Differences Between Large and Massive

By Boba Rick, in Star Wars: Imperial Assault

I'm not a rules expert, but I'm okay enough to be the Imperial. One thing I struggle with is the special rules concerning large and massive figures, I know I'm not alone so I thought it would be good to have a thread about it. Sometimes the rules are a little wordy, if you know what I mean, and with the new stuff this info is going to be more relative.

Correct me if I'm wrong, and if I'm missing something:

1. Large and massive BOTH can't move diagonally.

2. Large can go indoors, but massive can't. (Campaign restriction only)

3. Line of sight can be blocked to and from a large, but it NOT a massive. Not even another massive figure can block line of sight to and from a massive figure (rules, not logic, sheesh)! (Thanks, MikeNYHC)

4. Large figures can't end their movement on top of another figure, but a massive can - unless it's another massive.

5. Large figures are restricted in their movement by the various types of terrain, but massive are not.

6. If a massive ENDS (not goes through) its movement on another figure, that other figure is pushed to an adjacent space, and the person controlling the other figure chooses which space. Then the massive can't move any more (you can't split your movement points in that activation like you can with other figure types).

7. A large figure can go back for seconds, but a massive figure should really consider settling for just a salad.

8. Large and massive figures that are asymmetric (2 spaces long, like the Wampa's surfboard) can rotate their base using one MP, requiring them to occupy at least 50% of their original spaces after the rotation (as in they can spin 90, 180, or 270 degrees). (Thanks, tomkat364)

9. When it comes to the actual plastic figure, size matters not (heh, heh) when determining if it is massive or not. The card determines if it is massive with the keyword massive! It would be possible, therefore, for a figure that only takes one space to actually be massive, if the card said so. If a figure takes up two or more spaces, and does NOT have the keyword massive, then it is considered large. (Thanks patrickmahan)

10. Command cards that are for large figures also apply to figures with the massive keyword. (Thanks Sam Tomahawk and neosmagus)

Edited by Boba Rick

Additional note: Large and massive figures that are asymmetric can rotate their base using one MP, requiring them to occupy at least 50% of their original spaces after the rotation.

One thing that I've been wondering about is th interaction between massive figures. From my understanding of the rules, Massive figures don't even block line of sight for each other. So if I have General Weiss standing behind an AT-ST, he can shoot through the AT-ST? It seems very strange!

Does a massive figure block line of sight to another massive figure? For example, can a rebel use one AT-ST as cover against another?

They shouldn't block line of sight to each other it says figures do not block line of sight to or from massive figures. It's not specified that only "small" figures do not block line of sight.

Logically one AT-ST not blocking LOS from another bugs me. Rules though don't seem to agree with logic. That being said, a tank not blocking LOS for the AT-ST does make sense, so you can't just modify the rule and say "non-massive figures do not block lone of sight to or from..."

Massive is just a keyword, it doesn't denote a figure's size. It is possible that one day we might see a 1 tile unit with keyword massive.

Good work, Bobs Rick! You wanna do a write up like this with massive vs mobile, that's another confusing one and would be appreciated.

Massive is just a keyword, it doesn't denote a figure's size. It is possible that one day we might see a 1 tile unit with keyword massive.

Surely you are not referring to Sally Struthers.... :huh: *SMH* Shame on you.

Massive figures are, as of yet, still a subcategory of Large.

6. If a massive ENDS (not goes through) its movement on another figure, that other figure is pushed to an adjacent space, and the person controlling the other figure chooses which space. Then the massive can't move any more.

This bit always bothered me. What does the last sentence mean to you? I'd have thought that, by definition, if the figure has ended its movement, it wouldn't be able to move any more. Or does the restriction go further?

6. If a massive ENDS (not goes through) its movement on another figure, that other figure is pushed to an adjacent space, and the person controlling the other figure chooses which space. Then the massive can't move any more.

This bit always bothered me. What does the last sentence mean to you? I'd have thought that, by definition, if the figure has ended its movement, it wouldn't be able to move any more. Or does the restriction go further?

I see no reason to think it goes any further than that. During that activation it can no longer move, after having ended a movement on another figure.

6. If a massive ENDS (not goes through) its movement on another figure, that other figure is pushed to an adjacent space, and the person controlling the other figure chooses which space. Then the massive can't move any more.

This bit always bothered me. What does the last sentence mean to you? I'd have thought that, by definition, if the figure has ended its movement, it wouldn't be able to move any more. Or does the restriction go further?

Normally a figure can move, stop, attack/interact, and then spend the rest of its movement points. However a massive cannot move after 'stepping' on a figure because otherwise you could 'push' figures across the map.

Of course. That didn't occur to me. So you can't split your movement points as a Massive figure, if to do so would push another figure. Thanks Patrick.

The real difference between large and massive:

Large:

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And Massive:

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Next time you have rules questions, tell 'em 'Large Marge sent ya!'

Ok, mates, I was mucking about over at the "Multiple ATSTs" thread and thought of something. Massive units can move into and "bump" another piece out if a square, then end their movement.

The question is, can this chain. Example: One atst bumps a tank, moving it one space. The tank moves one space, bumping another atst (a different one), moving it one space.

Since the controller decides the move (always imperial at this point) what would happen if the second atst was moved to bump the first one? Could this be eternally chained (given space and units)? I dont think there are rules against hitting one massive unit with another. Since we are talking about forced movement and not movement points, the prohibition against moving after the first bump is ignored.

Rules Reference Guide, pg 16, Massive: Massive figures cannot enter spaces containing other Massive figures.

Rules Reference Guide, pg 16, Massive: Massive figures cannot enter spaces containing other Massive figures.

Thanks for the lookup. I suppose that does add even more awesome sauce to a hypothetical single square massive unit.

Edited by Sam Tomahawk

Bumping will be more common once the Bantha Rider comes out.

The new command card "Size Advantage" is usable by "Any Large Figure." I'm guessing that excludes massive figures, but if massive is a subset of large then can massives use it as well?

I'm pretty sure all large figures just means "more than one space" so that includes wampas, and ewebs and nexus and stuff. Massive is actually a game keyword, not tied to the number of spaces the unit takes up.

Pg 16 Rules Reference Guide: Any figure with a base larger than 1 square is "Large". Also note the rules for large specifically mention bases of 6 squares when spending movement points on rotating the base. So the AT-ST, Hovertank and Bantha Rider are all Large figures and use all the rules from Large.

Massive is a keyword adding additional rules to the figure... but nowhere in the rules does it seem to suggest that it is a subset of Large. Theoretically you could have a 1 square figure that is Massive.