Lando with Opportunist. I think I'm losing it a bit.

By Biophysical, in X-Wing Squad Lists

I keep wanting to make Lando work, because it's Lando. PTL has been the obvious choice for a long time because you want the green moves to key his ability, but he's vulnerable to being blocked, which is easier if he's tied to being near someone to get the most from his ability. So I decided to try and embrace the madness and build a Lando that didn't care that much about bumping, and was happy to wallow in a furball at close range.

I figured Kyle Katarn would be good to get a Focus just for clearing a stress even if he bumped or was multi-stressed. That means I need to generate a stress, but I'm looking for something not PTL, as I've said. Opportunist generates a stress, however, and doesn't require an action. Also, with that turret, Lando has a pretty good chance to find someone who doesn't have any tokens and peg them with his 4 or 5 dice turret.

So that gives us:

Lando 44

Kyle Katarn 3

Opportunist 4 (oof)

51 points

This ship is fighting by running up and punching people. It will aim to block aces, and just outgun lesser ships. So I'm throwing in Zeb. That means I can ram Lando straight forward and keep my firepower up. Alternatively, if I keep my nose at an ace, I can block, then fire at the actionless ace with a bunch of dice. This makes him 52 points, and I'm tempted to leave it at that. 48 points remaining is enough for a couple decent basic ships or a little ship and a solid ace.

Inspiration comes from the Lando art. He's blasting out of the Death Star. Looks like his wingman is Wedge. Let's throw in BB8 for more good close-quarters power. I'm torn on EPT, so I'd like to hear any thoughts on this. No matter the EPT, he hits hard, and will strip some tokens, most likely.

Wedge 29

BB-8 2

Integrated Astromech 0

31+

This leaves 18 points, less Wedge's EPT. Sounds like a solid Prototype Pilot to me. He'll block, generating more Opportunist opportunities.

How far off the deep end am I with this?

Edited by Biophysical

PtL Wedge and Refit Proto blocker, sounds fun to me!

Interesting idea to go with Opportunist and Kyle. Zeb is interesting too but I'm not sure you want to take the range 1 shot of an ace most likely before you shoot into your 1 agility, no evade token, no c3po kamikaze decimator like ship haha. I'd just take the block as a block and make your opponent shoot something else. You'll have like you said, more options with your turret so make him take a crappy or no shot. Since you are plowing into things you may want to throw Tactical Jammer on there and be a big obstruction for Wedge and anything else behind him.

Speaking of Wedge, I think it will be tough for you to give him free actions if he's moving after Lando. I think you want lower PS ships with Lando that move before him in order to be in range when you land to give them free actions. The range one is really a bummer, and I think is why we don't see a lot of Lando on the table because free actions are baller. I'd actually consider a couple Red Vets with EPTs as escorts that can get TL and focus from Lando or something like that that can move after him and hit like a truck with TL and focus.

Edit: two red squad vets ends up being a little to expensive unfortunately but maybe B-wings or your Prototype blocker and a Vet.

Edited by Skeether

I think that could work. For EPT, I lean towards predator on Wedge (because he k-turns a lot) and then picking actions becomes easy ;)

As an alternative to Wedge, you could take Wes Janson. His ability gives you yet another opportunity for Opportunist...

I was running a Kyle, Kanan and Lando build so that Lando was able to cut and run when stressed and needed to keep up with his buddy. I used PTL, but opportunist is cool.

During the Wave 5 meta, I remember seeing a surprisingly creative Lando Corran build make it to the finals match at a Store Championship.

Not sure exactly what it had, but Lando had Weapons Engineer and was flown next to Corran, who could now ditch PtL because it got extra actions from Lando. Weapons Engineer kept up the action economy and worked great in the 2 ship meta (and should still work great in the 3 ship meta currently).

Couldn't you go Lando + Weapons Engineer + Han Solo Crew, a 48 point Corran, with 3 points to spare? PtL on Lando then?

Then Corran could have Marksmanship or some other EPT instead of PtL. It could work.

Edited by ParaGoomba Slayer

Here I was thinking you found a way to pair Lando with one of your Defenders ... my bad...

Edited by JediRush24

The point about Wedge at PS9 is a big one. It really ties Wedge down, too, which could be a problem. So I probably need some joustier elements. Corran is an option, but I find the E-wing aesthetically awful, so I've never really considered running him. I'll pass for now, despite his obvious quality. Low PS brawlers might be the way to go with Lando, since that's the whole thing with this list. What about:

Rookie Pilot 21, R3A2 (more Opportunist Opportunity) 2, IA 0 = 23

Tarn Mison 23, R7 2, IA = 25

That eats all of my 48 points and provides some more stout attacks.

