. Let's throw in BB8 for more good close-quarters power. I'm torn on EPT, so I'd like to hear any thoughts on this. No matter the EPT, he hits hard, and will strip some tokens, most likely.
Wedge 29
BB-8 2
Integrated Astromech 0
31+
This leaves 18 points, less Wedge's EPT. Sounds like a solid Prototype Pilot to me. He'll block, generating more Opportunist opportunities.
How far off the deep end am I with this?
Edited by Biophysical