I'm also considering 2 Blue Squadron Novices for 24 each. It's a shame I don't have 2 points for mechs to get IA on them. They can make better use of Lando's free actions than the T65s, and they make better blockers.

2 Blue Squadron Pilots with something are pretty solid, and can also use Lando's action pretty well with their Barrel Rolls.

Some part of me really likes the idea of 3 Prototype Pilots, running ahead and blocking everything.

There seems to be a lot of really solid options.

I like two blues with either getting to barrel roll at ps7, that could be handy. Why not then add two flechette cannons, just to round off the crazy? At range three they get a free lando tl and help shut down enemies for Lando's opportunism, and at close range they run interference and get extra responsive BRs...

With your last point you could grant his heart's desire and give Lando the keys to the Falcon again. First thing he'd do no doubt is tear down those **** gold dice! :D

SNN1603FALCO--1_2000692a.jpg

Had another idea just to run him with z95s as blockers to get the opportunist to work. Idea would basically to get one of the Z's to get a block and try to get as many possible at range one including Lando himself since he doesn't care about bumping, just slam him into the heap as well. With this setup you can get 4 Z's with him and hopefully one of them will be range one every time of your actionless target. That's the one you will give a second action to like so he can be TL and focus with 3 dice. Lando can have TL and focus if he doesn't bump but at least focus if he does from Kyle. Could be fun. I gotta get more z95s to try it though.

YT-1300: · Lando Calrissian (44)

Opportunist (4)

· Kyle Katarn (3)

· Nien Nunb (1)

Z-95 Headhunter: Bandit Squadron Pilot (12)

Z-95 Headhunter: Bandit Squadron Pilot (12)

Z-95 Headhunter: Bandit Squadron Pilot (12)

Z-95 Headhunter: Bandit Squadron Pilot (12)

Low PS brawlers might be the way to go with Lando, since that's the whole thing with this list.

You do really need someone to punch away tokens, though.

The problem is that you need a lower PS pilot to benefit from his free action, and a higher PS pilot to clear tokens for opportunist...the ideal is the same pilot skill.

  • Lando Calrissian - Opportunist, Assault Missiles, Nien Numb, Gunner, Engine Upgrade
  • Wes Janson - Adaptability, Flechette Torpedoes, Targeting Astromech, Engine Upgrade

Wes can use adaptability to drop his PS to 7 so he can fly wing with Calrissian - he moves first but also shoots first. Alternatively (depending on the Dual Upgrades rules) he can boost himself to PS9 if you come up against someone like Soontir Fel/Veteran Instincts Whisper that you desperately need the PS to match.

Targeting Astromech lets him keep a target lock out for firepower, even on the turn he k-turns, and he has flechette torpedoes available for the one turn a point of stress is most useful (after an opponent k-turns and is stressed is a good one). His free action is boost or focus as appropriate.

Lando gets opportunist-boosted shots, including a one-use assault missile which gives him something which can help thin down a swarm, and gunner so he can self-opportunist as required (worth it for dealing with targets with multiple tokens).

Didn't know about adaptability working like that, nice. Was wanting Wes at 7 haha. I think with just the two of them though, it won't hit hard enough or survive long enough to be a list worth running. There's a lot of upgrades on both of them especially engine upgrade being really over the top on an X-wing methinks. I might try taking some off and still have a z blocker as well for when Wes gets smoked because he surely will to break the easy synergy. Gunner then opportunist is a little more difficult to pull off but I do see the way it could happen. Still just not enough hit points in the list, especially with no 3po or defense on Lando.

Here is my insane take on Lando being a heavyweight puncher, featuring... Expose! Mwuhahahaha!

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!35:20,-1,32,-1:-1:13:;44:36,-1,-1,-1:-1:-1:;44:36,-1,-1,-1:-1:-1:&sn=Unnamed%20Squadron

Here Lando and his FCS Blue buddies fly in close formation as per. The Blues move first, take their focus. Lando greens up, gives them a free BR or TL depending. He takes his focus and then EI's Expose.

Gonna get smoked by higher PS dudes, but you were gonna anyways with only one crummy evade.

Lando crew is cooler!